/* ============================================================================= * common_util_cross_design.ts * B06 측점 표준횡단 설계 계산 — **브라우저 판**. * * ⚠⚠ 파이썬 짝 파일과 **한 벌**이다 — 한쪽만 고치면 두 화면 값이 갈린다 ⚠⚠ * 짝: `B06_Section/B06_Section_Engine_Design.py` (`compute_cross_design`) * 면적 적분은 `common_util_cross_design_areas.ts` ↔ `B06_Section_Engine_Areas.py`. * 회귀 테스트가 두 구현을 같은 입력으로 실제 비교한다: * `tmp/tests/test_b06_cross_design_mirror.py` — 어느 쪽을 고치든 반드시 같이 돌릴 것. * * ── 왜 같은 계산이 두 벌인가 (2026-09-03 사용자 확정) ──────────────── * 사용자가 계획선을 만지는 동안의 계산은 **브라우저 안에서 끝나야 한다**. 조작은 세션 * 캐시에 쌓이고 화면은 즉시 따라오며, 서버는 [저장]·[확정]에서만 부른다. 계획고가 바뀔 * 때마다 서버에 전 측점 횡단을 물으면 왕복이 조작 속도를 지배한다(2026-09-03 실측 보고). * 계획선 선형(`B05_Profile_Engine_Grade_Alignment.py` ↔ `B05_Profile_UI_Profile_Alignment.ts`) * 이 이미 같은 이유로 1:1 미러다. * * ── 갈라지지 않게 하는 규칙 ────────────────────────────────────────── * 1. **config 상수를 여기에 복제하지 않는다.** 표준단면 수치는 서버가 config 에서 내려 * 주는 `sections/context.standard_cross_section` 을 입력으로 받는다. 아래 상수는 * config 의 *열거값*(지반유형→프리셋 등)뿐이며 그마저 짝 파일과 나란히 둔다. * 2. 반올림·경계 판정 상수까지 파이썬과 같은 값을 쓴다. * 3. 새 필드를 더하면 양쪽 다 더하고 테스트 비교 목록에도 넣는다. * ========================================================================== */ import { splitCutAreas, trapezoidAreas } from "./common_util_cross_design_areas"; /** 지반유형 → 표준단면 프리셋 키. 짝: config `SECTION_GROUND_TYPE_PRESET`. */ const GROUND_TYPE_PRESET: Record = { soil: "soil", ripping_rock: "rock", blasting_rock: "rock", }; /** 단면유형. 짝: config `SECTION_MODES`. 좌=양(+)offset, 우=음(-)offset. */ const SECTION_MODES = ["left_cut", "right_cut", "both_cut", "both_fill"]; /** 짝: config `SECTION_DITCH_SIDES` / `SECTION_DITCH_TYPES`. */ const DITCH_SIDES = ["left", "right"]; const DITCH_TYPES = ["standard", "l_type"]; /** 사면이 원지반과 만났다고 볼 높이차(m). 짝: `_SLOPE_CLOSE_TOLERANCE_M`. */ const SLOPE_CLOSE_TOLERANCE_M = 0.01; /** 사면·경계 교차 탐색 행진 간격(m)과 최대 거리. 짝: 파이썬 `step`/`max_dist`. */ const MARCH_STEP_M = 0.05; const KNEE_MAX_M = 200; const CROSS_MAX_M = 500; export interface CrossGroundSample { offset_m?: number | null; elevation_m?: number | null; valid?: boolean; } /** `sections/context.standard_cross_section` 한 그룹의 모양(서버가 config 에서 내려 준다). */ export interface StandardGroupSpec { road_width_m?: number; shoulder_left_m?: number; shoulder_right_m?: number; ditch?: { top_width_m?: number; bottom_width_m?: number; depth_m?: number }; ditch_l_type?: { width_m?: number; depth_m?: number }; cross_slope_pct?: { min?: number; max?: number }; fill_slope_ratio?: number; cut_slope_ratio?: number; pavement_thickness_m?: number; } /** 프리셋 키(soil/rock/paved) → 그룹 값. 세션 편집값도 같은 모양이다. */ export type StandardCrossSectionSpec = Record; export interface CrossDesignOptions { groundType: string; sectionMode: string; ditchSide?: string | null; ditchType?: string; paved?: boolean; /** 표준단면 수치(필수) — config 기본값 또는 그 위에 얹은 세션 편집값. */ standard: StandardCrossSectionSpec; rockBoundaryOffsetM?: number | null; twoStageSlope?: boolean; ditchEnabled?: boolean | null; /** 세월교 월류 높이만큼 노면을 통째로 내린다(m). */ surfaceDropM?: number; } export interface CrossDesignEdge { offset_m: number; elevation_m: number; } export interface CrossDesignResult { ground_type: string; geometry_preset: string; section_mode: string; ditch_side: string; ditch_type: string | null; cut_slope_ratio: number; soil_cut_slope_ratio: number; two_stage_slope: boolean; fill_slope_ratio: number; roadbed_width_m: number; carriageway_width_m: number; cross_slope_pct: number; ditch: Record; ditch_enabled: boolean; paved: boolean; road_edges: { left: CrossDesignEdge; right: CrossDesignEdge }; carriageway_edges: { left: CrossDesignEdge; right: CrossDesignEdge }; design_elevation_m: number; cut_area_m2: number; cut_soil_area_m2: number; cut_rock_area_m2: number; cut_rock_kind: string | null; fill_area_m2: number; slope_unclosed: boolean; fill_ground_slope: number | null; ditch_area_m2: number; design_line: CrossDesignEdge[]; surface_drop_m?: number; pavement_thickness_m?: number; rock_boundary_offset_m?: number; } /** 짝: 파이썬 `round(value, 4)`. */ function round4(value: number): number { return Math.round(value * 1e4) / 1e4; } /** 짝: `_as_float` — 손상값·음수면 fallback. */ function asFloat(value: unknown, fallback: number): number { const parsed = typeof value === "number" ? value : Number(value); if (!Number.isFinite(parsed)) return fallback; return parsed >= 0 ? parsed : fallback; } interface ResolvedGroup { road_width_m: number; shoulder_left_m: number; shoulder_right_m: number; ditch_top_width_m: number; ditch_bottom_width_m: number; ditch_depth_m: number; l_ditch_width_m: number; l_ditch_depth_m: number; cross_slope_pct: number; fill_slope_ratio: number; cut_slope_ratio: number; pavement_thickness_m: number; } /** * 짝: `_resolve_group`. 파이썬은 config 위에 패널 편집값을 덮지만, 여기서는 이미 그렇게 * 합쳐진 한 벌(`standard`)을 받는다 — config 수치를 프론트에 복제하지 않기 위함이다. */ function resolveGroup(presetKey: string, standard: StandardCrossSectionSpec): ResolvedGroup { const group = standard[presetKey]; if (!group) { throw new Error(`표준횡단 설정에 '${presetKey}' 그룹이 없어 횡단 설계를 계산할 수 없습니다.`); } const ditch = group.ditch ?? {}; const lDitch = group.ditch_l_type ?? {}; const slope = group.cross_slope_pct ?? {}; return { road_width_m: asFloat(group.road_width_m, 0), shoulder_left_m: asFloat(group.shoulder_left_m, 0), shoulder_right_m: asFloat(group.shoulder_right_m, 0), ditch_top_width_m: asFloat(ditch.top_width_m, 0), ditch_bottom_width_m: asFloat(ditch.bottom_width_m, 0), ditch_depth_m: asFloat(ditch.depth_m, 0), // 짝 파일의 `base.get("width_m", 0.5)`와 같은 최후 기본값. l_ditch_width_m: asFloat(lDitch.width_m, 0.5), l_ditch_depth_m: asFloat(lDitch.depth_m, 0.1), // 횡단경사는 범위(min~max) 중 하한을 기본 채택한다(도면 표기 앞값). cross_slope_pct: asFloat(slope.min, 0), fill_slope_ratio: asFloat(group.fill_slope_ratio, 0), cut_slope_ratio: asFloat(group.cut_slope_ratio, 0), pavement_thickness_m: asFloat(group.pavement_thickness_m, 0.2), }; } /** 짝: `_side_role`. 단면유형 → [좌측 역할, 우측 역할]. */ function sideRole(sectionMode: string): [string, string] { if (sectionMode === "left_cut") return ["cut", "fill"]; if (sectionMode === "right_cut") return ["fill", "cut"]; if (sectionMode === "both_cut") return ["cut", "cut"]; if (sectionMode === "both_fill") return ["fill", "fill"]; throw new Error(`지원하지 않는 단면유형입니다: ${sectionMode}`); } /** 짝: `_resolve_ditch_side`. */ function resolveDitchSide(sectionMode: string, ditchSide: string | null | undefined): string { if (sectionMode === "left_cut") return "left"; if (sectionMode === "right_cut") return "right"; if (ditchSide && DITCH_SIDES.includes(ditchSide)) return ditchSide; return "left"; } /** 짝: `_ground_interpolator`. 