- 새 input-angle-lock — 다음 한 점만 고정 방향(동쪽 0° 반시계) · 커서 · 클릭은 고정 직선 위로 · 숫자는 그 방향 길이 · 한 점 · Esc · 새 명령이면 풂 · 커서 옆 안내 「각도 30° 고정 — 길이 입력」 - input-patterns — 숫자 음수 · .5 허용 · 각도 고정 꼴 · 점 글 해석 한 곳(parsePointText) - Enter 해석 차례 — 자유 글 단계만 원문 먼저 → 각도 고정 → 점 · 거리 → 단계 선택지 → 명령 이름 - 선 · 시퀀스 미리보기도 고정 방향 · 시퀀스 첫 점의 거리 · 상대 좌표는 무시(도구 멈춤 · 「Error in tool actor」 없앰) - 시험 resources/tester/cad/keyboard-chain.test.ts Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013QyNXY2TUKXCFMwAca2APG
56 lines
2.3 KiB
TypeScript
56 lines
2.3 KiB
TypeScript
import { type Point, Vector } from '@flatten-js/core';
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import { getAngleLock, pointAtLock, projectOnLock } from '../inputController/input-angle-lock.ts';
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import {
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type AbsolutePointInputEvent,
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ActorEvent,
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type DrawEvent,
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type MouseClickEvent,
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type NumberInputEvent,
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type PointInputEvent,
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type RelativePointInputEvent,
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} from '../tools/tool.types.ts';
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/**
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* Various tools need to convert user input into a point
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* This function handles mouse click event, number events and in the future absoluteCoordinates and relativeCoordinate events
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* 각도 고정(`<30`) 중이면 커서 · 클릭 · 숫자를 기준점에서 고정 방향으로.
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* @param startPoint
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* @param event
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*/
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export function getPointFromEvent(startPoint: Point | null, event: PointInputEvent): Point {
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const locked = startPoint !== null && getAngleLock() !== null;
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if (event.type === ActorEvent.DRAW) {
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const mouse = (event as DrawEvent).drawController.getWorldMouseLocation();
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return locked ? projectOnLock(startPoint, mouse) : mouse;
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}
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if (event.type === ActorEvent.MOUSE_CLICK) {
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const click = (event as MouseClickEvent).worldMouseLocation;
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return locked ? projectOnLock(startPoint, click) : click;
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}
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if (event.type === ActorEvent.NUMBER_INPUT) {
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if (!startPoint) {
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throw new Error('Cannot get relative point by distance if no start point is provided');
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}
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const distance = (event as NumberInputEvent).value;
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if (locked) return pointAtLock(startPoint, distance);
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// Direction indicated by the startPoint and the mouse location
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const direction = new Vector(
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event.worldMouseLocation.x - startPoint.x,
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event.worldMouseLocation.y - startPoint.y
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);
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const unitDirection = direction.normalize();
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return startPoint.translate(unitDirection.multiply(distance));
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}
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if (event.type === ActorEvent.ABSOLUTE_POINT_INPUT) {
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return (event as AbsolutePointInputEvent).value;
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}
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if (event.type === ActorEvent.RELATIVE_POINT_INPUT) {
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if (!startPoint) {
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throw new Error('Cannot get relative point by coordinates if no start point is provided');
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}
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const relativeCoordinates = (event as RelativePointInputEvent).value;
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return startPoint.clone().translate(relativeCoordinates.x, relativeCoordinates.y);
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}
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throw new Error('Received unexpected event type in DRAW_FINAL_LINE of LineEntity');
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}
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