style: 저장소 전체 포맷터 일괄 적용 (prettier·biome·ruff)

파일마다 포맷 폭이 달라(≈80 대 100) 한 줄만 고쳐도 포맷터가 무관한 줄을 대량
재포맷했음. 사용자 지시로 전체를 한 번에 맞춤. 코드 동작 변경 없음 — 포맷만.

- 프론트엔드 `.ts/.css/.html` → 저장소 prettier (`.prettierrc`, printWidth 100)
- `B07_DesignDetail/openwebcad/**` → 자체 biome (tab 들여쓰기·single quote·lineWidth 100).
  `biome format` 만 사용 — `biome lint --write` 는 포맷 아닌 코드 수정까지 하므로 제외
- 파이썬 → `ruff format` (엔진 코드는 이미 정합, resources·scratch 스크립트 24개만 변경)

두 포맷터가 서로 되돌리지 않도록 `.prettierignore` 신규 — openwebcad 와 빌드·산출물
폴더를 prettier 대상에서 뺌. `.prettierrc` 에 `endOfLine: "auto"` 추가 — 기본값 `lf` 가
`core.autocrlf=true` 로 받은 CRLF 파일을 매번 전부 다시 써서 `--list-different` 가
실제 포맷 차이를 가리고 있었음.

검증: `tsc --noEmit` 통과(루트·openwebcad 둘 다), pytest 349 passed / 17 skipped /
0 failed, CAD vitest 87건 중 81 passed / 6 failed(laptop-sub 기준선과 동일, 회귀 없음).
포맷터 재실행 시 prettier·biome 모두 변경 0건.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-09-02 07:08:24 +09:00
co-authored by Claude Opus 5
parent 43f23c38ef
commit 4cb9b15939
143 changed files with 4133 additions and 4103 deletions
@@ -8,10 +8,7 @@ import { currentLanguageIndex, ui_locales } from "@ui/ui_template_locale";
import { createProgressCircle } from "@ui/ui_template_progress";
// 계획선 색은 2D 지도·B05 배수유역도와 한 곳에서 나온다 — 같은 선을 다른 색으로 그리지 않는다.
import { routeLineColor } from "./B04_PreProcess_UI_MapRender";
import type {
SurfaceBounds,
SurfaceModelSummary,
} from "./B04_PreProcess_Api_Fetch";
import type { SurfaceBounds, SurfaceModelSummary } from "./B04_PreProcess_Api_Fetch";
import {
bindCursorPivotControls,
bindSurfaceViewerTheme,
@@ -43,11 +40,7 @@ export interface SurfaceTerrainViewer {
setRoute: (points: ReadonlyArray<{ x: number; y: number }>) => void;
setSelection: (sourceFilter: string, method: string) => void;
/** 다른 모델(예: 라이다 지표면)을 반투명으로 겹쳐 본다. 빈 문자열이면 걷어낸다. */
showOverlay: (
sourceFilter: string,
method: string,
smooth: boolean,
) => Promise<boolean>;
showOverlay: (sourceFilter: string, method: string, smooth: boolean) => Promise<boolean>;
applyCameraState: (state: SurfaceCameraState) => void;
onCameraChange: (listener: (state: SurfaceCameraState) => void) => void;
onAxesVisibilityChange: (listener: (visible: boolean) => void) => void;
@@ -242,12 +235,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
scene.background = new THREE.Color(color);
});
const camera = new THREE.PerspectiveCamera(
SURFACE_CAMERA_FOV,
1,
0.01,
100000,
);
const camera = new THREE.PerspectiveCamera(SURFACE_CAMERA_FOV, 1, 0.01, 100000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
@@ -291,8 +279,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
function disposeObject(obj: THREE.Object3D) {
obj.traverse((child) => {
const renderable = child as
THREE.Mesh | THREE.Points | THREE.LineSegments;
const renderable = child as THREE.Mesh | THREE.Points | THREE.LineSegments;
renderable.geometry?.dispose();
const material = renderable.material;
if (Array.isArray(material)) material.forEach((item) => item.dispose());
@@ -414,9 +401,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
const material = new THREE.LineBasicMaterial({
color: new THREE.Color(routeLineColor()),
});
routeGroup.add(
new THREE.Line(new THREE.BufferGeometry().setFromPoints(vertices), material),
);
routeGroup.add(new THREE.Line(new THREE.BufferGeometry().setFromPoints(vertices), material));
// 노선은 지형 로딩과 따로 도착한다. 지형이 이미 떠 있으면 노선까지 담도록 다시 맞춘다.
if (terrainMesh) fitCamera(terrainMesh);
}
@@ -459,8 +444,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
const fitCamera = (object: THREE.Object3D) => {
const { span } = getFitParams(object);
const aspect =
viewerArea.clientWidth / Math.max(viewerArea.clientHeight, 1);
const aspect = viewerArea.clientWidth / Math.max(viewerArea.clientHeight, 1);
const bounds = fitBounds();
const distance = bounds ? getTopFitDistance(bounds, aspect) : span * 1.2;
controls.target.set(0, 0, 0);
@@ -524,15 +508,12 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
// model_type is TIN / DTM / NURBS / Implicit / Meshfree (we match activeMethod)
