/* ============================================================================= * B06_Section_UI_Page_Link_Session.ts * 연동 기슭막이 거들기 — 측점 제어기(`_UI_Page_Station_Controls.ts`)에서 700줄 제한으로 분리(2026-08-25). * 저장 묶음 접기(세션 칸 → 측점별 patch 재료) · 연동 풀 때 굳히기 · 좌측 관 보호공 [연동] · [경사] 다리. * 조작값 칸 창구 = `B06_Section_Session_Cells`(메모리 맵 없음 · 472-5 5-D). * ========================================================================== */ import type { CrossSection, StoredWallSpan } from "./B06_Section_Api_Fetch"; import type { RevetKey } from "./B06_Section_UI_Cross_Culvert"; import type { WallAdjust } from "./B06_Section_UI_Cross_Culvert_Types"; import { computeCardCulvert, culvertLinkFor, culvertOwnerFor, culvertReach, culvertWallsStandAt, ownerAppliedAdjusts, type ExtraWallControl, type InletStructureControl, type RevetLinkControl, type RevetOffsetControl, type SpanValues, } from "./B06_Section_UI_Cross_Culvert_Wire"; import { culvertCardState } from "./B06_Section_UI_Cross_View_Structure"; import type { PipeRevetChoice } from "../A00_Common/design/design_structure_pipe_calc"; /* ── 확정 · 임시저장 payload — 세션 키(누가거리 · `:역할` · `b` 앞머리)를 측점별로 되접음 ── */ type Each = { forEach(fn: (value: V, key: string) => void): void }; /** 측점별 기슭막이 4축 조작값(역할 → 값 · null = 되돌림). */ export function foldRevetAdjusts( shifts: Each, ): Map> { const result = new Map>(); shifts.forEach((adjust, key) => { const [chainage, role] = key.split(":"); const value = Number(chainage); if (!Number.isFinite(value) || !role) return; const bucket = result.get(value) ?? {}; bucket[role] = adjust; result.set(value, bucket); }); return result; } /** 측점별 연동 해제 · 종단경사 반영 플래그. */ export function foldLinkFlags( detachedFlags: Each, gradeFlags: Each, ): Map { const result = new Map(); const put = (key: string, patch: { detached?: boolean; followGrade?: boolean }): void => { const value = Number(key); if (!Number.isFinite(value)) return; result.set(value, { ...(result.get(value) ?? {}), ...patch }); }; detachedFlags.forEach((detached, key) => put(key, { detached })); gradeFlags.forEach((followGrade, key) => put(key, { followGrade })); return result; } /** 측점별 다단 단 수 — 세션에 있는 쪽만 · 없는 쪽은 바탕(캐시 설계) 값 그대로(445 H3 · `mergeCrossPatches`). */ export function foldExtraCounts( counts: Each, ): Map> { const result = new Map>(); counts.forEach((count, key) => { const basin = key.startsWith("b"); const value = Number(basin ? key.slice(1) : key); if (!Number.isFinite(value)) return; const bucket = result.get(value) ?? {}; bucket[basin ? "basin" : "outlet"] = count; result.set(value, bucket); }); return result; } /** 측점별 다단 단별 구간값. */ export function foldExtraSpans( spans: Each, ): Map> { const result = new Map>(); spans.forEach((value, key) => { const [chainage, wall] = key.split(":"); const chainageM = Number(chainage); if (!Number.isFinite(chainageM) || !wall) return; const bucket = result.get(chainageM) ?? {}; bucket[wall] = { length_m: value.lengthM, before_m: value.beforeM, after_m: value.afterM }; result.set(chainageM, bucket); }); return result; } /** * 연동을 푸는 순간(카드 [연동] · 좌측 [연동] 둘 다 · 139-2) — 그 카드가 그리던 벽마다 4축을 이 * 측점 값으로 굳힘: 위치(x · d) = 소유 측점 적용값(물려받던 값) · 높이 · 형태 = 그 카드가 그린 값. * d 가 차서 이 측점 지형으로 자동 자리 · 관 정수 맞춤을 다시 타지 않음(튐 없음). 연동 중에 부름. */ export function freezeLinkedWalls( section: CrossSection, sections: readonly CrossSection[], c: { revetOffset: RevetOffsetControl; inletStructure?: InletStructureControl; extraWalls?: ExtraWallControl; revetLink: RevetLinkControl; }, ): void { const link = section.culvert ? undefined : culvertLinkFor(section, sections, () => null); const owner = link && ownerAppliedAdjusts(link.source, c.revetOffset, c.inletStructure, c.extraWalls); if (!link || !owner) return; const card = computeCardCulvert( section, section.samples, null, c.revetOffset, c.inletStructure, c.extraWalls, link, c.revetLink, ); const drawn = card ? culvertCardState(card).wallSpecs : new Map(); const roles: Array<[RevetKey, WallAdjust]> = [ ["inlet", owner.inlet], ["outlet", owner.outlet], ...owner.extras.map((a, i): [RevetKey, WallAdjust] => [`extra${i}` as RevetKey, a]), ...owner.basinExtras.map((a, i): [RevetKey, WallAdjust] => [`bextra${i}` as RevetKey, a]), ]; for (const [role, applied] of roles) { const wall = drawn.get(role); if (!wall) continue; const round3 = (v: number): number => Math.round(v * 1000) / 1000; c.revetOffset.update(section.chainage_m, role, { x: round3(applied.x), d: applied.d == null ? null : round3(applied.d), h: wall.height, m: wall.form, }); } } /** * 좌측 관 보호공 [연동] · [경사](54-30) — 옛 연동 제어 그대로 읽고 씀. 연동 = 벽이 서는 옆 측점이 * 있을 때만 · 켬 = 그 측점이 모두 연동 · 끄면 모두 따로. 경사 = 보호공 구간이 있을 때만. * 풀 때 굳히기 · 다시 걸 때 지우기는 `setLinked` 가 함(139-2 · 카드 단추와 한 길). */ export function pipeRevetChoiceBridge(revetLink: RevetLinkControl) { const linkCards = (owner: CrossSection, sections: readonly CrossSection[]) => sections.filter((s) => culvertOwnerFor(s, sections) === owner && culvertWallsStandAt(owner, s)); return { read: (owner: CrossSection, sections: readonly CrossSection[]): PipeRevetChoice => { const cards = linkCards(owner, sections); return { linked: cards.length ? cards.every((s) => revetLink.linkedFor(s)) : null, grade: culvertReach(owner) ? revetLink.followGradeFor(owner) : null, }; }, write: ( owner: CrossSection, sections: readonly CrossSection[], kind: "link" | "grade", on: boolean, ): void => { if (kind === "grade") revetLink.setFollowGrade(owner, on); else linkCards(owner, sections).forEach((s) => revetLink.setLinked(s.chainage_m, on)); }, }; }