Files
Aislo/B07_wf4_DesignDetail/openwebcad/src/helpers/get-draw-guides.ts
T
2026-07-19 17:01:48 +09:00

92 lines
2.9 KiB
TypeScript

import type {Point} from '@flatten-js/core';
import {compact} from 'es-toolkit';
import {SNAP_ANGLE_DISTANCE} from '../App.consts';
import {type SnapPoint, SnapPointType} from '../App.types';
import type {Entity} from '../entities/Entity';
import type {LineEntity} from '../entities/LineEntity';
import {findClosestEntity} from './find-closest-entity';
import {getAngleGuideLines} from './get-angle-guide-lines';
import {getClosestSnapPointWithinRadius} from './get-closest-snap-point';
import {getIntersectionPoints} from './get-intersection-points';
/**
* Gets the angle guides from the angle point to the mouse if the mouse is close to one of the angle steps and also returns the closest snap point
* @param entities entities that are drawn on the canvas
* @param anglePoints the points that should get angle guides
* @param worldMouseLocation the current mouse location
* @param angleStep the angle in degrees at which the angle guides should be drawn
* @param maxSnapDistance The distance that the mouse can snap to a snap point or angle guide
*/
export function getDrawHelpers(
entities: Entity[],
anglePoints: Point[],
worldMouseLocation: Point,
angleStep: number,
maxSnapDistance: number
): {
angleGuides: LineEntity[];
entitySnapPoint: SnapPoint | null;
angleSnapPoint: SnapPoint | null;
} {
let entitySnapPoint: SnapPoint | null = null;
let angleSnapPoint: SnapPoint | null = null;
const nearestAngleSnapPoints: SnapPoint[] = [];
const angleGuides: LineEntity[] = [];
// draw angle guide
for (const anglePoint of anglePoints) {
const angleGuideLines = getAngleGuideLines(anglePoint, angleStep);
const closestLineInfo = findClosestEntity<LineEntity>(worldMouseLocation, angleGuideLines);
if (closestLineInfo.distance < SNAP_ANGLE_DISTANCE) {
angleGuides.push(closestLineInfo.entity);
nearestAngleSnapPoints.push({
point: closestLineInfo.segment.start,
type: SnapPointType.AngleGuide,
});
}
}
// Calculate snap points
const entitySnapPoints = [
...entities.flatMap((entity) => {
return entity.getSnapPoints();
}),
...getIntersectionPoints(compact(entities)).map((point) => ({
point,
type: SnapPointType.Intersection,
})),
];
const closestSnapPoint = getClosestSnapPointWithinRadius(
entitySnapPoints,
worldMouseLocation,
maxSnapDistance
);
if (closestSnapPoint) {
entitySnapPoint = closestSnapPoint;
}
const angleSnapPoints = [
...nearestAngleSnapPoints,
// TODO only search for intersections between angle guides and other angle guides and between angle guides and entities, but not between entities
...getIntersectionPoints([...compact(entities), ...angleGuides]).map((point) => ({
point,
type: SnapPointType.Intersection,
})),
];
const closestAngleSnapPoint = getClosestSnapPointWithinRadius(
angleSnapPoints,
worldMouseLocation,
maxSnapDistance
);
if (closestAngleSnapPoint) {
angleSnapPoint = closestAngleSnapPoint;
}
return { angleGuides, entitySnapPoint, angleSnapPoint };
}