Files
Aislo/B07_DesignDetail/openwebcad/src/helpers/get-closest-snap-point.ts
T
eomsangdonandClaude Opus 5 4cb9b15939 style: 저장소 전체 포맷터 일괄 적용 (prettier·biome·ruff)
파일마다 포맷 폭이 달라(≈80 대 100) 한 줄만 고쳐도 포맷터가 무관한 줄을 대량
재포맷했음. 사용자 지시로 전체를 한 번에 맞춤. 코드 동작 변경 없음 — 포맷만.

- 프론트엔드 `.ts/.css/.html` → 저장소 prettier (`.prettierrc`, printWidth 100)
- `B07_DesignDetail/openwebcad/**` → 자체 biome (tab 들여쓰기·single quote·lineWidth 100).
  `biome format` 만 사용 — `biome lint --write` 는 포맷 아닌 코드 수정까지 하므로 제외
- 파이썬 → `ruff format` (엔진 코드는 이미 정합, resources·scratch 스크립트 24개만 변경)

두 포맷터가 서로 되돌리지 않도록 `.prettierignore` 신규 — openwebcad 와 빌드·산출물
폴더를 prettier 대상에서 뺌. `.prettierrc` 에 `endOfLine: "auto"` 추가 — 기본값 `lf` 가
`core.autocrlf=true` 로 받은 CRLF 파일을 매번 전부 다시 써서 `--list-different` 가
실제 포맷 차이를 가리고 있었음.

검증: `tsc --noEmit` 통과(루트·openwebcad 둘 다), pytest 349 passed / 17 skipped /
0 failed, CAD vitest 87건 중 81 passed / 6 failed(laptop-sub 기준선과 동일, 회귀 없음).
포맷터 재실행 시 prettier·biome 모두 변경 0건.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-02 07:08:24 +09:00

77 lines
2.2 KiB
TypeScript

import type { Point } from '@flatten-js/core';
import { type SnapPoint, SnapPointType } from '../App.types';
import { pointDistance } from './distance-between-points';
// /**
// * Some points need to take priority over others when snapping to them. This multiplier is used to give a higher score to the points that should take priority
// */
// const SNAP_POINT_PRIORITY: Record<SnapPointType, number> = {
// [SnapPointType.AngleGuide]: 1,
// [SnapPointType.LineEndPoint]: 5,
// [SnapPointType.Intersection]: 2,
// [SnapPointType.CircleCenter]: 3,
// [SnapPointType.CircleCardinal]: 3,
// [SnapPointType.CircleTangent]: 2,
// [SnapPointType.LineMidPoint]: 4,
// [SnapPointType.Point]: 5,
// };
/**
* Finds the closest snap point to the target point
* @param worldSnapPoints
* @param worldMouseLocation
*/
export function getClosestSnapPoint(
worldSnapPoints: SnapPoint[],
worldMouseLocation: Point
): { distance: number; snapPoint: SnapPoint | null } {
let closestSnapPoint: SnapPoint | null = null;
let closestDistance: number = Number.POSITIVE_INFINITY;
for (const snapPoint1 of worldSnapPoints) {
const distance = pointDistance(snapPoint1.point, worldMouseLocation);
if (distance < closestDistance) {
closestDistance = distance;
closestSnapPoint = snapPoint1;
}
}
return {
distance: closestDistance,
snapPoint: closestSnapPoint,
};
}
/**
* First checks non angle guide snap points, then checks angle guide snap points
* @param worldSnapPoints
* @param worldMouseLocation
* @param maxDistance
*/
export function getClosestSnapPointWithinRadius(
worldSnapPoints: SnapPoint[],
worldMouseLocation: Point,
maxDistance: number
): SnapPoint | null {
const { distance: closestDistance, snapPoint: closestSnapPoint } = getClosestSnapPoint(
worldSnapPoints.filter((snapPoint) => snapPoint.type !== SnapPointType.AngleGuide),
worldMouseLocation
);
if (closestDistance < maxDistance) {
return closestSnapPoint;
}
const { distance: angleGuideDistance, snapPoint: angleGuideSnapPoint } = getClosestSnapPoint(
worldSnapPoints.filter((snapPoint) => snapPoint.type === SnapPointType.AngleGuide),
worldMouseLocation
);
if (angleGuideDistance < maxDistance) {
return angleGuideSnapPoint;
}
return null;
}