파일마다 포맷 폭이 달라(≈80 대 100) 한 줄만 고쳐도 포맷터가 무관한 줄을 대량 재포맷했음. 사용자 지시로 전체를 한 번에 맞춤. 코드 동작 변경 없음 — 포맷만. - 프론트엔드 `.ts/.css/.html` → 저장소 prettier (`.prettierrc`, printWidth 100) - `B07_DesignDetail/openwebcad/**` → 자체 biome (tab 들여쓰기·single quote·lineWidth 100). `biome format` 만 사용 — `biome lint --write` 는 포맷 아닌 코드 수정까지 하므로 제외 - 파이썬 → `ruff format` (엔진 코드는 이미 정합, resources·scratch 스크립트 24개만 변경) 두 포맷터가 서로 되돌리지 않도록 `.prettierignore` 신규 — openwebcad 와 빌드·산출물 폴더를 prettier 대상에서 뺌. `.prettierrc` 에 `endOfLine: "auto"` 추가 — 기본값 `lf` 가 `core.autocrlf=true` 로 받은 CRLF 파일을 매번 전부 다시 써서 `--list-different` 가 실제 포맷 차이를 가리고 있었음. 검증: `tsc --noEmit` 통과(루트·openwebcad 둘 다), pytest 349 passed / 17 skipped / 0 failed, CAD vitest 87건 중 81 passed / 6 failed(laptop-sub 기준선과 동일, 회귀 없음). 포맷터 재실행 시 prettier·biome 모두 변경 0건. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
127 lines
4.7 KiB
TypeScript
127 lines
4.7 KiB
TypeScript
/**
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* 엔티티를 점렬(폴리라인)로 펴는 순수 함수들.
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* 등분(DIVIDE)·길이분할(MEASURE)·경계(BOUNDARY)·해치가 모두 이 표현을 공유한다.
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*/
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import { Arc, Circle, Point, Polygon, Segment } from '@flatten-js/core';
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import type { Entity } from '../../entities/Entity';
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import { EntityName } from '../../entities/Entity';
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import type { PolyLineEntity } from '../../entities/PolyLineEntity';
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import { polygonToSegments } from '../polygon-to-segments';
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const CURVE_SEGMENTS = 64;
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/** 두 점이 사실상 같은 위치인지 (좌표 오차 허용) */
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const samePoint = (a: Point, b: Point, tolerance = 1e-6): boolean =>
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Math.abs(a.x - b.x) <= tolerance && Math.abs(a.y - b.y) <= tolerance;
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function sampleArc(arc: Arc, segments: number): Point[] {
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const points: Point[] = [];
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const sweep = arc.sweep * (arc.counterClockwise ? 1 : -1);
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// flatten-js 타입 선언이 반지름을 Number 객체로 잡아 두어 숫자로 되돌린다
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const radius = Number(arc.r);
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for (let index = 0; index <= segments; index++) {
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const angle = arc.startAngle + (sweep * index) / segments;
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points.push(
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new Point(arc.center.x + radius * Math.cos(angle), arc.center.y + radius * Math.sin(angle))
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);
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}
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return points;
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}
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function sampleCircle(circle: Circle, segments: number): Point[] {
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const points: Point[] = [];
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for (let index = 0; index <= segments; index++) {
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const angle = (2 * Math.PI * index) / segments;
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points.push(
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new Point(
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circle.center.x + circle.r * Math.cos(angle),
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circle.center.y + circle.r * Math.sin(angle)
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)
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);
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}
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return points;
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}
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/** 이어지는 중복점을 제거한다 (폴리선 이음매에서 생긴다) */
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export function dedupeConsecutive(points: Point[]): Point[] {
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return points.filter((point, index) => index === 0 || !samePoint(point, points[index - 1]));
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}
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/** 엔티티 하나를 점렬로 편다. 곡선은 curveSegments 등분해 근사한다. */
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export function sampleEntityPoints(entity: Entity, curveSegments = CURVE_SEGMENTS): Point[] {
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if (entity.getType() === EntityName.PolyLine) {
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const children = (entity as PolyLineEntity).getEntities();
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return dedupeConsecutive(children.flatMap((child) => sampleEntityPoints(child, curveSegments)));
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}
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const shape = entity.getShape();
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if (shape instanceof Segment) return [shape.start, shape.end];
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if (shape instanceof Arc) return sampleArc(shape, curveSegments);
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if (shape instanceof Circle) return sampleCircle(shape, curveSegments);
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if (shape instanceof Polygon) {
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const segments = polygonToSegments(shape);
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return dedupeConsecutive([
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...segments.map((segment) => segment.start),
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...(segments.length ? [segments[segments.length - 1].end] : []),
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]);
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}
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if (shape instanceof Point) return [shape];
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return [];
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}
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/** 점렬의 누적 길이 */
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export function polylineLengths(points: Point[]): number[] {
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const lengths = [0];
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for (let index = 1; index < points.length; index++) {
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lengths.push(lengths[index - 1] + points[index - 1].distanceTo(points[index])[0]);
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}
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return lengths;
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}
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export const polylineLength = (points: Point[]): number => {
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const lengths = polylineLengths(points);
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return lengths[lengths.length - 1] ?? 0;
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};
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/** 시작점에서 distance만큼 진행한 위치 (길이를 넘으면 null) */
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export function pointAtDistance(points: Point[], distance: number): Point | null {
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if (points.length < 2) return null;
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const lengths = polylineLengths(points);
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const total = lengths[lengths.length - 1];
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if (distance < 0 || distance > total) return null;
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for (let index = 1; index < points.length; index++) {
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if (lengths[index] >= distance) {
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const segmentLength = lengths[index] - lengths[index - 1];
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const ratio = segmentLength === 0 ? 0 : (distance - lengths[index - 1]) / segmentLength;
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const start = points[index - 1];
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const end = points[index];
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return new Point(start.x + (end.x - start.x) * ratio, start.y + (end.y - start.y) * ratio);
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}
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}
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return points[points.length - 1];
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}
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/** DIVIDE — 객체를 count 등분하는 내부 점 (count-1개) */
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export function dividePoints(points: Point[], count: number): Point[] {
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if (count < 2) return [];
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const total = polylineLength(points);
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const result: Point[] = [];
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for (let index = 1; index < count; index++) {
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const point = pointAtDistance(points, (total * index) / count);
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if (point) result.push(point);
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}
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return result;
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}
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/** MEASURE — 시작점에서 spacing 간격마다 찍는 점 */
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export function measurePoints(points: Point[], spacing: number): Point[] {
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if (spacing <= 0) return [];
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const total = polylineLength(points);
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const result: Point[] = [];
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for (let distance = spacing; distance <= total + 1e-9; distance += spacing) {
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const point = pointAtDistance(points, Math.min(distance, total));
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if (point) result.push(point);
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}
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return result;
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}
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