3320 lines
75 KiB
JavaScript
3320 lines
75 KiB
JavaScript
import {
|
|
Box2,
|
|
BufferGeometry,
|
|
CanvasTexture,
|
|
ClampToEdgeWrapping,
|
|
Color,
|
|
DoubleSide,
|
|
FileLoader,
|
|
Float32BufferAttribute,
|
|
Loader,
|
|
Matrix3,
|
|
MeshBasicMaterial,
|
|
MirroredRepeatWrapping,
|
|
Path,
|
|
RepeatWrapping,
|
|
ShapePath,
|
|
ShapeUtils,
|
|
SRGBColorSpace,
|
|
Vector2,
|
|
Vector3
|
|
} from 'three';
|
|
|
|
const COLOR_SPACE_SVG = SRGBColorSpace;
|
|
|
|
/**
|
|
* A loader for the SVG format.
|
|
*
|
|
* Scalable Vector Graphics is an XML-based vector image format for two-dimensional graphics
|
|
* with support for interactivity and animation.
|
|
*
|
|
* ```js
|
|
* const loader = new SVGLoader();
|
|
* const data = await loader.loadAsync( 'data/svgSample.svg' );
|
|
*
|
|
* const paths = data.paths;
|
|
* const group = new THREE.Group();
|
|
*
|
|
* for ( let i = 0; i < paths.length; i ++ ) {
|
|
*
|
|
* const path = paths[ i ];
|
|
* const material = new THREE.MeshBasicMaterial( {
|
|
* color: path.color,
|
|
* side: THREE.DoubleSide,
|
|
* depthWrite: false
|
|
* } );
|
|
*
|
|
* const shapes = SVGLoader.createShapes( path );
|
|
*
|
|
* for ( let j = 0; j < shapes.length; j ++ ) {
|
|
*
|
|
* const shape = shapes[ j ];
|
|
* const geometry = new THREE.ShapeGeometry( shape );
|
|
* const mesh = new THREE.Mesh( geometry, material );
|
|
* group.add( mesh );
|
|
*
|
|
* }
|
|
*
|
|
* }
|
|
*
|
|
* scene.add( group );
|
|
* ```
|
|
*
|
|
* @augments Loader
|
|
* @three_import import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
|
|
*/
|
|
class SVGLoader extends Loader {
|
|
|
|
/**
|
|
* Constructs a new SVG loader.
|
|
*
|
|
* @param {LoadingManager} [manager] - The loading manager.
|
|
*/
|
|
constructor( manager ) {
|
|
|
|
super( manager );
|
|
|
|
/**
|
|
* Default dots per inch.
|
|
*
|
|
* @type {number}
|
|
* @default 90
|
|
*/
|
|
this.defaultDPI = 90;
|
|
|
|
/**
|
|
* Default unit.
|
|
*
|
|
* @type {('mm'|'cm'|'in'|'pt'|'pc'|'px')}
|
|
* @default 'px'
|
|
*/
|
|
this.defaultUnit = 'px';
|
|
|
|
}
|
|
|
|
/**
|
|
* Starts loading from the given URL and passes the loaded SVG asset
|
|
* to the `onLoad()` callback.
|
|
*
|
|
* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
|
|
* @param {function({paths:Array<ShapePath>,xml:string})} onLoad - Executed when the loading process has been finished.
|
|
* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
|
|
* @param {onErrorCallback} onError - Executed when errors occur.
|
|
*/
|
|
load( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
|
|
const loader = new FileLoader( scope.manager );
|
|
loader.setPath( scope.path );
|
|
loader.setRequestHeader( scope.requestHeader );
|
|
loader.setWithCredentials( scope.withCredentials );
|
|
loader.load( url, function ( text ) {
|
|
|
|
try {
|
|
|
|
onLoad( scope.parse( text ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
}
|
|
|
|
}, onProgress, onError );
|
|
|
|
}
|
|
|
|
/**
|
|
* Parses the given SVG data and returns the resulting data.
|
|
*
|
|
* @param {string} text - The raw SVG data as a string.
|
|
* @return {{paths:Array<ShapePath>,xml:string}} An object holding an array of shape paths and the
|
|
* SVG XML document.
|
|
*/
|
|
parse( text ) {
|
|
|
|
const scope = this;
|
|
|
|
function parseNode( node, style ) {
|
|
|
|
if ( node.nodeType !== 1 ) return;
|
|
|
|
if ( node.hasAttribute( 'filter' ) ) {
|
|
|
|
console.warn( 'THREE.SVGLoader: Filters are not supported.' );
|
|
|
|
}
|
|
|
|
const transform = getNodeTransform( node );
|
|
|
|
let isDefsNode = false;
|
|
|
|
let path = null;
|
|
|
|
switch ( node.nodeName ) {
|
|
|
|
case 'svg':
|
|
style = parseStyle( node, style );
|
|
break;
|
|
|
|
case 'style':
|
|
parseCSSStylesheet( node );
|
|
break;
|
|
|
|
case 'g':
|
|
style = parseStyle( node, style );
|
|
break;
|
|
|
|
case 'path':
|
|
style = parseStyle( node, style );
|
|
if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
|
|
break;
|
|
|
|
case 'rect':
|
|
style = parseStyle( node, style );
|
|
path = parseRectNode( node );
|
|
break;
|
|
|
|
case 'polygon':
|
|
style = parseStyle( node, style );
|
|
path = parsePolygonNode( node );
|
|
break;
|
|
|
|
case 'polyline':
|
|
style = parseStyle( node, style );
|
|
path = parsePolylineNode( node );
|
|
break;
|
|
|
|
case 'circle':
|
|
style = parseStyle( node, style );
|
|
path = parseCircleNode( node );
|
|
break;
|
|
|
|
case 'ellipse':
|
|
style = parseStyle( node, style );
|
|
path = parseEllipseNode( node );
|
|
break;
|
|
|
|
case 'line':
|
|
style = parseStyle( node, style );
|
|
path = parseLineNode( node );
|
|
break;
|
|
|
|
case 'defs':
|
|
isDefsNode = true;
|
|
break;
|
|
|
|
case 'use':
|
|
style = parseStyle( node, style );
|
|
|
|
const href = node.getAttributeNS( 'http://www.w3.org/1999/xlink', 'href' ) || '';
|
|
const usedNodeId = href.substring( 1 );
|
|
const usedNode = node.viewportElement.getElementById( usedNodeId );
|
|
if ( usedNode ) {
|
|
|
|
parseNode( usedNode, style );
|
|
|
|
} else {
|
|
|
|
console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
// console.log( node );
|
|
|
|
}
|
|
|
|
if ( path ) {
|
|
|
|
if ( style.fill !== undefined && style.fill !== 'none' && ! style.fill.startsWith( 'url' ) ) {
|
|
|
|
path.color.setStyle( style.fill, COLOR_SPACE_SVG );
|
|
|
|
}
|
|
|
|
transformPath( path, currentTransform );
|
|
|
|
paths.push( path );
|
|
|
|
const pathStyle = Object.assign( {}, style );
|
|
pathStyle.strokeWidth = style.strokeWidth * getTransformScale( currentTransform );
|
|
|
|
path.userData = { node: node, style: pathStyle, transform: currentTransform.clone(), gradients: gradients };
|
|
|
|
}
|
|
|
|
const childNodes = node.childNodes;
|
|
|
|
for ( let i = 0; i < childNodes.length; i ++ ) {
|
|
|
|
const node = childNodes[ i ];
|
|
|
|
if ( isDefsNode && node.nodeName !== 'style' && node.nodeName !== 'defs' ) {
|
|
|
|
// Ignore everything in defs except CSS style definitions
|
|
// and nested defs, because it is OK by the standard to have
|
|
// <style/> there.
