- 폴더·내부 파일 51개 접두사 개명 (git mv, 이력 보존) - 저장소 전체 참조 치환 67파일: import 경로, 라우트 슬러그(b04-preprocess), 라우트 키(B04_PREPROCESS), storage 경로 상수, locale, SQL 주석 - 로직 변경 없음 (기계적 치환). typecheck·백엔드 import 검증 통과 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
376 lines
13 KiB
TypeScript
376 lines
13 KiB
TypeScript
import { RENDER_OPTIONS } from "@config/config_frontend";
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import { currentLanguageIndex, ui_locales } from "@ui/ui_template_locale";
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import { createProgressCircle } from "@ui/ui_template_progress";
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import * as THREE from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import type { SurfaceBounds, SurfacePointCloudSampleResponse } from "./B04_PreProcess_Api_Fetch";
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import {
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bindCursorPivotControls,
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bindSurfaceViewerTheme,
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getReferenceCenter,
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getTopFitDistance,
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niceScaleDistance,
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SURFACE_CAMERA_FOV,
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targetPlaneMetersPerPixel,
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type SurfaceCameraState,
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} from "./B04_PreProcess_UI_Camera";
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export type { SurfaceCameraState } from "./B04_PreProcess_UI_Camera";
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function L(key: keyof typeof ui_locales): string {
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return ui_locales[key][currentLanguageIndex];
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}
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export interface SurfacePointCloudViewer {
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root: HTMLElement;
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controlsGroup: HTMLElement;
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/** 점 크기·밀도 슬라이더 묶음. 페이지가 "모델 표시 옵션" 컨테이너 맨 아래에 붙인다. */
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optionsContent: HTMLElement;
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statusSpan: HTMLElement;
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/** 로딩 서클 표시. 문구를 주면 켜고, null이면 끈다. `render()` 시 자동으로 꺼진다. */
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setLoading: (label: string | null) => void;
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render: (data: SurfacePointCloudSampleResponse | null) => void;
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setAxesVisible: (visible: boolean) => void;
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applyCameraState: (state: SurfaceCameraState) => void;
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onCameraChange: (listener: (state: SurfaceCameraState) => void) => void;
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resetOptions: () => void;
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dispose: () => void;
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}
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type CameraView = "iso" | "top" | "front" | "side";
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function makeButton(label: string): HTMLButtonElement {
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const button = document.createElement("button");
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button.type = "button";
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button.textContent = label;
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return button;
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}
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export function createSurfacePointCloudViewer(): SurfacePointCloudViewer {
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const root = document.createElement("div");
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root.className = "point-viewer";
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const statusSpan = document.createElement("span");
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statusSpan.className = "b04-surface__status-info";
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statusSpan.textContent = "포인트 데이터 로딩 중...";
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const controls = document.createElement("div");
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controls.className = "viewer-controls";
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const viewButtons: Array<[CameraView, HTMLButtonElement]> = [
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["iso", makeButton("사시도")],
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["top", makeButton("상단")],
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["front", makeButton("정면")],
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["side", makeButton("측면")],
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];
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controls.append(...viewButtons.map(([, button]) => button));
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const controlsGroup = document.createElement("section");
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controlsGroup.className = "b04-surface__group";
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const controlsTitle = document.createElement("h3");
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controlsTitle.className = "b04-surface__panel-title";
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controlsTitle.textContent = L("B04_Surface_Group_ViewControls");
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controlsGroup.append(controlsTitle, controls);
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/** 슬라이더 한 줄 — `이름 [현재값] [게이지]`. 값이 게이지 앞에 온다(2026-08-01 사용자 지시). */
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function buildSlider(
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label: string,
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attributes: { min: string; max: string; step: string; value: string },
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): { root: HTMLLabelElement; input: HTMLInputElement; value: HTMLSpanElement } {
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const root = document.createElement("label");
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root.className = "viewer-option-row";
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const name = document.createElement("span");
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name.className = "viewer-option-name";
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name.textContent = label;
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const value = document.createElement("span");
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value.className = "viewer-option-val";
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const input = document.createElement("input");
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input.type = "range";
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input.min = attributes.min;
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input.max = attributes.max;
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input.step = attributes.step;
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input.value = attributes.value;
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root.append(name, value, input);
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return { root, input, value };
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}
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const options = document.createElement("div");
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options.className = "viewer-options";
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const size = buildSlider(L("B04_Surface_Opt_PointSize"), {
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min: "0.1",
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max: "2.5",
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step: "0.01",
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value: "0.42",
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});
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const density = buildSlider(L("B04_Surface_Opt_Density"), {
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min: "1",
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max: "10",
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step: "1",
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value: "10",
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});
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const sizeInput = size.input;
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const densityInput = density.input;
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options.append(size.root, density.root);
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/** 게이지 앞 숫자를 현재값으로 맞춘다. */
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function syncOptionValues(): void {
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size.value.textContent = Number(sizeInput.value).toFixed(2);
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density.value.textContent = `${Number(densityInput.value) * 10}%`;
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}
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syncOptionValues();
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const viewerArea = document.createElement("div");
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viewerArea.className = "three-viewer";
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const canvas = document.createElement("canvas");
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canvas.className = "b04-surface-viewer__canvas";
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const scaleBar = document.createElement("div");
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scaleBar.className = "b04-surface__scale";
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const scaleText = document.createElement("span");
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scaleBar.append(scaleText);
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viewerArea.append(canvas, scaleBar, statusSpan);
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root.append(viewerArea);
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// 뷰포트 정중앙 로딩 서클 — 지도·그래프·다른 3D 뷰어와 같은 공통 컴포넌트.
