/* ============================================================================= * B06_Section_UI_Page_Ford_Controls.ts * 세월교 측벽·BOX암거 구체 조작값 제어 — 측점 제어기 * (`_UI_Page_Station_Controls.ts`)에서 700줄 제한으로 분리했다(2026-08-25). * * 데이터 흐름은 집수정과 같다: 세션 사본 + 캐시 `design.ford_adjust`에 함께 실어 * 3D(코리도)가 같은 값으로 다시 그리게 한다. 관경·수량은 B05 정본(`pipe_points`)이 * 원천이라 배수관 구간값과 같은 저장기로 되돌려 쓴다. * ========================================================================== */ import type { CrossDesign, CrossSection } from "./B06_Section_Api_Fetch"; import { DEFAULT_FORD_WALL_ADJUST } from "./B06_Section_UI_Cross_Ford"; import type { FordAdjust, FordWallAdjust, FordWallRole } from "./B06_Section_UI_Cross_Ford"; import type { FordControl } from "./B06_Section_UI_Cross_Ford_Panel"; import { DEFAULT_BOX_SIDE_ADJUST } from "./B06_Section_UI_Cross_Box"; import type { BoxAdjust, BoxSideAdjust, BoxSideRole } from "./B06_Section_UI_Cross_Box"; import type { BoxControl } from "./B06_Section_UI_Cross_Box_Panel"; export interface FordControlDeps { /** 세션 보관 키(프로젝트·노선별). 없으면 세션에 담지 않는다. */ sessionKey: () => string | null; sectionAt: (chainageM: number) => CrossSection | undefined; patchCachedDesign: (chainageM: number, patch: Partial) => void; refreshCard: (chainageM: number) => void; /** 관경·수량·날개벽 제원을 B05 정본으로 되돌려 쓴다(묶어서 늦게 저장). */ queuePipeOptions: (chainageM: number, patch: Record) => void; round1: (value: number) => number; clampMove: (value: number) => number; } export interface FordControls { control: FordControl; /** 확정 payload용 — 측점별 조작값. */ byChainage: () => Map; /** 노선이 바뀔 때 세션 값을 다시 읽는다. */ load: () => void; } export function createFordControls(deps: FordControlDeps): FordControls { const { round1, clampMove, sectionAt, patchCachedDesign } = deps; /* ── 세월교 측벽 조작(2026-08-25 사용자) ─────────────────────────────── * 축은 집수정과 같다(높이·좌우·상하 대각). 값은 세션 사본 + 캐시 design에 함께 * 실어 3D가 같은 값으로 다시 그리게 한다. 관경·수량은 B05 정본이 원천이라 * 배수관 구간값과 같은 저장기(`pipe_points` 되쓰기)로 보낸다. */ const fordAdjustments = new Map(); const fordSelections = new Map(); const fordSessionKey = (): string | null => deps.sessionKey(); function loadFordAdjustments(): void { fordAdjustments.clear(); const key = fordSessionKey(); if (!key) return; try { const parsed = JSON.parse(window.sessionStorage.getItem(key) ?? "{}") as Record< string, FordAdjust >; Object.entries(parsed).forEach(([chainage, value]) => fordAdjustments.set(chainage, { inlet: { ...DEFAULT_FORD_WALL_ADJUST, ...value.inlet }, outlet: { ...DEFAULT_FORD_WALL_ADJUST, ...value.outlet }, }), ); } catch { /* 손상된 세션 값은 기본값으로 대체. */ } } function persistFordAdjustments(): void { const key = fordSessionKey(); if (key) window.sessionStorage.setItem(key, JSON.stringify(Object.fromEntries(fordAdjustments))); } const fordAdjustAt = (chainageM: number): FordAdjust => { const stored = sectionAt(chainageM)?.design?.ford_adjust; return ( fordAdjustments.get(chainageM.toFixed(2)) ?? { inlet: { ...DEFAULT_FORD_WALL_ADJUST, ...(stored?.inlet ?? {}) }, outlet: { ...DEFAULT_FORD_WALL_ADJUST, ...(stored?.outlet ?? {}) }, } ); }; const writeFord = (chainageM: number, next: FordAdjust): void => { fordAdjustments.set(chainageM.toFixed(2), next); persistFordAdjustments(); patchCachedDesign(chainageM, { ford_adjust: next }); deps.refreshCard(chainageM); }; const fordControl: FordControl = { adjustFor: fordAdjustAt, update: (chainageM, role, patch) => { const current = fordAdjustAt(chainageM); const wall: FordWallAdjust = { ...current[role], ...patch }; writeFord(chainageM, { ...current, [role]: { // 높이는 0.1m 눈금, 하한(관경+토피)은 기하가 다시 잡는다. heightM: wall.heightM === null ? null : Math.max(round1(wall.heightM), 0), lateralM: Math.max(0, clampMove(wall.lateralM)), slopeM: clampMove(wall.slopeM), }, }); }, reset: (chainageM, role) => { const current = fordAdjustAt(chainageM); writeFord(chainageM, { ...current, [role]: { ...DEFAULT_FORD_WALL_ADJUST } }); }, setPipe: (chainageM, patch) => { const spec = sectionAt(chainageM)?.ford; if (spec) { // 캐시를 먼저 고쳐 즉시 반영한다 — 저장은 늦게 묶어서 간다. if (patch.pipe_diameter_mm) spec.diameter_m = patch.pipe_diameter_mm / 1000; if (patch.pipe_count) spec.pipe_count = patch.pipe_count; } deps.queuePipeOptions(chainageM, patch); deps.refreshCard(chainageM); }, setWing: (chainageM, role, patch) => { const spec = sectionAt(chainageM)?.ford; const wing = role === "inlet" ? spec?.wing_in : spec?.wing_out; if (wing) { // 캐시 먼저 — 바닥판 연장(길이 × cos각)도 백엔드 산식 그대로 다시 계산한다. if (patch.installed !