# -*- coding: utf-8 -*- """측점 · 구조물 고름 한 곳 회귀검증 — PLAN 24-2d (2026-09-29). • 관 찾는 거리 한 값(`PIPE_MATCH_M = 0.51`) — 정의는 한 곳, 옛 0.05 는 없음 • 횡단 카드 · 종단 알약 · 목록 · 3D 표지 어디서 골라도 같은 순서(관 → 구조물) · 같은 거리로 폼이 열 항목을 풂 • 세션 값(`structure-pick`) 읽기 · 쓰기 · 알림 — 부재키 지킴 · 같은 값 조용 · 되울림 막음 • B06 진입 때 옹벽 · 기슭막이 카드를 구조물 id 로 찾음 화면 그릇 없이 Node 헬퍼가 TS 를 트랜스파일해 돌린다(`helper_b05_b06_selection.cjs`). 실제 화면 조작은 ORCA(자체 확인)로 따로 본다. """ import json import os import re import subprocess import pytest HERE = os.path.dirname(os.path.abspath(__file__)) ROOT = os.path.abspath(os.path.join(HERE, "..", "..")) def _read(*parts: str) -> str: with open(os.path.join(ROOT, *parts), encoding="utf-8") as handle: return handle.read() @pytest.fixture(scope="module") def out(): proc = subprocess.run( ["node", os.path.join(HERE, "helper_b05_b06_selection.cjs")], capture_output=True, text=True, timeout=60, ) assert proc.returncode == 0, proc.stderr return json.loads(proc.stdout) # ── 거리 한 값 ───────────────────────────────────────────────────────────── def test_거리_값은_0_51_하나(out): assert out["matchM"] == 0.51 def test_거리_정의는_한_곳뿐이고_옛_0_05는_없다(): definitions = [] for folder in ("A00_Common", "B05_Profile", "B06_Section"): for current, _dirs, names in os.walk(os.path.join(ROOT, folder)): if "node_modules" in current: continue for name in names: if not name.endswith(".ts"): continue text = _read(os.path.relpath(os.path.join(current, name), ROOT)) if re.search(r"\b(const|let)\s+PIPE_MATCH_M\b", text): definitions.append(name) assert definitions == ["design_selection.ts"] for name, folder in ( ("B05_Profile_UI_Structures_Panel.ts", "B05_Profile"), ("design_view_profile.ts", "A00_Common/design"), ("design_view_cross.ts", "A00_Common/design"), ("B05_Profile_UI_Selection.ts", "B05_Profile"), ("B06_Section_UI_Page_Structures_Panel.ts", "B06_Section"), ("B06_Section_UI_Page_Structure_Pick.ts", "B06_Section"), ("B05_Profile_UI_Structure_Pick_Session.ts", "B05_Profile"), ): text = _read(folder, name) assert not re.search(r"<\s*0\.05\b", text), name assert not re.search(r"[-+]\s*0\.51\b", text), name # ── 카드 누름 → 폼이 열 항목 ──────────────────────────────────────────── def test_카드_측점이_관에서_0_05보다_어긋나도_관을_찾는다(out): assert out["card"]["pipeNear"] == {"pipeChainageM": 173.09, "structureId": None} assert out["card"]["pipeFar"]["pipeChainageM"] is None # 0.51 m 밖은 다른 자리 def test_옹벽_기슭막이_카드는_구조물_폼을_연다(out): for key in ("wallStart", "wallMiddle", "wallEdge"): assert out["card"][key] == {"pipeChainageM": None, "structureId": "wall"}, key assert out["card"]["revet"]["structureId"] == "revet" def test_같은_측점에_관과_구조물이_겹치면_관이_먼저(out): assert out["card"]["pipeBeatsStructure"]["pipeChainageM"] == 205.2 def test_구조물_id가_있으면_id가_이기고_없는_id는_측점으로_되돌아간다(out): assert out["card"]["byId"]["structureId"] == "revet" assert out["card"]["staleId"]["structureId"] == "wall" def test_고를_것이_없으면_해제(out): assert out["card"]["none"] == {"pipeChainageM": None, "structureId": None} assert out["card"]["cleared"] == {"pipeChainageM": None, "structureId": None} # ── 