# -*- coding: utf-8 -*- """계획노선 편집 창 — **측점 라벨 고르기**(계획서 22-2) · **호 고르기**(22-3) 회귀검증. Node 헬퍼(`helper_b05_routeedit_pick.cjs`)가 TS 를 트랜스파일해 돌리고, 여기서 값을 판정한다. """ import json import os import subprocess import pytest HERE = os.path.dirname(os.path.abspath(__file__)) @pytest.fixture(scope="module") def results(): proc = subprocess.run( ["node", os.path.join(HERE, "helper_b05_routeedit_pick.cjs")], capture_output=True, text=True, timeout=60, ) assert proc.returncode == 0, proc.stderr return json.loads(proc.stdout) def test_호_점열은_그려지는_선의_시작_끝_조각과_같다(results): assert results["arcMatchesDrawn"] is True def test_호를_누르면_그_곡선_노드_번호(results): pick = results["pick"] assert pick["onArc"] == results["node"] assert pick["nearArc"] == results["node"] assert results["pick2"] == results["node"] # 반대로 도는 곡선도 def test_곧은_선_빈_곳_곡선_없음은_안_고름(results): pick = results["pick"] assert pick["farFromArc"] == -1 assert pick["onStraight"] == -1 assert pick["empty"] == -1 assert pick["noCurves"] == -1 def test_라벨_상자는_실제로_그린_사각형과_같다(results): assert results["labelsMatchRects"] is True assert results["label"]["chainages"] == [0, 40, 80] def test_라벨_글자를_누르면_그_측점(results): label = results["label"] assert label["onLabel"] == 40 assert label["insideCorner"] == 40 # 돌린 상자 모서리 안쪽 assert label["outsideCorner"] is None # 모서리 바깥 def test_눈금이_라벨보다_먼저(results): assert results["label"]["tickBeatsLabel"] == 40 def test_솎여_안_보이는_눈금은_안_잡힘(results): assert results["label"]["hiddenTick"] is None assert results["label"]["hiddenTickNoInfo"] == 20 # 라벨 정보가 없으면 예전처럼 전부 def test_라벨이_없거나_빈_곳은_안_고름(results): label = results["label"] assert label["emptyNoLabels"] is None assert label["emptyElsewhere"] is None