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const progress = createProgressCircle({ overlay: true });
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progress.root.hidden = true;
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viewerArea.append(progress.root);
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function setLoading(label: string | null): void {
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progress.root.hidden = label === null;
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if (label !== null) progress.set(null, label);
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}
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const renderer = new THREE.WebGLRenderer({
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canvas,
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antialias: RENDER_OPTIONS.antialias,
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});
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, RENDER_OPTIONS.maxPixelRatio));
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const scene = new THREE.Scene();
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const releaseTheme = bindSurfaceViewerTheme((color) => {
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scene.background = new THREE.Color(color);
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});
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const camera = new THREE.PerspectiveCamera(SURFACE_CAMERA_FOV, 1, 0.1, 22000);
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const orbit = new OrbitControls(camera, canvas);
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orbit.enableDamping = true;
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orbit.dampingFactor = 0.08;
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orbit.screenSpacePanning = true;
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const axes = new THREE.AxesHelper(45);
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axes.visible = false;
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scene.add(axes);
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let pointsObject: THREE.Points | null = null;
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// 회전·줌 중심을 커서 아래 지점으로 (지형 뷰어·B05와 공용 유틸).
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const releaseCursorPivot = bindCursorPivotControls({
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camera,
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controls: orbit,
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element: canvas,
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pickables: () => (pointsObject ? [pointsObject] : []),
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scene,
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});
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let currentData: SurfacePointCloudSampleResponse | null = null;
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let animationFrame = 0;
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let hasConnected = false;
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let disposed = false;
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let cameraListener: ((state: SurfaceCameraState) => void) | null = null;
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let suppressCameraEvent = false;
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let referenceBounds: SurfaceBounds | null = null;
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function resize(): void {
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const rect = viewerArea.getBoundingClientRect();
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const width = Math.max(1, Math.floor(rect.width));
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const height = Math.max(1, Math.floor(rect.height));
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renderer.setSize(width, height, false);
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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}
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function clearPoints(): void {
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if (!pointsObject) return;
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pointsObject.geometry.dispose();
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const material = pointsObject.material;
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if (Array.isArray(material)) material.forEach((item) => item.dispose());
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else material.dispose();
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scene.remove(pointsObject);
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pointsObject = null;
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}
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function setCameraView(view: CameraView): void {
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const directions: Record<CameraView, [number, number, number]> = {
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iso: [120, 95, 135],
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top: [0, 1, 0.00001],
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front: [0, 60, 240],
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side: [240, 60, 0],
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};
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const aspect = viewerArea.clientWidth / Math.max(viewerArea.clientHeight, 1);
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const distance = referenceBounds ? getTopFitDistance(referenceBounds, aspect) : 190;
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orbit.target.set(0, 0, 0);
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camera.position
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.set(...directions[view])
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.normalize()
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.multiplyScalar(distance);
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camera.near = Math.max(distance / 10000, 0.01);
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camera.far = distance * 100;
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camera.updateProjectionMatrix();
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camera.lookAt(orbit.target);
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orbit.update();
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}
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function emitCameraState(): void {
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if (suppressCameraEvent || !cameraListener) return;
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const offset = camera.position.clone().sub(orbit.target);
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const distance = Math.max(offset.length(), 0.001);
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offset.normalize();
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cameraListener({
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direction: [offset.x, offset.y, offset.z],
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distanceMeters: distance,
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targetMeters: [orbit.target.x, orbit.target.y, orbit.target.z],
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});
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}
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function applyCameraState(state: SurfaceCameraState): void {
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suppressCameraEvent = true;
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orbit.target.set(...state.targetMeters);
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camera.position
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.set(...state.direction)
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.multiplyScalar(Math.max(state.distanceMeters, 0.001))
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.add(orbit.target);
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camera.lookAt(orbit.target);
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orbit.update();
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suppressCameraEvent = false;
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}
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function renderPointCloud(data: SurfacePointCloudSampleResponse): void {
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clearPoints();
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const bounds = data.bounds;
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const zMin = bounds.z_min ?? 0;
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const zMax = bounds.z_max ?? 0;
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const [xMid, yMid, zMid] = getReferenceCenter(bounds);
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const zSpan = Math.max(zMax - zMin, 1e-9);
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referenceBounds = bounds;
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const density = Number(densityInput.value);
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const step = Math.max(1, Math.ceil(10 / density));
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const count = Math.ceil(data.points.length / step);
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const positions = new Float32Array(count * 3);