|
|
continue;
|
|
|
|
}
|
|
|
|
parseNode( node, style );
|
|
|
|
}
|
|
|
|
|
|
if ( transform ) {
|
|
|
|
transformStack.pop();
|
|
|
|
if ( transformStack.length > 0 ) {
|
|
|
|
currentTransform.copy( transformStack[ transformStack.length - 1 ] );
|
|
|
|
} else {
|
|
|
|
currentTransform.identity();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function parsePathNode( node ) {
|
|
|
|
const path = new ShapePath();
|
|
|
|
const point = new Vector2();
|
|
const control = new Vector2();
|
|
|
|
const firstPoint = new Vector2();
|
|
let isFirstPoint = true;
|
|
let doSetFirstPoint = false;
|
|
|
|
const d = node.getAttribute( 'd' );
|
|
|
|
if ( d === '' || d === 'none' ) return null;
|
|
|
|
// console.log( d );
|
|
|
|
const commands = d.match( /[a-df-z][^a-df-z]*/ig );
|
|
|
|
for ( let i = 0, l = commands.length; i < l; i ++ ) {
|
|
|
|
const command = commands[ i ];
|
|
|
|
const type = command.charAt( 0 );
|
|
const data = command.slice( 1 ).trim();
|
|
|
|
if ( isFirstPoint === true ) {
|
|
|
|
doSetFirstPoint = true;
|
|
isFirstPoint = false;
|
|
|
|
}
|
|
|
|
let numbers;
|
|
|
|
switch ( type ) {
|
|
|
|
case 'M':
|
|
numbers = parseFloats( data );
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
|
|
|
|
point.x = numbers[ j + 0 ];
|
|
point.y = numbers[ j + 1 ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
|
|
if ( j === 0 ) {
|
|
|
|
path.moveTo( point.x, point.y );
|
|
|
|
} else {
|
|
|
|
path.lineTo( point.x, point.y );
|
|
|
|
}
|
|
|
|
if ( j === 0 ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'H':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
|
|
|
|
point.x = numbers[ j ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
path.lineTo( point.x, point.y );
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'V':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
|
|
|
|
point.y = numbers[ j ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
path.lineTo( point.x, point.y );
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'L':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
|
|
|
|
point.x = numbers[ j + 0 ];
|
|
point.y = numbers[ j + 1 ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
path.lineTo( point.x, point.y );
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'C':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) {
|
|
|
|
path.bezierCurveTo(
|
|
numbers[ j + 0 ],
|
|
numbers[ j + 1 ],
|
|
numbers[ j + 2 ],
|
|
numbers[ j + 3 ],
|
|
numbers[ j + 4 ],
|
|
numbers[ j + 5 ]
|
|
);
|
|
control.x = numbers[ j + 2 ];
|
|
control.y = numbers[ j + 3 ];
|
|
point.x = numbers[ j + 4 ];
|
|
point.y = numbers[ j + 5 ];
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'S':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
|
|
|
|
path.bezierCurveTo(
|
|
getReflection( point.x, control.x ),
|
|
getReflection( point.y, control.y ),
|
|
numbers[ j + 0 ],
|
|
numbers[ j + 1 ],
|
|
numbers[ j + 2 ],
|
|
numbers[ j + 3 ]
|
|
);
|
|
control.x = numbers[ j + 0 ];
|
|
control.y = numbers[ j + 1 ];
|
|
point.x = numbers[ j + 2 ];
|
|
point.y = numbers[ j + 3 ];
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'Q':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
|
|
|
|
path.quadraticCurveTo(
|
|
numbers[ j + 0 ],
|
|
numbers[ j + 1 ],
|
|
numbers[ j + 2 ],
|
|
numbers[ j + 3 ]
|
|
);
|
|
control.x = numbers[ j + 0 ];
|
|
control.y = numbers[ j + 1 ];
|
|
point.x = numbers[ j + 2 ];
|
|
point.y = numbers[ j + 3 ];
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'T':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
|
|
|
|
const rx = getReflection( point.x, control.x );
|
|
const ry = getReflection( point.y, control.y );
|
|
path.quadraticCurveTo(
|
|
rx,
|
|
ry,
|
|
numbers[ j + 0 ],
|
|
numbers[ j + 1 ]
|
|
);
|
|
control.x = rx;
|
|
control.y = ry;
|
|
point.x = numbers[ j + 0 ];
|
|
point.y = numbers[ j + 1 ];
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'A':
|
|
numbers = parseFloats( data, [ 3, 4 ], 7 );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) {
|
|
|
|
// skip command if start point == end point
|
|
if ( numbers[ j + 5 ] == point.x && numbers[ j + 6 ] == point.y ) continue;
|
|
|
|
const start = point.clone();
|
|
point.x = numbers[ j + 5 ];
|
|
point.y = numbers[ j + 6 ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
parseArcCommand(
|
|
path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
|
|
);
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'm':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
|
|
|
|
point.x += numbers[ j + 0 ];
|
|
point.y += numbers[ j + 1 ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
|
|
if ( j === 0 ) {
|
|
|
|
path.moveTo( point.x, point.y );
|
|
|
|
} else {
|
|
|
|
path.lineTo( point.x, point.y );
|
|
|
|
}
|
|
|
|
if ( j === 0 ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'h':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
|
|
|
|
point.x += numbers[ j ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
path.lineTo( point.x, point.y );
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'v':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
|
|
|
|
point.y += numbers[ j ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
path.lineTo( point.x, point.y );
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'l':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
|
|
|
|
point.x += numbers[ j + 0 ];
|
|
point.y += numbers[ j + 1 ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
path.lineTo( point.x, point.y );
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'c':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) {
|
|
|
|
path.bezierCurveTo(
|
|
point.x + numbers[ j + 0 ],
|
|
point.y + numbers[ j + 1 ],
|
|
point.x + numbers[ j + 2 ],
|
|
point.y + numbers[ j + 3 ],
|
|
point.x + numbers[ j + 4 ],
|
|
point.y + numbers[ j + 5 ]
|
|
);
|
|
control.x = point.x + numbers[ j + 2 ];
|
|
control.y = point.y + numbers[ j + 3 ];
|
|
point.x += numbers[ j + 4 ];
|
|
point.y += numbers[ j + 5 ];
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 's':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
|
|
|
|
path.bezierCurveTo(
|
|
getReflection( point.x, control.x ),
|
|
getReflection( point.y, control.y ),
|
|
point.x + numbers[ j + 0 ],
|
|
point.y + numbers[ j + 1 ],
|
|
point.x + numbers[ j + 2 ],
|
|
point.y + numbers[ j + 3 ]
|
|
);
|
|
control.x = point.x + numbers[ j + 0 ];
|
|
control.y = point.y + numbers[ j + 1 ];
|
|
point.x += numbers[ j + 2 ];
|
|
point.y += numbers[ j + 3 ];
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'q':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
|
|
|
|
path.quadraticCurveTo(
|
|
point.x + numbers[ j + 0 ],
|
|
point.y + numbers[ j + 1 ],
|
|
point.x + numbers[ j + 2 ],
|
|
point.y + numbers[ j + 3 ]
|
|
);
|
|
control.x = point.x + numbers[ j + 0 ];
|
|
control.y = point.y + numbers[ j + 1 ];
|
|
point.x += numbers[ j + 2 ];
|
|
point.y += numbers[ j + 3 ];
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 't':
|
|
numbers = parseFloats( data );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
|
|
|
|
const rx = getReflection( point.x, control.x );
|
|
const ry = getReflection( point.y, control.y );
|
|
path.quadraticCurveTo(
|
|
rx,
|
|
ry,
|
|
point.x + numbers[ j + 0 ],
|
|
point.y + numbers[ j + 1 ]
|
|
);
|
|
control.x = rx;
|
|
control.y = ry;
|
|
point.x = point.x + numbers[ j + 0 ];
|
|
point.y = point.y + numbers[ j + 1 ];
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'a':