정렬된 (offset, 지반고) 선형 보간(범위 밖 끝값 클램프). */ function groundInterpolator(valid: Array<[number, number]>): (offsetM: number) => number { return (offsetM: number): number => { if (offsetM <= valid[0][0]) return valid[0][1]; if (offsetM >= valid[valid.length - 1][0]) return valid[valid.length - 1][1]; for (let index = 1; index < valid.length; index += 1) { const [x1, z1] = valid[index]; if (offsetM > x1) continue; const [x0, z0] = valid[index - 1]; const span = x1 - x0; if (span <= 0) return z1; return z0 + (z1 - z0) * ((offsetM - x0) / span); } return valid[valid.length - 1][1]; }; } /** 짝: `_SectionGeometry`. 노면 → 측구 → 사면 순으로 offset 의 설계고를 계산한다. */ class SectionGeometry { halfRoad: number; leftExtent: number; rightExtent: number; zCenter: number; cutRatio: number; fillRatio: number; leftRole: string; rightRole: string; ditchSide: string; soilCutRatio: number; twoStage: boolean; ditchType: string; slopePerOffset: number; hasDitch: boolean; ditchPoints: Array<[number, number]> = []; private groundAt: ((offsetM: number) => number) | null; private rockOffset: number; private rockKnee = new Map(); private cutCross = new Map(); private fillCross = new Map(); constructor(params: { designElevationM: number; group: ResolvedGroup; sectionMode: string; ditchSide: string; ditchType: string; crossSlopePct: number; groundAt: ((offsetM: number) => number) | null; soilCutRatio: number | null; rockBoundaryOffsetM: number | null; twoStageSlope: boolean; ditchEnabled: boolean | null; }) { const { group } = params; const halfRoad = group.road_width_m / 2; this.halfRoad = halfRoad; this.leftExtent = halfRoad + group.shoulder_left_m; this.rightExtent = halfRoad + group.shoulder_right_m; this.zCenter = params.designElevationM; this.cutRatio = Math.max(group.cut_slope_ratio, 1e-6); this.fillRatio = Math.max(group.fill_slope_ratio, 1e-6); [this.leftRole, this.rightRole] = sideRole(params.sectionMode); this.ditchSide = params.ditchSide; this.soilCutRatio = Math.max(params.soilCutRatio ?? group.cut_slope_ratio, 1e-6); this.twoStage = Boolean( params.twoStageSlope && params.groundAt !== null && params.rockBoundaryOffsetM !== null, ); this.groundAt = params.groundAt; this.rockOffset = params.rockBoundaryOffsetM ?? 0; this.ditchType = params.ditchType; // 횡단경사: 측구 방향으로 내려가는 단일 사면 (좌=+offset 규약). const slope = params.crossSlopePct / 100; this.slopePerOffset = params.ditchSide === "left" ? -slope : slope; // 단면유형 자동 판정(D-2) — 노면 끝 지반이 설계면보다 높으면 절토, 낮으면 성토. const groundAt = params.groundAt; if (groundAt !== null) { this.leftRole = groundAt(this.leftExtent) > this.roadZ(this.leftExtent) + 1e-3 ? "cut" : "fill"; this.rightRole = groundAt(-this.rightExtent) > this.roadZ(-this.rightExtent) + 1e-3 ? "cut" : "fill"; } // 측구 생성 여부(D-1). if (params.sectionMode === "both_fill") { this.hasDitch = false; } else if (params.ditchEnabled !== null && params.ditchEnabled !== undefined) { this.hasDitch = params.ditchEnabled; } else if (groundAt !== null) { const ditchEdge = params.ditchSide === "left" ? this.leftExtent : -this.rightExtent; this.hasDitch = groundAt(ditchEdge) > this.roadZ(ditchEdge) + 1e-3; } else { this.hasDitch = true; } // 측구 꼭짓점(측구측 노면 끝 기준, 바깥 방향 부호 적용). const edgeOffset = params.ditchSide === "left" ? this.leftExtent : -this.rightExtent; const outward = params.ditchSide === "left" ? 