/* PLAN 108 단위검증 헬퍼 — 조정창 끌기 두 축 · 걸음 맞춤 · 미리 보기 = 결과 · BOX 끝 판정면. * TS 를 그 자리에서 트랜스파일해 Node 로 돌린다. 결과는 표준출력에 JSON 한 벌. * 끌기 손잡이(`bindDragHandle`)는 가로채서 창이 넘긴 `snap` 을 그대로 부른다. * * ⚠ 확장자가 `.cjs` 인 까닭은 `helper_b05_curve_radius_floor.cjs` 머리와 같다. */ const fs = require("fs"); const path = require("path"); const ts = require(path.join(__dirname, "..", "..", "config", "node_modules", "typescript")); const ROOT = path.join(__dirname, "..", ".."); const cache = new Map(); /** 가로챌 모듈 — 아래에서 채운다(창 모듈을 부르기 전에). */ let STUBS = {}; // ── 화면 그릇 흉내 — 조정창이 쓰는 만큼만 ───────────────────────────────────── class FakeNode { constructor(tag) { this.tagName = tag.toUpperCase(); this.children = []; this.dataset = {}; this._text = ""; this._classes = new Set(); const self = this; this.classList = { add: (...names) => names.forEach((n) => self._classes.add(n)), remove: (...names) => names.forEach((n) => self._classes.delete(n)), toggle: (name, force) => { const on = force === undefined ? !self._classes.has(name) : !!force; on ? self._classes.add(name) : self._classes.delete(name); return on; }, contains: (name) => self._classes.has(name), }; } set className(value) { this._classes = new Set(String(value).split(/\s+/).filter(Boolean)); } get className() { return [...this._classes].join(" "); } set textContent(value) { this._text = String(value); } get textContent() { return this._text + this.children.map((c) => c.textContent).join(""); } append(...kids) { kids.forEach((k) => this.children.push(k)); } setAttribute(name, value) { this[name] = value; } addEventListener() {} querySelectorAll(selector) { const found = []; const walk = (node) => node.children.forEach((kid) => { if (kid.classList && kid.classList.contains(selector.slice(1))) found.push(kid); walk(kid); }); walk(this); return found; } querySelector(selector) { return this.querySelectorAll(selector)[0] ?? null; } } globalThis.document = { createElement: (tag) => new FakeNode(tag), addEventListener: () => {}, removeEventListener: () => {}, }; globalThis.window = { addEventListener: () => {}, removeEventListener: () => {} }; globalThis.requestAnimationFrame = (fn) => fn(); function loadTs(file) { const full = path.resolve(file); if (cache.has(full)) return cache.get(full); const js = ts.transpileModule(fs.readFileSync(full, "utf8"), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2020 }, }).outputText; const box = { exports: {} }; cache.set(full, box.exports); const localRequire = (request) => { if (STUBS[request]) return STUBS[request]; if (request.startsWith("@util/")) return loadTs(path.join(ROOT, "common_util", `${request.slice(6)}.ts`)); return loadTs(path.join(path.dirname(full), `${request}.ts`)); }; new Function("exports", "module", "require", js)(box.exports, box, localRequire); return box.exports; } const B06 = (name) => path.join(ROOT, "B06_Section", `${name}.ts`); const base = loadTs(B06("B06_Section_UI_Cross_Panel_Base")); /** 창이 넘긴 끌기 deps — 마지막 것이 지금 창. */ const drags = []; STUBS = { "./B06_Section_UI_Section_Common": { L: (key) => key }, "@ui/ui_template_elements": { showToast: () => {} }, "./B06_Section_UI_Cross_Panel_Base": { ...base, bindDragHandle: (root, deps) => { drags.push(deps); return { attach: () => {}, detach: () => {} }; }, }, }; const { buildStructurePanel } = loadTs(B06("B06_Section_UI_Cross_Structure_Panel")); const { buildBoxPanel } = loadTs(B06("B06_Section_UI_Cross_Box_Panel")); const { buildFordPanel } = loadTs(B06("B06_Section_UI_Cross_Ford_Panel")); const { structurePanelDeps } = loadTs(B06("B06_Section_UI_Cross_View_Structure")); const { placePipeWall } = loadTs(B06("logic/B06_Section_UI_Cross_Culvert_Solve")); const { boxHitBands } = loadTs(B06("B06_Section_UI_Cross_Box")); const r3 = (v) => Math.round(v * 1000) / 1000; const snapOut = (s) => (s ? { leftM: r3(s.leftM), downM: r3(s.downM), text: s.text } : null); // ── 벽 · 집수정 창 — 실제 배선(structurePanelDeps)으로 ───────────────────────── function wallCase({ key, structure = "revet", outward, adjust, appliedD = 0, basin, guard }) { const updates = []; const ctx = { section: { chainage_m: 100 }, adjustChainage: () => 100, isLinked: false, revetOffset: { update: (at, role, patch) => updates.push({ role, ...patch }) }, inletStructure: { valueFor: () => structure, adjustFor: () => basin ?? { innerWidthM: 1, innerHeightM: 1.2, lateralM: 0, slopeM: 0 }, updateAdjust: (at, next) => updates.push({ basin: next }), }, adjustOf: () => adjust, outwardOf: () => outward, heightOfWall: () => 2, drawnWallKeys: () => [key], formOfWall: () => "돌쌓기(메)", appliedD: () => new Map([[key, appliedD]]), inletIsBasin: () => structure !== "revet", hiddenPipe: () => false, bodyGuard: () => !!guard, fordGuard: () => false, inletOptions: () => ({ revetAllowed: true, basinLUAllowed: true }), extraState: () => ({ canAdd: true, count: 1 }), basinExtraState: () => ({ canAdd: false, count: 0 }), activeRevet: () => key, setActiveRevet: () => {}, toggleRevet: () => {}, scrollKey: "t", }; const panel = buildStructurePanel(structurePanelDeps(ctx)); panel.show(key); const drag = drags[drags.length - 1]; return { panel, snap: (leftM, downM) => { const s = drag.snap(leftM, downM); if (s?.text) s.apply(); return { snap: snapOut(s), update: updates.pop() ?? null }; }, }; } /** 배관 기준벽 자리(`placePipeWall`) — 미리 보기 = 결과 판정용. 화면 왼쪽 = offset +. */ const wallAt = (outward, adjust) => placePipeWall({ autoOffset: 5 * outward, outward, height: 2, baseElevation0: 98, edgeElevation: 100, invertCap: 99, adjust: { x: adjust.x, d: adjust.d, h: null, m: null }, defaultD: 0, }); const shiftOf = (outward, from, to) => { const a = wallAt(outward, from); const b = wallAt(outward, to); return { leftM: r3(b.anchorOffset - a.anchorOffset), downM: r3(a.topElevation - b.topElevation) }; }; const out = { wall: {}, box: {}, ford: {} }; for (const outward of [1, -1]) { const from = { x: 0, d: 2, h: null, m: null }; const { snap, panel } = wallCase({ key: "outlet", outward, adjust: from }); // 대각 끌기 — 화면 왼쪽 3.3 · 아래 1.7 (outward = 1 기준), 반대편은 화면 좌우만 뒤집음 const got = snap(3.3 * outward, 1.7); out.wall[`diag${outward}`] = { ...got, result: got.update ? shiftOf(outward, from, got.update) : null, overlayHead: panel.root.children[0].children.map((c) => c.className), }; } // 한계 — 사면 위로 넘김 · 안쪽으로 넘김 → 가장 가까운 허용 자리(d 0 · x 0) out.wall.limit = wallCase({ key: "outlet", outward: 1, adjust: { x: 0.5, d: 0.5, h: null, m: null }, }).snap(-5, -3); // 흙막이(세월교 · BOX) — 본체 끝이 0점이라 안쪽(음수 x)도 됨 · ±10 m 끝 out.wall.guard = wallCase({ key: "outlet", outward: 1, adjust: { x: 0, d: 0, h: null, m: null }, guard: true, }).snap(-14, 0); // 다단 벽 — ▲▼ 순수 수직 · 0.1 걸음 · 선반 x ≥ 1.2·d 가 따라 나감 out.wall.extra = wallCase({ key: "extra0", outward: 1, adjust: { x: 0, d: 0, h: null, m: null }, }).snap(0.04, 1.0); // 집수정 — 1:1.2 사면 · 0.1 걸음 · 좌우 · 사면 ≥ 0 out.wall.basin = wallCase({ key: "inlet", structure: "L", outward: -1, adjust: { x: 0, d: null, h: null, m: null }, basin: { innerWidthM: 1, innerHeightM: 1.2, lateralM: 0.3, slopeM: 0 }, }).snap(-0.86, 0.25); out.wall.basinNone = wallCase({ key: "inlet", structure: "L", outward: -1, adjust: { x: 0, d: null, h: null, m: null }, }).snap(0.02, -0.01); // ── BOX 창 — 길이(화면 좌 +) · 표고 ─────────────────────────────────────────── function boxCase(role, adjust, leftM, downM) { const moves = []; const panel = buildBoxPanel({ adjustFor: () => adjust, nudgeLength: () => {}, nudgeRise: () => {}, move: (r, screen, rise) => moves.push({ role: r, screen: r3(screen), rise: r3(rise) }), reset: () => {}, wingRoleFor: () => "inlet", bodyLengthM: () => 5, slopeRatio: () => null, close: () => {}, }); panel.show(role); const s = drags[drags.length - 1].snap(leftM, downM); if (s?.text) s.apply(); return { snap: snapOut(s), move: moves[0] ?? null, value: panel.root.children[1].children.map((c) => c.className || "line"), }; } out.box.left = boxCase("left", { lengthM: 0, riseM: 0 }, 0.47, 0.33); out.box.right = boxCase("right", { lengthM: 1, riseM: 0 }, -0.47, -0.21); out.box.shorten = boxCase("left", { lengthM: 0.2, riseM: 9.9 }, -0.9, -0.5); // ── 세월교 창 — 좌우 + 수직 내림(양쪽 한 값 · 아래로만 · 139-3) · 0.1 걸음 ───────────── function fordCase(outward, adjust, leftM, downM, dropM = 0) { const moves = []; const panel = buildFordPanel({ adjustFor: () => adjust, heightFor: () => 1.5, nudge: () => {}, nudgeSlope: () => {}, dropFor: () => dropM, outwardOf: () => outward, move: (r, screen, slope) => moves.push({ role: r, screen: r3(screen), slope: r3(slope) }), reset: () => {}, slabLengthM: () => 3.2, close: () => {}, }); panel.show("inlet"); const s = drags[drags.length - 1].snap(leftM, downM); if (s?.text) s.apply(); return { snap: snapOut(s), move: moves[0] ?? null, value: panel.root.children[1].children.map((c) => c.className || "line"), }; } out.ford = { diag: fordCase(1, { heightM: null, lateralM: 0, slopeM: 0 }, 0.53, 0.27), inward: fordCase(-1, { heightM: null, lateralM: 0.2, slopeM: 0 }, 0.9, 0), up: fordCase(1, { heightM: null, lateralM: 0, slopeM: 0 }, 0, -0.5, 0.2), }; // ── BOX 판정면 — 좌측 끝 날개벽(에이프런 4 → 6) · 우측 끝 날개벽 없음 ─────────── const layout = { sides: [ { role: "left", offset: 4, apron: [{ offset: 4 }, { offset: 6 }] }, { role: "right", offset: -4, apron: [] }, ], topSlab: [{ elevation: 99 }, { elevation: 99 }], bottomSlab: [{ elevation: 96.5 }, { elevation: 96.5 }], }; out.hit = Object.fromEntries( boxHitBands(layout).map(([role, points]) => [ role, { offsets: [...new Set(points.map((p) => r3(p.offset)))].sort((a, b) => a - b), elevations: [...new Set(points.map((p) => p.elevation))].sort((a, b) => a - b), }, ]), ); process.stdout.write(JSON.stringify(out));