|
|
numbers = parseFloats( data, [ 3, 4 ], 7 );
|
|
|
|
for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) {
|
|
|
|
// skip command if no displacement
|
|
if ( numbers[ j + 5 ] == 0 && numbers[ j + 6 ] == 0 ) continue;
|
|
|
|
const start = point.clone();
|
|
point.x += numbers[ j + 5 ];
|
|
point.y += numbers[ j + 6 ];
|
|
control.x = point.x;
|
|
control.y = point.y;
|
|
parseArcCommand(
|
|
path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
|
|
);
|
|
|
|
if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'Z':
|
|
case 'z':
|
|
path.currentPath.autoClose = true;
|
|
|
|
if ( path.currentPath.curves.length > 0 ) {
|
|
|
|
// Reset point to beginning of Path
|
|
point.copy( firstPoint );
|
|
path.currentPath.currentPoint.copy( point );
|
|
isFirstPoint = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
console.warn( command );
|
|
|
|
}
|
|
|
|
// console.log( type, parseFloats( data ), parseFloats( data ).length )
|
|
|
|
doSetFirstPoint = false;
|
|
|
|
}
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
function parseCSSStylesheet( node ) {
|
|
|
|
if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
|
|
|
|
for ( let i = 0; i < node.sheet.cssRules.length; i ++ ) {
|
|
|
|
const stylesheet = node.sheet.cssRules[ i ];
|
|
|
|
if ( stylesheet.type !== 1 ) continue;
|
|
|
|
const selectorList = stylesheet.selectorText
|
|
.split( /,/gm )
|
|
.filter( Boolean )
|
|
.map( i => i.trim() );
|
|
|
|
for ( let j = 0; j < selectorList.length; j ++ ) {
|
|
|
|
// Remove empty rules
|
|
const definitions = Object.fromEntries(
|
|
Object.entries( stylesheet.style ).filter( ( [ , v ] ) => v !== '' )
|
|
);
|
|
|
|
stylesheets[ selectorList[ j ] ] = Object.assign(
|
|
stylesheets[ selectorList[ j ] ] || {},
|
|
definitions
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
|
|
* https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
|
|
* From
|
|
* rx ry x-axis-rotation large-arc-flag sweep-flag x y
|
|
* To
|
|
* aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
|
|
*/
|
|
|
|
function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
|
|
|
|
if ( rx == 0 || ry == 0 ) {
|
|
|
|
// draw a line if either of the radii == 0
|
|
path.lineTo( end.x, end.y );
|
|
return;
|
|
|
|
}
|
|
|
|
x_axis_rotation = x_axis_rotation * Math.PI / 180;
|
|
|
|
// Ensure radii are positive
|
|
rx = Math.abs( rx );
|
|
ry = Math.abs( ry );
|
|
|
|
// Compute (x1', y1')
|
|
const dx2 = ( start.x - end.x ) / 2.0;
|
|
const dy2 = ( start.y - end.y ) / 2.0;
|
|
const x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
|
|
const y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
|
|
|
|
// Compute (cx', cy')
|
|
let rxs = rx * rx;
|
|
let rys = ry * ry;
|
|
const x1ps = x1p * x1p;
|
|
const y1ps = y1p * y1p;
|
|
|
|
// Ensure radii are large enough
|
|
const cr = x1ps / rxs + y1ps / rys;
|
|
|
|
if ( cr > 1 ) {
|
|
|
|
// scale up rx,ry equally so cr == 1
|
|
const s = Math.sqrt( cr );
|
|
rx = s * rx;
|
|
ry = s * ry;
|
|
rxs = rx * rx;
|
|
rys = ry * ry;
|
|
|
|
}
|
|
|
|
const dq = ( rxs * y1ps + rys * x1ps );
|
|
const pq = ( rxs * rys - dq ) / dq;
|
|
let q = Math.sqrt( Math.max( 0, pq ) );
|
|
if ( large_arc_flag === sweep_flag ) q = - q;
|
|
const cxp = q * rx * y1p / ry;
|
|
const cyp = - q * ry * x1p / rx;
|
|
|
|
// Step 3: Compute (cx, cy) from (cx', cy')
|
|
const cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
|
|
const cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
|
|
|
|
// Step 4: Compute θ1 and Δθ
|
|
const theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
|
|
const delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
|
|
|
|
path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
|
|
|
|
}
|
|
|
|
function svgAngle( ux, uy, vx, vy ) {
|
|
|
|
const dot = ux * vx + uy * vy;
|
|
const len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
|
|
let ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
|
|
if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
|
|
return ang;
|
|
|
|
}
|
|
|
|
/*
|
|
* According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
|
|
* rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
|
|
*/
|
|
|
|
function parseRectNode( node ) {
|
|
|
|
const x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
|
|
const y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
|
|
const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || node.getAttribute( 'ry' ) || 0 );
|
|
const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || node.getAttribute( 'rx' ) || 0 );
|
|
const w = parseFloatWithUnits( node.getAttribute( 'width' ) );
|
|
const h = parseFloatWithUnits( node.getAttribute( 'height' ) );
|
|
|
|
// Ellipse arc to Bezier approximation Coefficient (Inversed). See:
|
|
// https://spencermortensen.com/articles/bezier-circle/
|
|
const bci = 1 - 0.551915024494;
|
|
|
|
const path = new ShapePath();
|
|
|
|
// top left
|
|
path.moveTo( x + rx, y );
|
|
|
|
// top right
|
|
path.lineTo( x + w - rx, y );
|
|
if ( rx !== 0 || ry !== 0 ) {
|
|
|
|
path.bezierCurveTo(
|
|
x + w - rx * bci,
|
|
y,
|
|
x + w,
|
|
y + ry * bci,
|
|
x + w,
|
|
y + ry
|
|
);
|
|
|
|
}
|
|
|
|
// bottom right
|
|
path.lineTo( x + w, y + h - ry );
|
|
if ( rx !== 0 || ry !== 0 ) {
|
|
|
|
path.bezierCurveTo(
|
|
x + w,
|
|
y + h - ry * bci,
|
|
x + w - rx * bci,
|
|
y + h,
|
|
x + w - rx,
|
|
y + h
|
|
);
|
|
|
|
}
|
|
|
|
// bottom left
|
|
path.lineTo( x + rx, y + h );
|
|
if ( rx !== 0 || ry !== 0 ) {
|
|
|
|
path.bezierCurveTo(
|
|
x + rx * bci,
|
|
y + h,
|
|
x,
|
|
y + h - ry * bci,
|
|
x,
|
|
y + h - ry
|
|
);
|
|
|
|
}
|
|
|
|
// back to top left
|
|
path.lineTo( x, y + ry );
|
|
if ( rx !== 0 || ry !== 0 ) {
|
|
|
|
path.bezierCurveTo( x, y + ry * bci, x + rx * bci, y, x + rx, y );
|
|
|
|
}
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
function parsePolygonNode( node ) {
|
|
|
|
function iterator( match, a, b ) {
|
|
|
|
const x = parseFloatWithUnits( a );
|
|
const y = parseFloatWithUnits( b );
|
|
|
|
if ( index === 0 ) {
|
|
|
|
path.moveTo( x, y );
|
|
|
|
} else {
|
|
|
|
path.lineTo( x, y );
|
|
|
|
}
|
|
|
|
index ++;
|
|
|
|
}
|
|
|
|
const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g;
|
|
|
|
const path = new ShapePath();
|
|
|
|
let index = 0;
|
|
|
|
node.getAttribute( 'points' ).replace( regex, iterator );
|
|
|
|
path.currentPath.autoClose = true;
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
function parsePolylineNode( node ) {
|
|
|
|
function iterator( match, a, b ) {
|
|
|
|
const x = parseFloatWithUnits( a );
|
|
const y = parseFloatWithUnits( b );
|
|
|
|
if ( index === 0 ) {
|
|
|
|
path.moveTo( x, y );
|
|
|
|
} else {
|
|
|
|
path.lineTo( x, y );
|
|
|
|
}
|
|
|
|
index ++;
|
|
|
|
}
|
|
|
|
const regex = /([+-]?\d*\.?\d+(?:e[+-]?\d+)?)(?:,|\s)([+-]?\d*\.?\d+(?:e[+-]?\d+)?)/g;
|
|
|
|
const path = new ShapePath();
|
|
|
|
let index = 0;
|
|
|
|
node.getAttribute( 'points' ).replace( regex, iterator );
|
|
|
|
path.currentPath.autoClose = false;
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
function parseCircleNode( node ) {
|
|
|
|
const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 );
|
|
const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 );
|
|
const r = parseFloatWithUnits( node.getAttribute( 'r' ) || 0 );
|
|
|
|
const subpath = new Path();
|
|
subpath.absarc( x, y, r, 0, Math.PI * 2 );
|
|
|
|
const path = new ShapePath();
|
|
path.subPaths.push( subpath );