1 : -1; const edgeZ = this.roadZ(edgeOffset); if (this.hasDitch) { if (params.ditchType === "l_type") { // L형: 노면 끝에서 폭 W 동안 깊이 D로 내려가는 경사 바닥 + 바깥 수직벽. const width = group.l_ditch_width_m; const depth = group.l_ditch_depth_m; this.ditchPoints = [ [edgeOffset, edgeZ], [edgeOffset + outward * width, edgeZ - depth], [edgeOffset + outward * width, edgeZ], ]; } else { // 일반: 상단폭/저폭/깊이 사다리꼴. const top = group.ditch_top_width_m; const bottom = Math.min(group.ditch_bottom_width_m, top); const depth = group.ditch_depth_m; const inset = (top - bottom) / 2; this.ditchPoints = [ [edgeOffset, edgeZ], [edgeOffset + outward * inset, edgeZ - depth], [edgeOffset + outward * (inset + bottom), edgeZ - depth], [edgeOffset + outward * top, edgeZ], ]; } } } /** 노면(노견 포함) 설계고 — 중심 계획고에서 횡단경사로 기운 단일 평면. */ roadZ(offsetM: number): number { return this.zCenter + this.slopePerOffset * offsetM; } /** 짝: `_slope_start`. 사면 시작점 [오프셋 절대값 거리, 표고]. */ private slopeStart(side: string): [number, number] { const edgeOffset = side === "left" ? this.leftExtent : this.rightExtent; const edgeZ = side === "left" ? this.roadZ(this.leftExtent) : this.roadZ(-this.rightExtent); if (side === this.ditchSide && this.ditchPoints.length) { const outer = this.ditchPoints[this.ditchPoints.length - 1]; return [Math.abs(outer[0]), outer[1]]; } return [edgeOffset, edgeZ]; } /** 짝: `_rock_boundary_z`. 암반 경계선 표고 = 지반선 + 오프셋(음수=하향). */ private rockBoundaryZ(side: string, dist: number): number { const signed = side === "left" ? dist : -dist; return (this.groundAt as (offsetM: number) => number)(signed) + this.rockOffset; } /** 짝: `knee`. 절토 사면이 암반 경계선을 지나는 전환점(무릎). */ knee(side: string): [number, number] | null { if (!this.twoStage) return null; const cached = this.rockKnee.get(side); if (cached !== undefined) return cached; const [startDist, startZ] = this.slopeStart(side); let diffPrev = startZ - this.rockBoundaryZ(side, startDist); let result: [number, number] | null; if (diffPrev >= 0) { result = [startDist, startZ]; // 시작부터 토사(경계 위) } else { result = null; let distPrev = startDist; let dist = startDist + MARCH_STEP_M; while (dist <= startDist + KNEE_MAX_M) { const zRock = startZ + (dist - startDist) / this.cutRatio; const diff = zRock - this.rockBoundaryZ(side, dist); if (diff >= 0) { const span = diff - diffPrev; const ratio = Math.abs(span) > 1e-9 ? -diffPrev / span : 0; const kneeDist = distPrev + (dist - distPrev) * ratio; const kneeZ = startZ + (kneeDist - startDist) / this.cutRatio; result = [kneeDist, kneeZ]; break; } distPrev = dist; diffPrev = diff; dist += MARCH_STEP_M; } } this.rockKnee.set(side, result); return result; } /** 짝: `_cut_slope_z`. 절토 사면선 표고(2단계 무릎 반영, 지반 클램프 없음). */ private cutSlopeZ(side: string, dist: number): number { const [startDist, startZ] = this.slopeStart(side); const knee = this.twoStage ? this.knee(side) : null; if (knee !== null) { const [kneeDist, kneeZ] = knee; if (dist <= kneeDist) return startZ + (dist - startDist) / this.cutRatio; return kneeZ + (dist - kneeDist) / this.soilCutRatio; } return startZ + (dist - startDist) / this.cutRatio; } /** 짝: `cut_cross_dist`. 절토 사면이 지반선과 처음 만나는 거리(N-2-4). */ cutCrossDist(side: string): number | null { const cached = this.cutCross.get(side); if (cached !== undefined) return cached; let result: number | null = null; if (this.groundAt !== null) { const [startDist] = this.slopeStart(side); let dist = startDist; const maxDist = startDist + CROSS_MAX_M; while (dist <= maxDist) { const signed = side === "left" ? dist : -dist; if (this.cutSlopeZ(side, dist) - this.groundAt(signed) >= 0) { result = dist; break; } dist += MARCH_STEP_M; } } this.cutCross.set(side, result); return result; } /** 짝: `fill_cross_dist`. 성토 사면이 지반선과 처음 만나는 거리. */ fillCrossDist(side: string): number | null { const cached = this.fillCross.get(side); if (cached !