feat(508-3a CAD 레이어 합치기 되돌리기): LAYMRG · LAYDEL 뒤 Ctrl+Z 한 번에 도형 레이어 · 레이어 목록 · 현재 층이 함께 돌아오고 Ctrl+Y 도 짝 · 되돌리기 단계에 도면층 전후 담음(state attachLayerChangeToUndo) · vitest layer-tools.test · 요구 325-1

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-22 17:08:49 +09:00
co-authored by Claude Sonnet 5.5
parent 80020c26c5
commit 18fa773a2c
4 changed files with 152 additions and 13 deletions
@@ -11,9 +11,11 @@ import {
saveLayerState,
} from '../../helpers/layer-history';
import {
attachLayerChangeToUndo,
deleteEntities,
getActiveLayerId,
getEntities,
getLayerSnapshot,
getLayers,
setActiveLayerId,
setLayers,
@@ -29,6 +31,13 @@ function updateLayers(mutate: (layers: Layer[]) => Layer[]): void {
setLayers(mutate(current.map((layer) => ({ ...layer }))));
}
/** 객체 변경 + 도면층 변경을 되돌리기 한 단계로 묶는다(Ctrl+Z 한 번에 함께 · Ctrl+Y 도 짝) */
function withLayerUndo(change: () => void): void {
const before = getLayerSnapshot();
change();
attachLayerChangeToUndo(before, getLayerSnapshot());
}
const layerNameOf = (layerId: string): string =>
getLayers().find((layer) => layer.id === layerId)?.name ?? layerId;
@@ -222,15 +231,17 @@ export const layerMergeToolStateMachine = createSequenceTool({
toast.warn('같은 레이어입니다.');
return;
}
// 사본으로 갈아 끼움(제자리 고침 = 되돌리기 칸이 같은 참조 → Ctrl+Z 해도 그대로) · 층 목록 = LAYERP
restyle(
getEntities().filter((entity) => entity.layerId === sourceId),
(entity) => {
entity.layerId = targetId;
}
);
updateLayers((layers) => layers.filter((layer) => layer.id !== sourceId));
if (getActiveLayerId() === sourceId) setActiveLayerId(targetId);
// 사본으로 갈아 끼움(제자리 고침 = 되돌리기 칸이 같은 참조 → Ctrl+Z 해도 그대로)
withLayerUndo(() => {
restyle(
getEntities().filter((entity) => entity.layerId === sourceId),
(entity) => {
entity.layerId = targetId;
}
);
updateLayers((layers) => layers.filter((layer) => layer.id !== sourceId));
if (getActiveLayerId() === sourceId) setActiveLayerId(targetId);
});
toast.success(`레이어를 ${layerNameOf(targetId)}(으)로 병합했습니다.`);
},
});
@@ -246,9 +257,11 @@ export const layerDeleteToolStateMachine = createSequenceTool({
return;
}
const doomed: Entity[] = getEntities().filter((entity) => entity.layerId === layerId);
deleteEntities(doomed, true);
updateLayers((layers) => layers.filter((layer) => layer.id !== layerId));
if (getActiveLayerId() === layerId) setActiveLayerId(getLayers()[0].id);
withLayerUndo(() => {
deleteEntities(doomed, true);
updateLayers((layers) => layers.filter((layer) => layer.id !== layerId));
if (getActiveLayerId() === layerId) setActiveLayerId(getLayers()[0].id);
});
toast.success(`레이어와 객체 ${doomed.length}개를 삭제했습니다.`);
},
});