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
function parseEllipseNode( node ) {
|
|
|
|
const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 );
|
|
const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 );
|
|
const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
|
|
const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
|
|
|
|
const subpath = new Path();
|
|
subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
|
|
|
|
const path = new ShapePath();
|
|
path.subPaths.push( subpath );
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
function parseLineNode( node ) {
|
|
|
|
const x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) || 0 );
|
|
const y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) || 0 );
|
|
const x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) || 0 );
|
|
const y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) || 0 );
|
|
|
|
const path = new ShapePath();
|
|
path.moveTo( x1, y1 );
|
|
path.lineTo( x2, y2 );
|
|
path.currentPath.autoClose = false;
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function parseGradients( xml ) {
|
|
|
|
const HREF_NS = 'http://www.w3.org/1999/xlink';
|
|
const gradientNodes = xml.querySelectorAll( 'linearGradient, radialGradient' );
|
|
const ATTRS = [ 'x1', 'y1', 'x2', 'y2', 'cx', 'cy', 'r', 'fx', 'fy', 'gradientUnits', 'gradientTransform', 'spreadMethod' ];
|
|
|
|
const parsed = {};
|
|
|
|
for ( const node of gradientNodes ) {
|
|
|
|
const id = node.getAttribute( 'id' );
|
|
if ( ! id ) continue;
|
|
|
|
const entry = {
|
|
type: node.nodeName === 'radialGradient' ? 'radialGradient' : 'linearGradient',
|
|
attrs: {},
|
|
stops: null,
|
|
href: null,
|
|
};
|
|
|
|
const href = node.getAttributeNS( HREF_NS, 'href' ) || node.getAttribute( 'href' ) || '';
|
|
if ( href.startsWith( '#' ) ) entry.href = href.substring( 1 );
|
|
|
|
for ( const name of ATTRS ) {
|
|
|
|
if ( node.hasAttribute( name ) ) entry.attrs[ name ] = node.getAttribute( name );
|
|
|
|
}
|
|
|
|
const stopNodes = node.querySelectorAll( 'stop' );
|
|
if ( stopNodes.length > 0 ) {
|
|
|
|
entry.stops = [];
|
|
for ( const s of stopNodes ) {
|
|
|
|
let color = s.getAttribute( 'stop-color' );
|
|
if ( ! color && s.style ) color = s.style[ 'stop-color' ];
|
|
if ( ! color ) color = '#000';
|
|
|
|
let opacity = s.getAttribute( 'stop-opacity' );
|
|
if ( ( opacity === null || opacity === '' ) && s.style ) opacity = s.style[ 'stop-opacity' ];
|
|
opacity = ( opacity === null || opacity === '' || opacity === undefined )
|
|
? 1
|
|
: Math.max( 0, Math.min( 1, parseFloat( opacity ) ) );
|
|
|
|
const offset = Math.max( 0, Math.min( 1, parseFloat( s.getAttribute( 'offset' ) || '0' ) ) );
|
|
entry.stops.push( { offset, color, opacity } );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
parsed[ id ] = entry;
|
|
|
|
}
|
|
|
|
function inherit( id, visited ) {
|
|
|
|
const entry = parsed[ id ];
|
|
if ( ! entry || visited.has( id ) ) return entry;
|
|
visited.add( id );
|
|
|
|
if ( entry.href && parsed[ entry.href ] ) {
|
|
|
|
const parent = inherit( entry.href, visited );
|
|
if ( parent ) {
|
|
|
|
if ( ! entry.stops ) entry.stops = parent.stops;
|
|
for ( const key in parent.attrs ) {
|
|
|
|
if ( ! ( key in entry.attrs ) ) entry.attrs[ key ] = parent.attrs[ key ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return entry;
|
|
|
|
}
|
|
|
|
for ( const id in parsed ) inherit( id, new Set() );
|
|
|
|
for ( const id in parsed ) {
|
|
|
|
const entry = parsed[ id ];
|
|
const a = entry.attrs;
|
|
const units = a.gradientUnits === 'userSpaceOnUse' ? 'userSpaceOnUse' : 'objectBoundingBox';
|
|
|
|
const gradient = {
|
|
type: entry.type,
|
|
gradientUnits: units,
|
|
spreadMethod: a.spreadMethod === 'reflect' || a.spreadMethod === 'repeat' ? a.spreadMethod : 'pad',
|
|
gradientTransform: null,
|
|
stops: ( entry.stops || [] ).slice().sort( ( x, y ) => x.offset - y.offset ),
|
|
};
|
|
|
|
if ( a.gradientTransform ) {
|
|
|
|
gradient.gradientTransform = new Matrix3();
|
|
parseTransformString( a.gradientTransform, gradient.gradientTransform );
|
|
|
|
}
|
|
|
|
function coord( str ) {
|
|
|
|
if ( typeof str !== 'string' ) return 0;
|
|
if ( str.endsWith( '%' ) ) return parseFloat( str ) / 100;
|
|
return parseFloatWithUnits( str );
|
|
|
|
}
|
|
|
|
if ( entry.type === 'linearGradient' ) {
|
|
|
|
gradient.x1 = a.x1 !== undefined ? coord( a.x1 ) : 0;
|
|
gradient.y1 = a.y1 !== undefined ? coord( a.y1 ) : 0;
|
|
gradient.x2 = a.x2 !== undefined ? coord( a.x2 ) : ( units === 'objectBoundingBox' ? 1 : 0 );
|
|
gradient.y2 = a.y2 !== undefined ? coord( a.y2 ) : 0;
|
|
|
|
} else {
|
|
|
|
const defCenter = units === 'objectBoundingBox' ? 0.5 : 0;
|
|
const defR = units === 'objectBoundingBox' ? 0.5 : 0;
|
|
gradient.cx = a.cx !== undefined ? coord( a.cx ) : defCenter;
|
|
gradient.cy = a.cy !== undefined ? coord( a.cy ) : defCenter;
|
|
gradient.r = a.r !== undefined ? coord( a.r ) : defR;
|
|
gradient.fx = a.fx !== undefined ? coord( a.fx ) : gradient.cx;
|
|
gradient.fy = a.fy !== undefined ? coord( a.fy ) : gradient.cy;
|
|
|
|
}
|
|
|
|
gradients[ id ] = gradient;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function parseStyle( node, style ) {
|
|
|
|
style = Object.assign( {}, style ); // clone style
|
|
|
|
let stylesheetStyles = {};
|
|
|
|
if ( node.hasAttribute( 'class' ) ) {
|
|
|
|
const classSelectors = node.getAttribute( 'class' )
|
|
.split( /\s/ )
|
|
.filter( Boolean )
|
|
.map( i => i.trim() );
|
|
|
|
for ( let i = 0; i < classSelectors.length; i ++ ) {
|
|
|
|
stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( node.hasAttribute( 'id' ) ) {
|
|
|
|
stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
|
|
|
|
}
|
|
|
|
function addStyle( svgName, jsName, adjustFunction ) {
|
|
|
|
if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
|
|
|
|
return v;
|
|
|
|
};
|
|
|
|
if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
|
|
if ( stylesheetStyles[ jsName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ jsName ] );
|
|
if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
|
|
|
|
}
|
|
|
|
function clamp( v ) {
|
|
|
|
return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
|
|
|
|
}
|
|
|
|
function positive( v ) {
|
|
|
|
return Math.max( 0, parseFloatWithUnits( v ) );
|
|
|
|
}
|
|
|
|
addStyle( 'fill', 'fill' );
|
|
addStyle( 'fill-opacity', 'fillOpacity', clamp );
|
|
addStyle( 'fill-rule', 'fillRule' );
|
|
addStyle( 'opacity', 'opacity', clamp );
|
|
addStyle( 'stroke', 'stroke' );
|
|
addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
|
|
addStyle( 'stroke-width', 'strokeWidth', positive );
|
|
addStyle( 'stroke-linejoin', 'strokeLineJoin' );
|
|
addStyle( 'stroke-linecap', 'strokeLineCap' );
|
|
addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
|
|
addStyle( 'visibility', 'visibility' );
|
|
|
|
return style;
|
|
|
|
}
|
|
|
|
// http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
|
|
|
|
function getReflection( a, b ) {
|
|
|
|
return a - ( b - a );
|
|
|
|
}
|
|
|
|
// from https://github.com/ppvg/svg-numbers (MIT License)
|
|
|
|
function parseFloats( input, flags, stride ) {
|
|
|
|
if ( typeof input !== 'string' ) {
|
|
|
|
throw new TypeError( 'Invalid input: ' + typeof input );
|
|
|
|
}
|
|
|
|
// Character groups
|
|
const RE = {
|
|
SEPARATOR: /[ \t\r\n\,.\-+]/,
|
|
WHITESPACE: /[ \t\r\n]/,
|
|
DIGIT: /[\d]/,
|
|
SIGN: /[-+]/,
|
|
POINT: /\./,
|
|
COMMA: /,/,
|
|
EXP: /e/i,
|
|