== undefined) return cached; let result: number | null = null; if (this.groundAt !== null) { const [startDist, startZ] = this.slopeStart(side); let dist = startDist; const maxDist = startDist + CROSS_MAX_M; while (dist <= maxDist) { const signed = side === "left" ? dist : -dist; const fillLine = startZ - (dist - startDist) / this.fillRatio; if (fillLine - this.groundAt(signed) <= 0) { result = dist; break; } dist += MARCH_STEP_M; } } this.fillCross.set(side, result); return result; } /** 짝: `fill_ground_slope`. 성토측 자연 지반 평균 경사(rise/run). */ fillGroundSlope(): number | null { if (this.groundAt === null) return null; const slopes: number[] = []; for (const side of ["left", "right"]) { const role = side === "left" ? this.leftRole : this.rightRole; if (role !== "fill") continue; const [startDist] = this.slopeStart(side); const endDist = this.fillCrossDist(side) ?? startDist + 10; const run = endDist - startDist; if (run <= 1e-6) continue; const sign = side === "left" ? 1 : -1; const rise = Math.abs(this.groundAt(sign * endDist) - this.groundAt(sign * startDist)); slopes.push(rise / run); } return slopes.length ? Math.min(...slopes) : null; } /** 짝: `design_z`. offset 하나의 설계 표고(사면은 지반 교차점 이후 지반 추종). */ designZ(offsetM: number, groundM: number): number { const side = offsetM >= 0 ? "left" : "right"; const extent = side === "left" ? this.leftExtent : this.rightExtent; if (Math.abs(offsetM) <= extent + 1e-9) return this.roadZ(offsetM); // 측구 구간: 꼭짓점 사이 선형 보간(지반 무관 강제 굴착). if (side === this.ditchSide && this.ditchPoints.length) { const inner = Math.abs(this.ditchPoints[0][0]); const outer = Math.abs(this.ditchPoints[this.ditchPoints.length - 1][0]); if (Math.abs(offsetM) >= inner - 1e-9 && Math.abs(offsetM) <= outer + 1e-9) { const points = this.ditchPoints; for (let index = 1; index < points.length; index += 1) { const x0 = Math.abs(points[index - 1][0]); const z0 = points[index - 1][1]; const x1 = Math.abs(points[index][0]); const z1 = points[index][1]; if (Math.abs(offsetM) > x1 + 1e-9) continue; const span = x1 - x0; if (span <= 1e-9) return z1; return z0 + (z1 - z0) * ((Math.abs(offsetM) - x0) / span); } return points[points.length - 1][1]; } } const role = side === "left" ? this.leftRole : this.rightRole; const [startDist, startZ] = this.slopeStart(side); const dist = Math.abs(offsetM); const run = dist - startDist; if (role === "cut") { const cross = this.cutCrossDist(side); if (cross !== null && dist >= cross) return groundM; return Math.min(this.cutSlopeZ(side, dist), groundM); } const cross = this.fillCrossDist(side); if (cross !== null && dist >= cross) return groundM; return Math.max(startZ - run / this.fillRatio, groundM); } /** 짝: `breakpoints`. 적분·설계선에 반드시 넣을 설계 꼭짓점 오프셋. */ breakpoints(): number[] { const points = [0, this.leftExtent, -this.rightExtent]; for (const [offset] of this.ditchPoints) points.push(offset); if (this.twoStage) { for (const side of ["left", "right"]) { const role = side === "left" ? this.leftRole : this.rightRole; const knee = role === "cut" ? this.knee(side) : null; if (knee !== null) points.push(side === "left" ? knee[0] : -knee[0]); } } for (const side of ["left", "right"]) { const role = side === "left" ? this.leftRole : this.rightRole; const cross = role === "cut" ? this.cutCrossDist(side) : this.fillCrossDist(side); if (cross !== null) points.push(side === "left" ? cross : -cross); } return points; } } /** * 짝: `compute_cross_design`. 