== undefined) wing.installed = patch.installed; if (patch.height_m !== undefined) wing.height_m = patch.height_m; if (patch.length_m !== undefined) wing.length_m = patch.length_m; if (patch.angle_deg !== undefined) wing.angle_deg = patch.angle_deg; wing.slab_extend_m = wing.installed ? Math.max((wing.length_m ?? 0) * Math.cos(((wing.angle_deg ?? 45) * Math.PI) / 180), 0) : 0; } const prefix = role === "inlet" ? "wing_in" : "wing_out"; const options: Record = {}; if (patch.installed !== undefined) options[prefix] = patch.installed ? "있음" : "없음"; if (patch.height_m !== undefined) options[`${prefix}_height_m`] = patch.height_m; if (patch.length_m !== undefined) options[`${prefix}_length_m`] = patch.length_m; if (patch.angle_deg !== undefined) options[`${prefix}_angle_deg`] = patch.angle_deg; deps.queuePipeOptions(chainageM, options); deps.refreshCard(chainageM); }, selectedFor: (chainageM) => fordSelections.get(chainageM.toFixed(2)) ?? null, select: (chainageM, role) => { fordSelections.set(chainageM.toFixed(2), role); }, }; return { control: fordControl, byChainage: () => { const result = new Map(); fordAdjustments.forEach((adjust, key) => { const value = Number(key); if (Number.isFinite(value)) result.set(value, adjust); }); return result; }, load: loadFordAdjustments, }; } /** * BOX암거 구체 조작값 제어 — 세월교와 같은 흐름(세션 사본 + 캐시 `design.box_adjust`). * 좌·우 끝을 따로 잡으며 길이는 바깥으로만, 표고는 양방향으로 움직인다. */ export function createBoxControls(deps: FordControlDeps): { control: BoxControl; byChainage: () => Map; load: () => void; } { const { round1, clampMove, sectionAt, patchCachedDesign } = deps; const adjustments = new Map(); const selections = new Map(); function load(): void { adjustments.clear(); const key = deps.sessionKey(); if (!key) return; try { const parsed = JSON.parse(window.sessionStorage.getItem(key) ?? "{}") as Record< string, BoxAdjust >; Object.entries(parsed).forEach(([chainage, value]) => adjustments.set(chainage, { left: { ...DEFAULT_BOX_SIDE_ADJUST, ...value.left }, right: { ...DEFAULT_BOX_SIDE_ADJUST, ...value.right }, }), ); } catch { /* 손상된 세션 값은 기본값으로 대체. */ } } function persist(): void { const key = deps.sessionKey(); if (key) window.sessionStorage.setItem(key, JSON.stringify(Object.fromEntries(adjustments))); } const adjustAt = (chainageM: number): BoxAdjust => { const stored = sectionAt(chainageM)?.design?.box_adjust; return ( adjustments.get(chainageM.toFixed(2)) ?? { left: { ...DEFAULT_BOX_SIDE_ADJUST, ...(stored?.left ?? {}) }, right: { ...DEFAULT_BOX_SIDE_ADJUST, ...(stored?.right ?? {}) }, } ); }; const write = (chainageM: number, next: BoxAdjust): void => { adjustments.set(chainageM.toFixed(2), next); persist(); patchCachedDesign(chainageM, { box_adjust: next }); deps.refreshCard(chainageM); }; const control: BoxControl = { adjustFor: adjustAt, update: (chainageM, role, patch) => { const current = adjustAt(chainageM); const side: BoxSideAdjust = { ...current[role], ...patch }; write(chainageM, { ...current, [role]: { // 길이는 바깥으로만 — 안쪽으로 줄이면 성토선 물매가 깨진다. lengthM: Math.max(0, round1(side.lengthM)), riseM: clampMove(side.riseM), }, }); }, reset: (chainageM, role) => { const current = adjustAt(chainageM); write(chainageM, { ...current, [role]: { ...DEFAULT_BOX_SIDE_ADJUST } }); }, selectedFor: (chainageM) => selections.get(chainageM.toFixed(2)) ?? null, select: (chainageM, role) => { selections.set(chainageM.toFixed(2), role); }, }; return { control, byChainage: () => { const result = new Map(); adjustments.forEach((adjust, key) => { const value = Number(key); if (Number.isFinite(value)) result.set(value, adjust); }); return result; }, load, }; } /** 세월교·BOX암거 제어를 한 번에 만든다 — 측점 제어기 쪽 배선을 줄인다(700줄 제한). */ export function createBodyControls( common: Omit, sessionKey: (kind: "fordadjust" | "boxadjust") => string | null, ): { ford: ReturnType; box: ReturnType; } { return { ford: createFordControls({ ...common, sessionKey: () => sessionKey("fordadjust") }), box: createBoxControls({ ...common, sessionKey: () => sessionKey("boxadjust") }), }; }