FLAGS: /[01]/
|
|
};
|
|
|
|
// States
|
|
const SEP = 0;
|
|
const INT = 1;
|
|
const FLOAT = 2;
|
|
const EXP = 3;
|
|
|
|
let state = SEP;
|
|
let seenComma = true;
|
|
let number = '', exponent = '';
|
|
const result = [];
|
|
|
|
function throwSyntaxError( current, i, partial ) {
|
|
|
|
const error = new SyntaxError( 'Unexpected character "' + current + '" at index ' + i + '.' );
|
|
error.partial = partial;
|
|
throw error;
|
|
|
|
}
|
|
|
|
function newNumber() {
|
|
|
|
if ( number !== '' ) {
|
|
|
|
if ( exponent === '' ) result.push( Number( number ) );
|
|
else result.push( Number( number ) * Math.pow( 10, Number( exponent ) ) );
|
|
|
|
}
|
|
|
|
number = '';
|
|
exponent = '';
|
|
|
|
}
|
|
|
|
let current;
|
|
const length = input.length;
|
|
|
|
for ( let i = 0; i < length; i ++ ) {
|
|
|
|
current = input[ i ];
|
|
|
|
// check for flags
|
|
if ( Array.isArray( flags ) && flags.includes( result.length % stride ) && RE.FLAGS.test( current ) ) {
|
|
|
|
state = INT;
|
|
number = current;
|
|
newNumber();
|
|
continue;
|
|
|
|
}
|
|
|
|
// parse until next number
|
|
if ( state === SEP ) {
|
|
|
|
// eat whitespace
|
|
if ( RE.WHITESPACE.test( current ) ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// start new number
|
|
if ( RE.DIGIT.test( current ) || RE.SIGN.test( current ) ) {
|
|
|
|
state = INT;
|
|
number = current;
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( RE.POINT.test( current ) ) {
|
|
|
|
state = FLOAT;
|
|
number = current;
|
|
continue;
|
|
|
|
}
|
|
|
|
// throw on double commas (e.g. "1, , 2")
|
|
if ( RE.COMMA.test( current ) ) {
|
|
|
|
if ( seenComma ) {
|
|
|
|
throwSyntaxError( current, i, result );
|
|
|
|
}
|
|
|
|
seenComma = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// parse integer part
|
|
if ( state === INT ) {
|
|
|
|
if ( RE.DIGIT.test( current ) ) {
|
|
|
|
number += current;
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( RE.POINT.test( current ) ) {
|
|
|
|
number += current;
|
|
state = FLOAT;
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( RE.EXP.test( current ) ) {
|
|
|
|
state = EXP;
|
|
continue;
|
|
|
|
}
|
|
|
|
// throw on double signs ("-+1"), but not on sign as separator ("-1-2")
|
|
if ( RE.SIGN.test( current )
|
|
&& number.length === 1
|
|
&& RE.SIGN.test( number[ 0 ] ) ) {
|
|
|
|
throwSyntaxError( current, i, result );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// parse decimal part
|
|
if ( state === FLOAT ) {
|
|
|
|
if ( RE.DIGIT.test( current ) ) {
|
|
|
|
number += current;
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( RE.EXP.test( current ) ) {
|
|
|
|
state = EXP;
|
|
continue;
|
|
|
|
}
|
|
|
|
// throw on double decimal points (e.g. "1..2")
|
|
if ( RE.POINT.test( current ) && number[ number.length - 1 ] === '.' ) {
|
|
|
|
throwSyntaxError( current, i, result );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// parse exponent part
|
|
if ( state === EXP ) {
|
|
|
|
if ( RE.DIGIT.test( current ) ) {
|
|
|
|
exponent += current;
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( RE.SIGN.test( current ) ) {
|
|
|
|
if ( exponent === '' ) {
|
|
|
|
exponent += current;
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( exponent.length === 1 && RE.SIGN.test( exponent ) ) {
|
|
|
|
throwSyntaxError( current, i, result );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// end of number
|
|
if ( RE.WHITESPACE.test( current ) ) {
|
|
|
|
newNumber();
|
|
state = SEP;
|
|
seenComma = false;
|
|
|
|
} else if ( RE.COMMA.test( current ) ) {
|
|
|
|
newNumber();
|
|
state = SEP;
|
|
seenComma = true;
|
|
|
|
} else if ( RE.SIGN.test( current ) ) {
|
|
|
|
newNumber();
|
|
state = INT;
|
|
number = current;
|
|
|
|
} else if ( RE.POINT.test( current ) ) {
|
|
|
|
newNumber();
|
|
state = FLOAT;
|
|
number = current;
|
|
|
|
} else {
|
|
|
|
throwSyntaxError( current, i, result );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// add the last number found (if any)
|
|
newNumber();
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
// Units
|
|
|
|
const units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
|
|
|
|
// Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
|
|
const unitConversion = {
|
|
|
|
'mm': {
|
|
'mm': 1,
|
|
'cm': 0.1,
|
|
'in': 1 / 25.4,
|
|
'pt': 72 / 25.4,
|
|
'pc': 6 / 25.4,
|
|
'px': - 1
|
|
},
|
|
'cm': {
|
|
'mm': 10,
|
|
'cm': 1,
|
|
'in': 1 / 2.54,
|
|
'pt': 72 / 2.54,
|
|
'pc': 6 / 2.54,
|
|
'px': - 1
|
|
},
|
|
'in': {
|
|
'mm': 25.4,
|
|
'cm': 2.54,
|
|
'in': 1,
|
|
'pt': 72,
|
|
'pc': 6,
|
|
'px': - 1
|
|
},
|
|
'pt': {
|
|
'mm': 25.4 / 72,
|
|
'cm': 2.54 / 72,
|
|
'in': 1 / 72,
|
|
'pt': 1,
|
|
'pc': 6 / 72,
|
|
'px': - 1
|
|
},
|
|
'pc': {
|
|
'mm': 25.4 / 6,
|
|
'cm': 2.54 / 6,
|
|
'in': 1 / 6,
|
|
'pt': 72 / 6,
|
|
'pc': 1,
|
|
'px': - 1
|
|
},
|
|
'px': {
|
|
'px': 1
|
|
}
|
|
|
|
};
|
|
|
|
function parseFloatWithUnits( string ) {
|
|
|
|
let theUnit = 'px';
|
|
|
|
if ( typeof string === 'string' || string instanceof String ) {
|
|
|
|
for ( let i = 0, n = units.length; i < n; i ++ ) {
|
|
|
|
const u = units[ i ];
|
|
|
|
if ( string.endsWith( u ) ) {
|
|
|
|
theUnit = u;
|
|
string = string.substring( 0, string.length - u.length );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
let scale = undefined;
|
|
|
|
if ( theUnit === 'px' && scope.defaultUnit !== 'px' ) {
|
|
|
|
// Conversion scale from pixels to inches, then to default units
|
|
|
|
scale = unitConversion[ 'in' ][ scope.defaultUnit ] / scope.defaultDPI;
|
|
|
|
} else {
|
|
|
|
scale = unitConversion[ theUnit ][ scope.defaultUnit ];
|
|
|
|
if ( scale < 0 ) {
|
|
|
|
// Conversion scale to pixels
|
|
|
|
scale = unitConversion[ theUnit ][ 'in' ] * scope.defaultDPI;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return scale * parseFloat( string );
|
|
|
|
}
|
|
|
|
// Transforms
|
|
|
|
function getNodeTransform( node ) {
|
|
|
|
if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
const transform = parseNodeTransform( node );
|
|
|
|
if ( transformStack.length > 0 ) {
|
|
|
|
transform.premultiply( transformStack[ transformStack.length - 1 ] );
|
|
|
|
}
|
|
|
|
currentTransform.copy( transform );
|
|
transformStack.push( transform );
|
|
|
|
return transform;
|
|
|
|
}
|
|
|
|
function parseNodeTransform( node ) {
|
|
|
|
const transform = new Matrix3();
|
|
|
|
if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) {
|
|
|
|
const tx = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
|
|
const ty = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
|
|
|
|
transform.makeTranslation( tx, ty );
|
|
|
|
}
|
|
|
|
if ( node.hasAttribute( 'transform' ) ) {
|
|
|
|
parseTransformString( node.getAttribute( 'transform' ), transform );
|
|
|
|
}
|
|
|
|
return transform;
|
|
|
|
}
|
|
|
|
function parseTransformString( text, transform ) {
|
|
|
|
const currentTransform = tempTransform0;
|
|
|
|
const transformsTexts = text.split( ')' );
|
|
|
|
for ( let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
|
|
|
|
const transformText = transformsTexts[ tIndex ].trim();
|
|
|
|
if ( transformText === '' ) continue;
|
|
|
|
const openParPos = transformText.indexOf( '(' );
|
|
const closeParPos = transformText.length;
|
|
|
|
if ( openParPos > 0 && openParPos < closeParPos ) {
|
|
|
|
const transformType = transformText.slice( 0, openParPos );
|
|
|
|
const array = parseFloats( transformText.slice( openParPos + 1 ) );
|
|
|
|
currentTransform.identity();
|
|
|
|