측점 하나의 표준횡단 설계선과 절·성토 단면적을 낸다. * * `samples` 는 지반선 원시 샘플, `designElevationM` 은 중심선 계획고(노면고)다. * 계산 불가(계획고 없음·샘플 부족·잘못된 유형)면 던진다 — 호출부가 그 측점을 건너뛴다. */ export function computeCrossDesign( samples: CrossGroundSample[], designElevationM: number | null | undefined, options: CrossDesignOptions, ): CrossDesignResult { const groundType = options.groundType; const sectionMode = options.sectionMode; const ditchType = options.ditchType ?? "standard"; const paved = Boolean(options.paved); if (!(groundType in GROUND_TYPE_PRESET)) { throw new Error(`지원하지 않는 지반유형입니다: ${groundType}`); } if (!SECTION_MODES.includes(sectionMode)) { throw new Error(`지원하지 않는 단면유형입니다: ${sectionMode}`); } if (!DITCH_TYPES.includes(ditchType)) { throw new Error(`지원하지 않는 측구 형식입니다: ${ditchType}`); } if (designElevationM === null || designElevationM === undefined) { throw new Error("계획고(design_elevation_m)가 없어 횡단 설계를 계산할 수 없습니다."); } const drop = Math.max(options.surfaceDropM ?? 0, 0); const centerElevation = designElevationM - drop; const presetKey = GROUND_TYPE_PRESET[groundType]; if (ditchType === "l_type" && presetKey !== "rock") { throw new Error("L형 측구는 암(리핑암/발파암) 구간에서만 선택할 수 있습니다."); } const group = resolveGroup(presetKey, options.standard); const pavedGroup = resolveGroup("paved", options.standard); // 포장 중첩: 횡단경사와 포장층 두께만 포장 그룹을 따른다. const crossSlopePct = paved ? pavedGroup.cross_slope_pct : group.cross_slope_pct; const resolvedDitchSide = resolveDitchSide(sectionMode, options.ditchSide); const valid: Array<[number, number]> = samples .filter( (sample) => sample.valid !== false && sample.offset_m !== null && sample.offset_m !== undefined && sample.elevation_m !== null && sample.elevation_m !== undefined, ) .map((sample) => [Number(sample.offset_m), Number(sample.elevation_m)] as [number, number]) .sort((a, b) => a[0] - b[0]); if (valid.length < 2) { throw new Error("유효한 지반 샘플이 부족해 횡단 설계를 계산할 수 없습니다."); } const groundAt = groundInterpolator(valid); const rockBoundaryOffsetM = options.rockBoundaryOffsetM ?? null; // 2단계 절토는 암 프리셋에서만, 암반 경계 오프셋이 있을 때만 켠다. const enableTwoStage = presetKey === "rock" && (options.twoStageSlope ?? true) && rockBoundaryOffsetM !== null; const geometry = new SectionGeometry({ designElevationM: centerElevation, group, sectionMode, ditchSide: resolvedDitchSide, ditchType, crossSlopePct, groundAt, soilCutRatio: resolveGroup("soil", options.standard).cut_slope_ratio, rockBoundaryOffsetM, twoStageSlope: enableTwoStage, ditchEnabled: options.ditchEnabled ?? null, }); // 적분 오프셋 = 지반 샘플 ∪ 설계 꼭짓점(샘플 범위 안쪽만). const minOffset = valid[0][0]; const maxOffset = valid[valid.length - 1][0]; const mergedSet = new Set(valid.map(([offset]) => round6(offset))); for (const point of geometry.breakpoints()) { if (point >= minOffset && point <= maxOffset) mergedSet.add(round6(point)); } const merged = [...mergedSet].sort((a, b) => a - b); const offsets: number[] = []; const diffs: number[] = []; const designLine: CrossDesignEdge[] = []; for (const offsetM of merged) { const groundM = groundAt(offsetM); const designZ = geometry.designZ(offsetM, groundM); offsets.push(offsetM); diffs.push(groundM - designZ); designLine.push({ offset_m: round4(offsetM), elevation_m: round4(designZ) }); } // 측구 굴착은 설계선에 포함돼 절토 면적에 자연 반영된다(별도 가산 없음). const [cutArea, fillArea] = trapezoidAreas(offsets, diffs); const fillGroundSlope = geometry.fillGroundSlope(); const slopeUnclosed = diffs.length > 0 && (Math.abs(diffs[0]) > SLOPE_CLOSE_TOLERANCE_M || Math.abs(diffs[diffs.length - 1]) > SLOPE_CLOSE_TOLERANCE_M); // 절토면적 토사/암반 분리 — 지표면~암반 경계선이 토사, 그 아래가 암. let cutSoilArea: number; let cutRockArea: number; let cutRockKind: string | null; if (presetKey !