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const colors = new Float32Array(count * 3);
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const hasRgb = Boolean(data.rgb && data.rgb.length === data.points.length);
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let outputIndex = 0;
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for (let index = 0; index < data.points.length; index += step) {
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const [x, y, z] = data.points[index];
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positions[outputIndex * 3] = x - xMid;
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positions[outputIndex * 3 + 1] = z - zMid;
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positions[outputIndex * 3 + 2] = -(y - yMid);
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const rgb = hasRgb ? data.rgb?.[index] : undefined;
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if (rgb) {
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const divisor = Math.max(...rgb) > 255 ? 65535 : 255;
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colors[outputIndex * 3] = rgb[0] / divisor;
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colors[outputIndex * 3 + 1] = rgb[1] / divisor;
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colors[outputIndex * 3 + 2] = rgb[2] / divisor;
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} else {
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const ratio = Math.max(0, Math.min(1, (z - zMin) / zSpan));
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colors[outputIndex * 3] = (36 + ratio * 190) / 255;
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colors[outputIndex * 3 + 1] = (86 + Math.sin(ratio * Math.PI) * 95) / 255;
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colors[outputIndex * 3 + 2] = (128 - ratio * 80) / 255;
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}
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outputIndex += 1;
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
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geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3));
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geometry.computeBoundingSphere();
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const material = new THREE.PointsMaterial({
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size: Number(sizeInput.value),
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vertexColors: true,
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sizeAttenuation: true,
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});
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pointsObject = new THREE.Points(geometry, material);
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scene.add(pointsObject);
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statusSpan.textContent = `${count.toLocaleString()}개 점 표시 중`;
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}
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function updateScaleBar(): void {
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if (!currentData) {
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scaleBar.hidden = true;
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return;
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}
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const distance = camera.position.distanceTo(orbit.target);
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const metersPerPixel = targetPlaneMetersPerPixel(distance, viewerArea.clientHeight);
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const meters = niceScaleDistance(100 * metersPerPixel);
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scaleBar.hidden = false;
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scaleBar.style.width = `${meters / metersPerPixel}px`;
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scaleText.textContent = meters >= 1000 ? `${meters / 1000} km` : `${meters} m`;
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}
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function animate(): void {
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if (!root.isConnected) {
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if (!hasConnected) animationFrame = requestAnimationFrame(animate);
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else disposeViewer();
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return;
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}
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hasConnected = true;
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resize();
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orbit.update();
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updateScaleBar();
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renderer.render(scene, camera);
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animationFrame = requestAnimationFrame(animate);
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}
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function disposeViewer(): void {
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if (disposed) return;
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disposed = true;
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cancelAnimationFrame(animationFrame);
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releaseTheme();
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releaseCursorPivot();
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clearPoints();
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orbit.dispose();
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renderer.dispose();
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}
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viewButtons.forEach(([view, button]) => {
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button.addEventListener("click", () => setCameraView(view));
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});
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sizeInput.addEventListener("input", () => {
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syncOptionValues();
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if (pointsObject)
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(pointsObject.material as THREE.PointsMaterial).size = Number(sizeInput.value);
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});
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densityInput.addEventListener("input", () => {
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syncOptionValues();
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if (currentData) renderPointCloud(currentData);
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});
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orbit.addEventListener("change", emitCameraState);
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animationFrame = requestAnimationFrame(animate);
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return {
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root,
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controlsGroup,
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optionsContent: options,
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statusSpan,
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setLoading,
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render(data) {
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setLoading(null);
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currentData = data;
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clearPoints();
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if (!data) {
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statusSpan.textContent = "데이터가 존재하지 않습니다.";
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return;
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}
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renderPointCloud(data);
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setCameraView("top");
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},
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applyCameraState,
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onCameraChange(listener) {
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cameraListener = listener;
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},
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setAxesVisible(visible) {
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axes.visible = visible;
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},
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resetOptions() {
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axes.visible = false;
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sizeInput.value = "0.42";
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densityInput.value = "10";
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syncOptionValues();
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if (currentData) renderPointCloud(currentData);
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setCameraView("iso");
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},
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dispose: disposeViewer,
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};
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}
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