switch ( transformType ) {
|
|
|
|
case 'translate':
|
|
|
|
if ( array.length >= 1 ) {
|
|
|
|
const tx = array[ 0 ];
|
|
let ty = 0;
|
|
|
|
if ( array.length >= 2 ) {
|
|
|
|
ty = array[ 1 ];
|
|
|
|
}
|
|
|
|
currentTransform.makeTranslation( tx, ty );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'rotate':
|
|
|
|
if ( array.length >= 1 ) {
|
|
|
|
let angle = 0;
|
|
let cx = 0;
|
|
let cy = 0;
|
|
|
|
// Angle
|
|
angle = array[ 0 ] * Math.PI / 180;
|
|
|
|
if ( array.length >= 3 ) {
|
|
|
|
// Center x, y
|
|
cx = array[ 1 ];
|
|
cy = array[ 2 ];
|
|
|
|
}
|
|
|
|
// Rotate around center (cx, cy)
|
|
tempTransform1.makeTranslation( - cx, - cy );
|
|
tempTransform2.makeRotation( angle );
|
|
tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
|
|
tempTransform1.makeTranslation( cx, cy );
|
|
currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'scale':
|
|
|
|
if ( array.length >= 1 ) {
|
|
|
|
const scaleX = array[ 0 ];
|
|
let scaleY = scaleX;
|
|
|
|
if ( array.length >= 2 ) {
|
|
|
|
scaleY = array[ 1 ];
|
|
|
|
}
|
|
|
|
currentTransform.makeScale( scaleX, scaleY );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'skewX':
|
|
|
|
if ( array.length === 1 ) {
|
|
|
|
currentTransform.set(
|
|
1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
|
|
0, 1, 0,
|
|
0, 0, 1
|
|
);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'skewY':
|
|
|
|
if ( array.length === 1 ) {
|
|
|
|
currentTransform.set(
|
|
1, 0, 0,
|
|
Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
|
|
0, 0, 1
|
|
);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'matrix':
|
|
|
|
if ( array.length === 6 ) {
|
|
|
|
currentTransform.set(
|
|
array[ 0 ], array[ 2 ], array[ 4 ],
|
|
array[ 1 ], array[ 3 ], array[ 5 ],
|
|
0, 0, 1
|
|
);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
transform.premultiply( currentTransform );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return transform;
|
|
|
|
}
|
|
|
|
function transformPath( path, m ) {
|
|
|
|
function transfVec2( v2 ) {
|
|
|
|
tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
|
|
|
|
v2.set( tempV3.x, tempV3.y );
|
|
|
|
}
|
|
|
|
function transfEllipseGeneric( curve ) {
|
|
|
|
// For math description see:
|
|
// https://math.stackexchange.com/questions/4544164
|
|
|
|
const a = curve.xRadius;
|
|
const b = curve.yRadius;
|
|
|
|
const cosTheta = Math.cos( curve.aRotation );
|
|
const sinTheta = Math.sin( curve.aRotation );
|
|
|
|
const v1 = new Vector3( a * cosTheta, a * sinTheta, 0 );
|
|
const v2 = new Vector3( - b * sinTheta, b * cosTheta, 0 );
|
|
|
|
const f1 = v1.applyMatrix3( m );
|
|
const f2 = v2.applyMatrix3( m );
|
|
|
|
const mF = tempTransform0.set(
|
|
f1.x, f2.x, 0,
|
|
f1.y, f2.y, 0,
|
|
0, 0, 1,
|
|
);
|
|
|
|
const mFInv = tempTransform1.copy( mF ).invert();
|
|
const mFInvT = tempTransform2.copy( mFInv ).transpose();
|
|
const mQ = mFInvT.multiply( mFInv );
|
|
const mQe = mQ.elements;
|
|
|
|
const ed = eigenDecomposition( mQe[ 0 ], mQe[ 1 ], mQe[ 4 ] );
|
|
const rt1sqrt = Math.sqrt( ed.rt1 );
|
|
const rt2sqrt = Math.sqrt( ed.rt2 );
|
|
|
|
curve.xRadius = 1 / rt1sqrt;
|
|
curve.yRadius = 1 / rt2sqrt;
|
|
curve.aRotation = Math.atan2( ed.sn, ed.cs );
|
|
|
|
const isFullEllipse =
|
|
( curve.aEndAngle - curve.aStartAngle ) % ( 2 * Math.PI ) < Number.EPSILON;
|
|
|
|
// Do not touch angles of a full ellipse because after transformation they
|
|
// would converge to a single value effectively removing the whole curve
|
|
|
|
if ( ! isFullEllipse ) {
|
|
|
|
const mDsqrt = tempTransform1.set(
|
|
rt1sqrt, 0, 0,
|
|
0, rt2sqrt, 0,
|
|
0, 0, 1,
|
|
);
|
|
|
|
const mRT = tempTransform2.set(
|
|
ed.cs, ed.sn, 0,
|
|
- ed.sn, ed.cs, 0,
|
|
0, 0, 1,
|
|
);
|
|
|
|
const mDRF = mDsqrt.multiply( mRT ).multiply( mF );
|
|
|
|
const transformAngle = phi => {
|
|
|
|
const { x: cosR, y: sinR } =
|
|
new Vector3( Math.cos( phi ), Math.sin( phi ), 0 ).applyMatrix3( mDRF );
|
|
|
|
return Math.atan2( sinR, cosR );
|
|
|
|
};
|
|
|
|
curve.aStartAngle = transformAngle( curve.aStartAngle );
|
|
curve.aEndAngle = transformAngle( curve.aEndAngle );
|
|
|
|
if ( isTransformFlipped( m ) ) {
|
|
|
|
curve.aClockwise = ! curve.aClockwise;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function transfEllipseNoSkew( curve ) {
|
|
|
|
// Faster shortcut if no skew is applied
|
|
// (e.g, a euclidean transform of a group containing the ellipse)
|
|
|
|
const sx = getTransformScaleX( m );
|
|
const sy = getTransformScaleY( m );
|
|
|
|
curve.xRadius *= sx;
|
|
curve.yRadius *= sy;
|
|
|
|
// Extract rotation angle from the matrix of form:
|
|
//
|
|
// | cosθ sx -sinθ sy |
|
|
// | sinθ sx cosθ sy |
|
|
//
|
|
// Remembering that tanθ = sinθ / cosθ; and that
|
|
// `sx`, `sy`, or both might be zero.
|
|
const theta =
|
|
sx > Number.EPSILON
|
|
? Math.atan2( m.elements[ 1 ], m.elements[ 0 ] )
|
|
: Math.atan2( - m.elements[ 3 ], m.elements[ 4 ] );
|
|
|
|
curve.aRotation += theta;
|
|
|
|
if ( isTransformFlipped( m ) ) {
|
|
|
|
curve.aStartAngle *= - 1;
|
|
curve.aEndAngle *= - 1;
|
|
curve.aClockwise = ! curve.aClockwise;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const subPaths = path.subPaths;
|
|
|
|
for ( let i = 0, n = subPaths.length; i < n; i ++ ) {
|
|
|
|
const subPath = subPaths[ i ];
|
|
const curves = subPath.curves;
|
|
|
|
for ( let j = 0; j < curves.length; j ++ ) {
|
|
|
|
const curve = curves[ j ];
|
|
|
|
if ( curve.isLineCurve ) {
|
|
|
|
transfVec2( curve.v1 );
|
|
transfVec2( curve.v2 );
|
|
|
|
} else if ( curve.isCubicBezierCurve ) {
|
|
|
|
transfVec2( curve.v0 );
|
|
transfVec2( curve.v1 );
|
|
transfVec2( curve.v2 );
|
|
transfVec2( curve.v3 );
|
|
|
|
} else if ( curve.isQuadraticBezierCurve ) {
|
|
|
|
transfVec2( curve.v0 );
|
|
transfVec2( curve.v1 );
|
|
transfVec2( curve.v2 );
|
|
|
|
} else if ( curve.isEllipseCurve ) {
|
|
|
|
// Transform ellipse center point
|
|
|
|
tempV2.set( curve.aX, curve.aY );
|
|
transfVec2( tempV2 );
|
|
curve.aX = tempV2.x;
|
|
curve.aY = tempV2.y;
|
|
|
|
// Transform ellipse shape parameters
|
|
|
|
if ( isTransformSkewed( m ) ) {
|
|
|
|
transfEllipseGeneric( curve );
|
|
|
|
} else {
|
|
|
|
transfEllipseNoSkew( curve );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function isTransformFlipped( m ) {
|
|
|
|
const te = m.elements;
|
|
return te[ 0 ] * te[ 4 ] - te[ 1 ] * te[ 3 ] < 0;
|
|
|
|
}
|
|
|
|
function isTransformSkewed( m ) {
|
|
|
|
const te = m.elements;
|
|
const basisDot = te[ 0 ] * te[ 3 ] + te[ 1 ] * te[ 4 ];
|
|
|
|
// Shortcut for trivial rotations and transformations
|
|
if ( basisDot === 0 ) return false;
|
|
|
|
const sx = getTransformScaleX( m );
|
|
const sy = getTransformScaleY( m );
|
|
|
|
return Math.abs( basisDot / ( sx * sy ) ) > Number.EPSILON;
|
|
|
|
}
|
|
|
|
function getTransformScaleX( m ) {
|
|
|
|
const te = m.elements;
|
|
return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
|
|
|
|
}
|
|
|
|
function getTransformScaleY( m ) {
|
|
|
|
const te = m.elements;
|
|
return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
|
|
|
|
}
|
|
|
|
function getTransformScale( m ) {
|
|
|
|
const te = m.elements;
|
|
const det = te[ 0 ] * te[ 4 ] - te[ 1 ] * te[ 3 ];
|
|
return Math.sqrt( Math.abs( det ) );
|
|
|
|
}
|
|
|
|
// Calculates the eigensystem of a real symmetric 2x2 matrix
|
|
// [ A B ]
|
|
// [ B C ]
|
|
// in the form
|
|
// [ A B ] = [ cs -sn ] [ rt1 0 ] [ cs sn ]
|
|
// [ B C ] [ sn cs ] [ 0 rt2 ] [ -sn cs ]
|
|
// where rt1 >= rt2.