== "rock") { cutSoilArea = cutArea; cutRockArea = 0; cutRockKind = null; } else if (rockBoundaryOffsetM === null) { cutSoilArea = 0; cutRockArea = cutArea; cutRockKind = groundType; } else { [cutSoilArea, cutRockArea] = splitCutAreas(offsets, diffs, Math.abs(rockBoundaryOffsetM)); cutRockKind = groundType; } // 측구 공칭 단면적(수량 산출 참고용): 일반=사다리꼴, L형=직각삼각형 근사. let ditchArea: number; let ditchSpec: Record; if (!geometry.hasDitch) { ditchArea = 0; ditchSpec = { type: "none" }; } else if (ditchType === "l_type") { ditchArea = (group.l_ditch_width_m * group.l_ditch_depth_m) / 2; ditchSpec = { type: "l_type", width_m: group.l_ditch_width_m, depth_m: group.l_ditch_depth_m, }; } else { ditchArea = ((group.ditch_top_width_m + group.ditch_bottom_width_m) / 2) * group.ditch_depth_m; ditchSpec = { type: "standard", top_width_m: group.ditch_top_width_m, bottom_width_m: group.ditch_bottom_width_m, depth_m: group.ditch_depth_m, }; } // 자동 판정된 절/성토 역할에서 실제 단면 유형을 도출해 echo 한다(D-2). let resolvedMode: string; if (geometry.leftRole === "cut" && geometry.rightRole === "cut") resolvedMode = "both_cut"; else if (geometry.leftRole === "fill" && geometry.rightRole === "fill") resolvedMode = "both_fill"; else if (geometry.leftRole === "cut") resolvedMode = "left_cut"; else resolvedMode = "right_cut"; const result: CrossDesignResult = { ground_type: groundType, geometry_preset: presetKey, section_mode: resolvedMode, ditch_side: resolvedDitchSide, ditch_type: geometry.hasDitch ? ditchType : null, cut_slope_ratio: round4(geometry.cutRatio), soil_cut_slope_ratio: round4(geometry.soilCutRatio), two_stage_slope: geometry.twoStage, fill_slope_ratio: round4(geometry.fillRatio), roadbed_width_m: round4(geometry.leftExtent + geometry.rightExtent), carriageway_width_m: round4(group.road_width_m), cross_slope_pct: round4(crossSlopePct), ditch: ditchSpec, ditch_enabled: geometry.hasDitch, paved, road_edges: { left: { offset_m: round4(geometry.leftExtent), elevation_m: round4(geometry.roadZ(geometry.leftExtent)), }, right: { offset_m: round4(-geometry.rightExtent), elevation_m: round4(geometry.roadZ(-geometry.rightExtent)), }, }, carriageway_edges: { left: { offset_m: round4(geometry.halfRoad), elevation_m: round4(geometry.roadZ(geometry.halfRoad)), }, right: { offset_m: round4(-geometry.halfRoad), elevation_m: round4(geometry.roadZ(-geometry.halfRoad)), }, }, design_elevation_m: round4(centerElevation), cut_area_m2: round4(cutArea), cut_soil_area_m2: round4(cutSoilArea), cut_rock_area_m2: round4(cutRockArea), cut_rock_kind: cutRockKind, fill_area_m2: round4(fillArea), slope_unclosed: slopeUnclosed, fill_ground_slope: fillGroundSlope === null ? null : round4(fillGroundSlope), ditch_area_m2: round4(ditchArea), design_line: designLine, }; if (drop > 0) result.surface_drop_m = round4(drop); if (paved) result.pavement_thickness_m = round4(pavedGroup.pavement_thickness_m); if (presetKey === "rock" && rockBoundaryOffsetM !== null) { result.rock_boundary_offset_m = round4(rockBoundaryOffsetM); } return result; } /** 짝: 파이썬 `round(offset, 6)` — 병합 격자 중복 제거 기준. */ function round6(value: number): number { return Math.round(value * 1e6) / 1e6; }