// model_file_path contains the activeFilter (e.g. csf, pmf, grid_min_z)
const match = currentModelsList.find((m) => {
const typeMatches =
m.model_type.toLowerCase() === activeMethod.toLowerCase();
const typeMatches = m.model_type.toLowerCase() === activeMethod.toLowerCase();
const configuredFilter = m.generation_params?.source_filter;
const filterMatches =
(typeof configuredFilter === "string" &&
configuredFilter.toLowerCase() === activeFilter.toLowerCase()) ||
Boolean(
m.model_file_path?.toLowerCase().includes(activeFilter.toLowerCase()),
);
Boolean(m.model_file_path?.toLowerCase().includes(activeFilter.toLowerCase()));
return typeMatches && filterMatches;
});
@@ -543,8 +524,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
}
const modelId = match.id;
const isSmooth =
(activeMethod === "tin" || activeMethod === "dtm") && smoothingOn();
const isSmooth = (activeMethod === "tin" || activeMethod === "dtm") && smoothingOn();
currentModelId = modelId;
currentModelSmooth = isSmooth;
const generation = ++loadGeneration;
@@ -591,8 +571,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
gltf.scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.material.side = THREE.DoubleSide;
child.material.vertexColors =
child.geometry.hasAttribute("color");
child.material.vertexColors = child.geometry.hasAttribute("color");
}
});
gltf.scene.visible = surfCheck.checked;
@@ -605,8 +584,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
},
() => {
if (generation !== loadGeneration) return;
statusSpan.textContent =
"3D 메쉬 파일이 없거나 로드할 수 없습니다.";
statusSpan.textContent = "3D 메쉬 파일이 없거나 로드할 수 없습니다.";
showProgress(null, null);
},
);
@@ -817,26 +795,18 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
if (terrainMesh && terrainMesh.visible) {
scaleBar.hidden = false;
const dist = camera.position.distanceTo(controls.target);
const metersPerPixel = targetPlaneMetersPerPixel(
dist,
viewerArea.clientHeight,
);
const metersPerPixel = targetPlaneMetersPerPixel(dist, viewerArea.clientHeight);
const roughMeters = 100 * metersPerPixel;
const prettyMeters = niceScaleDistance(roughMeters);
scaleBar.style.width = `${prettyMeters / metersPerPixel}px`;
scaleLabel.textContent =
prettyMeters >= 1000
? `${(prettyMeters / 1000).toFixed(0)} km`
: `${prettyMeters} m`;
prettyMeters >= 1000 ? `${(prettyMeters / 1000).toFixed(0)} km` : `${prettyMeters} m`;
} else {
scaleBar.hidden = true;
}
// 등고 라벨 위치 — 화면이 실제로 움직였을 때만 다시 계산한다(매 프레임 재계산은 낭비).
if (
labelsDirty ||
!cameraMatrixSnapshot.equals(camera.matrixWorldInverse)
) {
if (labelsDirty || !cameraMatrixSnapshot.equals(camera.matrixWorldInverse)) {
labelsDirty = false;
cameraMatrixSnapshot.copy(camera.matrixWorldInverse);
labelElements.forEach((label) => {
@@ -878,8 +848,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
intervalForm.addEventListener("submit", async (e) => {
e.preventDefault();
const interval = Number(intervalInput.value);
if (!Number.isFinite(interval) || interval < 0.5 || currentModelId === null)
return;
if (!Number.isFinite(interval) || interval < 0.5 || currentModelId === null) return;
intervalSubmit.disabled = true;
await loadSelectedContours(currentModelId, currentModelSmooth, true);
intervalSubmit.disabled = false;
@@ -928,13 +897,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
clearOverlay();
return Promise.resolve(false);
}
return loadOverlay(
currentProjectId,
currentModelsList,
sourceFilter,
method,
smooth,
);
return loadOverlay(currentProjectId, currentModelsList, sourceFilter, method, smooth);
},
applyCameraState,
onCameraChange(listener) {
@@ -951,8 +914,7 @@ export function createSurfaceTerrainViewer(): SurfaceTerrainViewer {
syncSmoothingSupport();
},
setContourInterval(interval) {
if (Number.isFinite(interval) && interval > 0)
intervalInput.value = String(interval);
if (Number.isFinite(interval) && interval > 0) intervalInput.value = String(interval);
},
getContourInterval() {
return Number.parseFloat(intervalInput.value);