|
|
//
|
|
// Adapted from: https://www.mpi-hd.mpg.de/personalhomes/globes/3x3/index.html
|
|
// -> Algorithms for real symmetric matrices -> Analytical (2x2 symmetric)
|
|
function eigenDecomposition( A, B, C ) {
|
|
|
|
let rt1, rt2, cs, sn, t;
|
|
const sm = A + C;
|
|
const df = A - C;
|
|
const rt = Math.sqrt( df * df + 4 * B * B );
|
|
|
|
if ( sm > 0 ) {
|
|
|
|
rt1 = 0.5 * ( sm + rt );
|
|
t = 1 / rt1;
|
|
rt2 = A * t * C - B * t * B;
|
|
|
|
} else if ( sm < 0 ) {
|
|
|
|
rt2 = 0.5 * ( sm - rt );
|
|
|
|
} else {
|
|
|
|
// This case needs to be treated separately to avoid div by 0
|
|
|
|
rt1 = 0.5 * rt;
|
|
rt2 = - 0.5 * rt;
|
|
|
|
}
|
|
|
|
// Calculate eigenvectors
|
|
|
|
if ( df > 0 ) {
|
|
|
|
cs = df + rt;
|
|
|
|
} else {
|
|
|
|
cs = df - rt;
|
|
|
|
}
|
|
|
|
if ( Math.abs( cs ) > 2 * Math.abs( B ) ) {
|
|
|
|
t = - 2 * B / cs;
|
|
sn = 1 / Math.sqrt( 1 + t * t );
|
|
cs = t * sn;
|
|
|
|
} else if ( Math.abs( B ) === 0 ) {
|
|
|
|
cs = 1;
|
|
sn = 0;
|
|
|
|
} else {
|
|
|
|
t = - 0.5 * cs / B;
|
|
cs = 1 / Math.sqrt( 1 + t * t );
|
|
sn = t * cs;
|
|
|
|
}
|
|
|
|
if ( df > 0 ) {
|
|
|
|
t = cs;
|
|
cs = - sn;
|
|
sn = t;
|
|
|
|
}
|
|
|
|
return { rt1, rt2, cs, sn };
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const paths = [];
|
|
const stylesheets = {};
|
|
const gradients = {};
|
|
|
|
const transformStack = [];
|
|
|
|
const tempTransform0 = new Matrix3();
|
|
const tempTransform1 = new Matrix3();
|
|
const tempTransform2 = new Matrix3();
|
|
const tempTransform3 = new Matrix3();
|
|
const tempV2 = new Vector2();
|
|
const tempV3 = new Vector3();
|
|
|
|
const currentTransform = new Matrix3();
|
|
|
|
const xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
|
|
|
|
parseGradients( xml );
|
|
|
|
parseNode( xml.documentElement, {
|
|
fill: '#000',
|
|
fillOpacity: 1,
|
|
strokeOpacity: 1,
|
|
strokeWidth: 1,
|
|
strokeLineJoin: 'miter',
|
|
strokeLineCap: 'butt',
|
|
strokeMiterLimit: 4
|
|
} );
|
|
|
|
const data = { paths: paths, gradients: gradients, xml: xml.documentElement };
|
|
|
|
// console.log( paths );
|
|
return data;
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates a material for rendering the fill of the given path.
|
|
*
|
|
* @param {ShapePath} shapePath - The shape path.
|
|
* @return {?MeshBasicMaterial} The fill material. `null` if the path has no fill.
|
|
*/
|
|
static createFillMaterial( shapePath ) {
|
|
|
|
const style = shapePath.userData.style;
|
|
if ( style.fill === undefined || style.fill === 'none' ) return null;
|
|
|
|
const color = shapePath.color;
|
|
let texture = null;
|
|
|
|
const urlMatch = GRADIENT_URL_RE.exec( style.fill );
|
|
|
|
if ( urlMatch ) {
|
|
|
|
const gradient = shapePath.userData.gradients && shapePath.userData.gradients[ urlMatch[ 1 ] ];
|
|
texture = buildGradientTexture( gradient, shapePath );
|
|
|
|
}
|
|
|
|
const material = new MeshBasicMaterial( {
|
|
opacity: style.fillOpacity * ( style.opacity || 1 ),
|
|
transparent: true,
|
|
side: DoubleSide,
|
|
depthWrite: false,
|
|
} );
|
|
|
|
if ( texture !== null ) {
|
|
|
|
material.map = texture;
|
|
|
|
} else {
|
|
|
|
material.color = color;
|
|
|
|
}
|
|
|
|
return material;
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates a material for rendering the stroke of the given path.
|
|
*
|
|
* @param {ShapePath} shapePath - The shape path.
|
|
* @return {?MeshBasicMaterial} The stroke material. `null` if the path has no stroke.
|
|
*/
|
|
static createStrokeMaterial( shapePath ) {
|
|
|
|
const style = shapePath.userData.style;
|
|
|
|
if ( style.stroke === undefined || style.stroke === 'none' ) return null;
|
|
|
|
if ( GRADIENT_URL_RE.test( style.stroke ) ) {
|
|
|
|
console.warn( 'THREE.SVGLoader: Gradient strokes are not supported.' );
|
|
|
|
}
|
|
|
|
return new MeshBasicMaterial( {
|
|
color: new Color().setStyle( style.stroke, COLOR_SPACE_SVG ),
|
|
opacity: style.strokeOpacity * ( style.opacity || 1 ),
|
|
transparent: true,
|
|
side: DoubleSide,
|
|
depthWrite: false,
|
|
} );
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates from the given shape path and array of shapes.
|
|
*
|
|
* @deprecated since 185.
|
|
* @param {ShapePath} shapePath - The shape path.
|
|
* @return {Array<Shape>} An array of shapes.
|
|
*/
|
|
static createShapes( shapePath ) {
|
|
|
|
console.warn( 'SVGLoader: createShapes() is deprecated. Use shapePath.toShapes() instead.' ); // @deprecated, r185
|
|
|
|
return shapePath.toShapes();
|
|
|
|
}
|
|
|
|
/**
|
|
* Returns a stroke style object from the given parameters.
|
|
*
|
|
* @param {number} [width=1] - The stroke width.
|
|
* @param {string} [color='#000'] - The stroke color, as returned by {@link Color#getStyle}.
|
|
* @param {'round'|'bevel'|'miter'|'miter-limit'} [lineJoin='miter'] - The line join style.
|
|
* @param {'round'|'square'|'butt'} [lineCap='butt'] - The line cap style.
|
|
* @param {number} [miterLimit=4] - Maximum join length, in multiples of the `width` parameter (join is truncated if it exceeds that distance).
|
|
* @return {Object} The style object.
|
|
*/
|
|
static getStrokeStyle( width, color, lineJoin, lineCap, miterLimit ) {
|
|
|
|
width = width !== undefined ? width : 1;
|
|
color = color !== undefined ? color : '#000';
|
|
lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
|
|
lineCap = lineCap !== undefined ? lineCap : 'butt';
|
|
miterLimit = miterLimit !== undefined ? miterLimit : 4;
|
|
|
|
return {
|
|
strokeColor: color,
|
|
strokeWidth: width,
|
|
strokeLineJoin: lineJoin,
|
|
strokeLineCap: lineCap,
|
|
strokeMiterLimit: miterLimit
|
|
};
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates a stroke from an array of points.
|
|
*
|
|
* @param {Array<Vector2>} points - The points in 2D space. Minimum 2 points. The path can be open or closed (last point equals to first point).
|
|
* @param {Object} style - Object with SVG properties as returned by `SVGLoader.getStrokeStyle()`, or `SVGLoader.parse()` in the `path.userData.style` object.
|
|
* @param {number} [arcDivisions=12] - Arc divisions for round joins and endcaps.
|
|
* @param {number} [minDistance=0.001] - Points closer to this distance will be merged.
|
|
* @return {?BufferGeometry} The stroke geometry. UV coordinates are generated ('u' along path. 'v' across it, from left to right).
|
|
* Returns `null` if not geometry was generated.
|
|
*/
|
|
static pointsToStroke( points, style, arcDivisions, minDistance ) {
|
|
|
|
const vertices = [];
|
|
const normals = [];
|
|
const uvs = [];
|
|
|
|
if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
const geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates a stroke from an array of points.
|
|
*
|
|
* @param {Array<Vector2>} points - The points in 2D space. Minimum 2 points.
|
|
* @param {Object} style - Object with SVG properties as returned by `SVGLoader.getStrokeStyle()`, or `SVGLoader.parse()` in the `path.userData.style` object.
|
|
* @param {number} [arcDivisions=12] - Arc divisions for round joins and endcaps.
|
|
* @param {number} [minDistance=0.001] - Points closer to this distance will be merged.
|
|
* @param {Array<number>} vertices - An array holding vertices.
|
|
* @param {Array<number>} normals - An array holding normals.
|
|
* @param {Array<number>} uvs - An array holding uvs.
|
|
* @param {number} [vertexOffset=0] - The vertex offset.
|
|
* @return {number} The number of vertices.
|
|
*/
|
|
static pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
|
|
|
|
// This function can be called to update existing arrays or buffers.
