/* PLAN 176-1 단위검증 헬퍼 — B05 3D 성토 비탈 끝 이음 띠(SEAM_M) · 성토 덩이 끝 뜸 줄이기. * 직선 노선 80 m · 측점 0 · 20 · 40 성토(노면 100 · 지반 94 · 1:1.5) · 60 · 80 절토(지반 104 · 1:1). * 지반에 노선 방향 사인 물결(진폭 1 m · 파장 10 m · 측점 자리 0) → 성토 비탈 끝이 한도까지 뜸. * 트랜스파일 틀 · 격자 지형 · 틈 셈은 helper_172_1_loft_wrinkle.cjs 와 같다. 결과는 표준출력 JSON. */ const fs = require("fs"); const path = require("path"); const ROOT = path.join(__dirname, "..", ".."); const NM = path.join(ROOT, "config", "node_modules"); const ts = require(path.join(NM, "typescript")); const THREE = require(path.join(NM, "three")); const LIBS = { three: THREE, delaunator: require(path.join(NM, "delaunator", "index.js")), "three/examples/jsm/utils/BufferGeometryUtils.js": require(path.join(NM, "three", "examples", "jsm", "utils", "BufferGeometryUtils.js")), "@kninnug/constrainautor": { __esModule: true, default: require(path.join(NM, "@kninnug", "constrainautor", "lib", "Constrainautor.cjs")), }, }; const cache = new Map(); function loadTs(file) { const full = path.resolve(file); if (cache.has(full)) return cache.get(full); const js = ts.transpileModule(fs.readFileSync(full, "utf8"), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2020 }, }).outputText; const box = { exports: {} }; cache.set(full, box.exports); const localRequire = (request) => { if (LIBS[request]) return LIBS[request]; if (request.startsWith("@ui/") || request.startsWith("@config/")) { return new Proxy({}, { get: () => () => undefined }); } const target = request.startsWith("@util/") ? path.join(ROOT, "common_util", request.slice(6)) : path.join(path.dirname(full), request); if (request.endsWith(".json")) return JSON.parse(fs.readFileSync(target, "utf8")); return loadTs(fs.existsSync(`${target}.ts`) ? `${target}.ts` : path.join(target, "index.ts")); }; new Function("exports", "module", "require", js)(box.exports, box, localRequire); return box.exports; } const B05 = (name) => path.join(ROOT, "B05_Profile", `${name}.ts`); const { buildCorridor } = loadTs(B05("B05_Profile_UI_Corridor_Build")); const { loftTerrain } = loadTs(B05("B05_Profile_UI_Corridor_Loft")); const { TerrainBandSplit } = loadTs(B05("B05_Profile_UI_Corridor_Split")); const { TerrainHeightIndex } = loadTs(B05("B05_Profile_UI_Corridor_Terrain")); const PSLG = loadTs(B05("logic/B05_Profile_UI_Corridor_Tin_Pslg")); const { SEAM_M } = loadTs(B05("B05_Profile_UI_Corridor_Tin")); const HALF = 3; const ROAD_Z = 100; const LENGTH = 80; const STATIONS = [0, 20, 40, 60, 80]; const AMP = 1; const WAVE_M = 10; const r6 = (v) => Math.round(v * 1e6) / 1e6; /** 측점 단면 — 성토(지반 94 · 1:1.5) 또는 절토(지반 104 · 1:1). */ function station(chainage) { const fill = chainage <= 40; const ground = fill ? 94 : 104; const toe = HALF + Math.abs(ROAD_Z - ground) * (fill ? 