세션 값 + 알림 ───────────────────────────────────────────────────── def test_세션에_적고_읽는다(out): assert out["store1"] == {"chainageM": 205, "structureId": "wall", "partKey": "own"} assert out["handoff"] == {"at": 205, "key": "right", "structureId": "wall"} assert out["handoffNone"] is None assert out["noProject"] is None def test_부재키를_안_주면_지키고_해제하면_비운다(out): assert out["keyKept"] == "own" assert out["cleared"] is None def test_같은_값은_알리지_않고_출처를_함께_알린다(out): assert out["sameQuiet"] == 1 assert out["heardFrom"] == [[205, "wall", "b06"], [173.09, None, "b05"], [None, None, "b05"]] assert out["afterOff"] == 3 # 구독을 끊으면 더는 안 들림 def test_알림_도중_다시_낸_값은_적기만_한다(out): assert out["echoes"] == 1 assert out["lastWritten"] == 2 # ── B06 진입 때 카드 찾기 ────────────────────────────────────────────── def test_관_카드는_거리_안에서_바로_찾는다(out): assert out["apply"]["pipeOffsetCard"] == [["focus", "s173.09"]] def test_옹벽은_구조물_id로_시작_카드를_찾는다(out): assert out["apply"]["wallByAnchor"] == [["focus", "s200"]] assert out["apply"]["wallNoId"] == [["focus", "s200"]] def test_기슭막이_부재키는_그_카드의_조정창을_연다(out): assert out["apply"]["revetCardFirst"] == [ ["focus", "s80"], ["revet", 80, "own"], ["refresh", 80], ] def test_카드를_못_찾으면_false로_알려_나중에_다시_부르게_한다(out): assert out["retry"] == { "before": False, "after": True, "notFound": False, "emptyHandoff": False, } def test_모르는_자리_또는_값_없음은_아무것도_안_한다(out): assert out["apply"]["unknown"] == [] assert out["apply"]["none"] == [] # ── B05 진입 때 되살리기 ─────────────────────────────────────────────── def test_B05_되살리기_관은_측점만으로_구조물을_짐작하지_않는다(out): pipe = out["restore"]["pipeOnly"] assert pipe["calls"] == [["3d", 85.05, None], ["station", 85.05]] assert pipe["done"] is False # 관 목록이 실리면 다시 불린다 def test_B05_되살리기_구조물_id가_있으면_그_구조물을_연다(out): structure = out["restore"]["structure"] assert structure["calls"] == [ ["3d", 205, "own"], ["station", 205], ["selectAt", 205, "wall"], ] assert structure["done"] is True def test_B05_되살리기_적힌_것이_없으면_끝난_것(out): assert out["restore"]["nothing"] == {"calls": [], "done": True} # ── 배선 ─────────────────────────────────────────────────────────────── def test_횡단도_벽_구체_눌러도_폼은_같은_길_하나(): panel = _read("B06_Section", "B06_Section_UI_Page_Structures_Panel.ts") assert "showPipeAt" not in panel # 관 전용 길을 없앰 assert panel.count("panel.showAtChainage(") == 3 # 기슭막이 · 세월교 · BOX assert panel.count("panel.releasePipe()") == 3 # 벽 선택을 풀 때는 관 폼만 비움 assert "section.selectAt(" in panel page = _read("A00_Common/design", "design_view_cross.ts") assert "writeStructurePick" not in page assert "selectDesign(" in page def test_고름은_selectDesign_한_길로_적는다(): for folder, name in ( ("A00_Common/design", "design_view_profile.ts"), ("B05_Profile", "B05_Profile_UI_Structure_Pick_Session.ts"), ("B06_Section", "B06_Section_UI_Page_Structures_Panel.ts"), ): text = _read(folder, name) assert "writeStructurePick" not in text, name assert "rememberStructurePick" not in text, name assert "selectDesign(" in _read("B05_Profile", "B05_Profile_UI_Structure_Pick_Session.ts")