1.5 : 1); const pts = [ [-40, ground], [-toe, ground], [-HALF, ROAD_Z], [-2.5, ROAD_Z], [2.5, ROAD_Z], [HALF, ROAD_Z], [toe, ground], [40, ground], ]; const samples = []; for (let o = -40; o <= 40; o += 1) samples.push({ offset_m: o, elevation_m: ground }); return { station_id: `S${chainage}`, chainage_m: chainage, label: "", kind: "regular", center_x: chainage, center_y: 0, center_z: ground, frame: { left_xy: [0, 1] }, samples, design: { section_mode: fill ? "both_fill" : "both_cut", road_edges: { left: { offset_m: HALF, elevation_m: ROAD_Z }, right: { offset_m: -HALF, elevation_m: ROAD_Z }, }, carriageway_edges: { left: { offset_m: 2.5, elevation_m: ROAD_Z }, right: { offset_m: -2.5, elevation_m: ROAD_Z }, }, design_line: pts.map(([offset_m, elevation_m]) => ({ offset_m, elevation_m })), ditch: { type: "none" }, ditch_enabled: false, ditch_side: "left", }, }; } const BOUNDS = { x: [-10, 90], y: [-30, 30], z: [85, 115] }; const OX = (BOUNDS.x[0] + BOUNDS.x[1]) / 2; const OY = (BOUNDS.y[0] + BOUNDS.y[1]) / 2; const OZ = (BOUNDS.z[0] + BOUNDS.z[1]) / 2; const X0 = -10; const X1 = 90; const Y0 = -30; const Y1 = 30; const STEP = 0.5; function gridTerrain(heightAt) { const nx = Math.round((X1 - X0) / STEP) + 1; const ny = Math.round((Y1 - Y0) / STEP) + 1; const positions = new Float32Array(nx * ny * 3); for (let j = 0; j < ny; j += 1) { for (let i = 0; i < nx; i += 1) { const v = j * nx + i; const x = X0 + i * STEP; const y = Y0 + j * STEP; positions[v * 3] = x - OX; positions[v * 3 + 1] = heightAt(x, y) - OZ; positions[v * 3 + 2] = -(y - OY); } } const index = []; for (let j = 0; j < ny - 1; j += 1) { for (let i = 0; i < nx - 1; i += 1) { const a = j * nx + i; if ((i + j) % 2) index.push(a, a + 1, a + nx, a + 1, a + nx + 1, a + nx); else index.push(a, a + nx + 1, a + nx, a, a + 1, a + nx + 1); } } const geometry = new THREE.BufferGeometry(); geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3)); geometry.setAttribute("color", new THREE.BufferAttribute(new Uint8Array(nx * ny * 4).fill(200), 4, true)); geometry.setIndex(index); return new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({ vertexColors: true })); } const key = (x, y, z) => `${Math.round(x * 1e4)},${Math.round(y * 1e4)},${Math.round(z * 1e4)}`; const pkey = (x, z) => `${Math.round(x * 1e4)},${Math.round(z * 1e4)}`; const fkey = (x, z) => pkey(Math.fround(x), Math.fround(z)); /** 한 번만 쓰인 변 중 지형 바깥 테두리 · 노면 끝 · 구멍 둘레가 아닌 것(틈). */ function gapCount(root, out) { const pslg = out.design.pslg; const tagAt = new Map(); for (let i = 0; i < pslg.count; i += 1) tagAt.set(fkey(pslg.x[i], pslg.z[i]), pslg.tag[i]); const onFrame = (p) => { const x = p[0] + OX; const y = -p[2] + OY; return Math.abs(x - X0) < 1e-3 || Math.abs(x - X1) < 1e-3 || Math.abs(y - Y0) < 1e-3 || Math.abs(y - Y1) < 1e-3; }; const uses = new Map(); root.traverse((child) => { if (!(child instanceof THREE.Mesh)) return; const p = child.geometry.getAttribute("position"); const idx = child.geometry.getIndex(); const count = idx ? idx.count : p.count; for (let t = 0; t < count; t += 3) { const tri = [0, 1, 2].map((k) => { const v = idx ? idx.getX(t + k) : t + k; return [p.getX(v), p.getY(v), p.getZ(v)]; }); const [a, b, c] = tri; if (Math.abs((b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2])) < 1e-9) continue; for (let k = 0; k < 3; k += 1) { const ka = key(...tri[k]); const kb = key(...tri[(k + 1) % 3]); const e = ka < kb ? `${ka}|${kb}` : `${kb}|${ka}`; const entry = uses.get(e) ?? { n: 0, a: tri[k], b: tri[(k + 1) % 3] }; entry.n += 1; uses.set(e, entry); } } }); let gaps = 0; for (const { n, a, b } of uses.values()) { if (n !== 1) continue; const ta = tagAt.get(pkey(a[0], a[2])); const tb = tagAt.get(pkey(b[0], b[2])); if (ta === PSLG.TAG_ANCHOR && tb === PSLG.TAG_ANCHOR) continue; if (ta === PSLG.TAG_HOLE && tb === PSLG.TAG_HOLE) continue; if (onFrame(a) && onFrame(b)) continue; gaps += 1; } return gaps; } /** 성토 비탈 끝 둘레 점 · 이음 띠 경사 · 덩이 끝 뜸 · 틈. */ function run() { const base = (x) => (x <= 40 ? 94 : x >= 60 ? 104 : 94 + (x - 40) / 2); const terrain = gridTerrain((x) => base(x) + AMP * Math.sin((2 * Math.PI * x) / WAVE_M)); const sections = STATIONS.map(station); const build = buildCorridor(sections, [ { x: 0, y: 0 }, { x: LENGTH, y: 0 }, ]); build.sections = sections; build.structures = []; const split = new TerrainBandSplit(terrain, { minX: -1e4, maxX: 1e4, minZ: -1e4, maxZ: 1e4 }); const heightIndex = new TerrainHeightIndex(terrain); const out = loftTerrain(split, build, BOUNDS, heightIndex); const pslg = out.design.pslg; const groundAt = (x, y) => heightIndex.heightAt(x - OX, -(y - OY)) + OZ; // 성토 비탈 끝(설계 둘레 · 성토 꼬리표) — 측마다 높이 − 지형 · 덩이 끝(가장 큰 x) 점. const outer = new Set(out.design.outer.map(([x, z]) => pkey(x, z))); const rim = new Set(); const ends = { 1: { x: -Infinity, off: 0 }, [-1]: { x: -Infinity, off: 0 } }; let midOff = 0; for (let i = 0; i < pslg.count; i += 1) { if (pslg.tag[i] !== PSLG.TAG_FILL || !outer.has(pkey(pslg.x[i], pslg.z[i]))) continue; rim.add(pkey(pslg.x[i], pslg.z[i])); const x = pslg.x[i] + OX; const y = -pslg.z[i] + OY; const off = Math.abs(pslg.y[i] + OZ - groundAt(x, y)); if (x > 5 && x < 35) midOff = Math.max(midOff, off); const end = ends[y > 0 ? 1 : -1]; if (x > end.x) Object.assign(end, { x, off }); } // 이음 띠 — 성토 비탈 끝 점을 쓰는 원지반 색 삼각형의 경사(°). const mesh = out.root.getObjectByName("terrain-tin-mesh"); const p = mesh.geometry.getAttribute("position"); const keep = mesh.userData.keepColor; const slopes = []; for (let t = 0; t < p.count / 3; t += 1) { if (keep[t * 3]) continue; const v = [0, 1, 2].map((k) => [p.getX(t * 3 + k), p.getY(t * 3 + k), p.getZ(t * 3 + k)]); if (!v.some(([x, , z]) => rim.has(pkey(x, z)))) continue; // 지반 바탕이 평탄한 성토 구간만(지형 자체 경사 ≤ 32°) — 40~60 m 오르막은 지형이 45° 넘음. const cx = (v[0][0] + v[1][0] + v[2][0]) / 3 + OX; if (cx < 2 || cx > 38) continue; const u = [0, 1, 2].map((k) => v[1][k] - v[0][k]); const w = [0, 1, 2].map((k) => v[2][k] - v[0][k]); const n = [u[1] * w[2] - u[2] * w[1], u[2] * w[0] - u[0] * w[2], u[0] * w[1] - u[1] * w[0]]; const len = Math.hypot(...n); if (len < 1e-9) continue; slopes.push((Math.acos(Math.abs(n[1]) / len) * 180) / Math.PI); } slopes.sort((a, b) => a - b); return { seam: SEAM_M, stats: out.stats, gaps: gapCount(out.root, out), rimPoints: rim.size, seamTris: slopes.length, seamP99: r6(slopes[Math.floor(0.99 * (slopes.length - 1))] ?? 0), midOff: r6(midOff), endX: [r6(ends[1].x), r6(ends[-1].x)], endOff: r6(Math.max(ends[1].off, ends[-1].off)), }; } process.stdout.write(JSON.stringify(run()));