|
|
// Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
|
|
// Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
|
|
// Returns number of written vertices / normals / uvs pairs
|
|
// if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
|
|
// 'normals' and 'uvs' buffers are optional
|
|
|
|
const tempV2_1 = new Vector2();
|
|
const tempV2_2 = new Vector2();
|
|
const tempV2_3 = new Vector2();
|
|
const tempV2_4 = new Vector2();
|
|
const tempV2_5 = new Vector2();
|
|
const tempV2_6 = new Vector2();
|
|
const tempV2_7 = new Vector2();
|
|
const lastPointL = new Vector2();
|
|
const lastPointR = new Vector2();
|
|
const point0L = new Vector2();
|
|
const point0R = new Vector2();
|
|
const currentPointL = new Vector2();
|
|
const currentPointR = new Vector2();
|
|
const nextPointL = new Vector2();
|
|
const nextPointR = new Vector2();
|
|
const innerPoint = new Vector2();
|
|
const outerPoint = new Vector2();
|
|
|
|
arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
|
|
minDistance = minDistance !== undefined ? minDistance : 0.001;
|
|
vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
|
|
|
|
// First ensure there are no duplicated points
|
|
points = removeDuplicatedPoints( points );
|
|
|
|
const numPoints = points.length;
|
|
|
|
if ( numPoints < 2 ) return 0;
|
|
|
|
const isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
|
|
|
|
let currentPoint;
|
|
let previousPoint = points[ 0 ];
|
|
let nextPoint;
|
|
|
|
const strokeWidth2 = style.strokeWidth / 2;
|
|
|
|
const deltaU = 1 / ( numPoints - 1 );
|
|
let u0 = 0, u1;
|
|
|
|
let innerSideModified;
|
|
let joinIsOnLeftSide;
|
|
let isMiter;
|
|
let initialJoinIsOnLeftSide = false;
|
|
|
|
let numVertices = 0;
|
|
let currentCoordinate = vertexOffset * 3;
|
|
let currentCoordinateUV = vertexOffset * 2;
|
|
|
|
// Get initial left and right stroke points
|
|
getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
|
|
lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
|
|
lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
|
|
point0L.copy( lastPointL );
|
|
point0R.copy( lastPointR );
|
|
|
|
for ( let iPoint = 1; iPoint < numPoints; iPoint ++ ) {
|
|
|
|
currentPoint = points[ iPoint ];
|
|
|
|
// Get next point
|
|
if ( iPoint === numPoints - 1 ) {
|
|
|
|
if ( isClosed ) {
|
|
|
|
// Skip duplicated initial point
|
|
nextPoint = points[ 1 ];
|
|
|
|
} else nextPoint = undefined;
|
|
|
|
} else {
|
|
|
|
nextPoint = points[ iPoint + 1 ];
|
|
|
|
}
|
|
|
|
// Normal of previous segment in tempV2_1
|
|
const normal1 = tempV2_1;
|
|
getNormal( previousPoint, currentPoint, normal1 );
|
|
|
|
tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
|
|
currentPointL.copy( currentPoint ).sub( tempV2_3 );
|
|
currentPointR.copy( currentPoint ).add( tempV2_3 );
|
|
|
|
u1 = u0 + deltaU;
|
|
|
|
innerSideModified = false;
|
|
|
|
if ( nextPoint !== undefined ) {
|
|
|
|
// Normal of next segment in tempV2_2
|
|
getNormal( currentPoint, nextPoint, tempV2_2 );
|
|
|
|
tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
|
|
nextPointL.copy( currentPoint ).sub( tempV2_3 );
|
|
nextPointR.copy( currentPoint ).add( tempV2_3 );
|
|
|
|
joinIsOnLeftSide = true;
|
|
tempV2_3.subVectors( nextPoint, previousPoint );
|
|
if ( normal1.dot( tempV2_3 ) < 0 ) {
|
|
|
|
joinIsOnLeftSide = false;
|
|
|
|
}
|
|
|
|
if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
|
|
|
|
tempV2_3.subVectors( nextPoint, currentPoint );
|
|
tempV2_3.normalize();
|
|
const dot = Math.abs( normal1.dot( tempV2_3 ) );
|
|
|
|
// If path is straight, don't create join
|
|
if ( dot > Number.EPSILON ) {
|
|
|
|
// Compute inner and outer segment intersections
|
|
const miterSide = strokeWidth2 / dot;
|
|
tempV2_3.multiplyScalar( - miterSide );
|
|
tempV2_4.subVectors( currentPoint, previousPoint );
|
|
tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
|
|
innerPoint.copy( tempV2_5 ).negate();
|
|
const miterLength2 = tempV2_5.length();
|
|
const segmentLengthPrev = tempV2_4.length();
|
|
tempV2_4.divideScalar( segmentLengthPrev );
|
|
tempV2_6.subVectors( nextPoint, currentPoint );
|
|
const segmentLengthNext = tempV2_6.length();
|
|
tempV2_6.divideScalar( segmentLengthNext );
|
|
// Check that previous and next segments doesn't overlap with the innerPoint of intersection
|
|
if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
|
|
|
|
innerSideModified = true;
|
|
|
|
}
|
|
|
|
outerPoint.copy( tempV2_5 ).add( currentPoint );
|
|
innerPoint.add( currentPoint );
|
|
|
|
// in-loop fold detection to mitigate #25326
|
|
if ( innerSideModified ) {
|
|
|
|
// when the second triangle's signed area would flip, snap innerPoint to the previous inner-side vertex
|
|
|
|
const refPt = joinIsOnLeftSide ? lastPointR : lastPointL;
|
|
const foldCross = ( outerPoint.x - refPt.x ) * ( innerPoint.y - refPt.y )
|
|
- ( outerPoint.y - refPt.y ) * ( innerPoint.x - refPt.x );
|
|
if ( ( joinIsOnLeftSide && foldCross < 0 ) || ( ! joinIsOnLeftSide && foldCross > 0 ) ) {
|
|
|
|
innerPoint.copy( refPt );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
isMiter = false;
|
|
|
|
if ( innerSideModified ) {
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
nextPointR.copy( innerPoint );
|
|
currentPointR.copy( innerPoint );
|
|
|
|
} else {
|
|
|
|
nextPointL.copy( innerPoint );
|
|
currentPointL.copy( innerPoint );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// The segment triangles are generated here if there was overlapping
|
|
|
|
makeSegmentTriangles();
|
|
|
|
}
|
|
|
|
switch ( style.strokeLineJoin ) {
|
|
|
|
case 'bevel':
|
|
|
|
makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
|
|
|
|
break;
|
|
|
|
case 'round':
|
|
|
|
// Segment triangles
|
|
|
|
createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
|
|
|
|
// Join triangles
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
|
|
|
|
} else {
|
|
|
|
makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'miter':
|
|
case 'miter-clip':
|
|
default:
|
|
|
|
const miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
|
|
|
|
if ( miterFraction < 1 ) {
|
|
|
|
// The join miter length exceeds the miter limit
|
|
|
|
if ( style.strokeLineJoin !== 'miter-clip' ) {
|
|
|
|
makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
|
|
break;
|
|
|
|
} else {
|
|
|
|
// Segment triangles
|
|
|
|
createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
|
|
|
|
// Miter-clip join triangles
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
|
|
tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
|
|
|
|
addVertex( currentPointL, u1, 0 );
|
|
addVertex( tempV2_6, u1, 0 );
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( tempV2_6, u1, 0 );
|
|
addVertex( tempV2_7, u1, 0 );
|
|
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( tempV2_7, u1, 0 );
|
|
addVertex( nextPointL, u1, 0 );
|
|
|
|
} else {
|
|
|
|
tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
|
|
tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
|
|
|
|
addVertex( currentPointR, u1, 1 );
|
|
addVertex( tempV2_6, u1, 1 );
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( tempV2_6, u1, 1 );
|
|
addVertex( tempV2_7, u1, 1 );
|
|
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( tempV2_7, u1, 1 );
|
|
addVertex( nextPointR, u1, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Miter join segment triangles
|
|
|
|
if ( innerSideModified ) {
|
|
|
|
// Optimized segment + join triangles
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( outerPoint, u1, 0 );
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( outerPoint, u1, 0 );
|
|
addVertex( innerPoint, u1, 1 );
|
|
|
|
} else {
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( outerPoint, u1, 1 );
|
|
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( innerPoint, u1, 0 );
|
|
addVertex( outerPoint, u1, 1 );
|
|
|
|
}
|
|
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
nextPointL.copy( outerPoint );
|
|
|
|
} else {
|
|
|
|
nextPointR.copy( outerPoint );
|
|
|
|
}
|
|
|
|
|
|
} else {
|
|
|
|
// Add extra miter join triangles
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
addVertex( currentPointL, u1, 0 );
|
|
addVertex( outerPoint, u1, 0 );
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( outerPoint, u1, 0 );
|
|
addVertex( nextPointL, u1, 0 );
|
|
|
|
} else {
|
|
|
|
addVertex( currentPointR, u1, 1 );
|
|
addVertex( outerPoint, u1, 1 );
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( outerPoint, u1, 1 );
|
|
addVertex( nextPointR, u1, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
isMiter = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// The segment triangles are generated here when two consecutive points are collinear
|
|
|
|
makeSegmentTriangles();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// The segment triangles are generated here if it is the ending segment
|
|
|
|
makeSegmentTriangles();
|
|
|
|
}
|
|
|
|
if ( ! isClosed && iPoint === numPoints - 1 ) {
|
|
|
|
// Start line endcap
|
|
addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
|
|
|
|
}
|
|
|
|
// Increment loop variables
|
|
|
|
u0 = u1;
|
|
|
|
previousPoint = currentPoint;
|
|
|
|
lastPointL.copy( nextPointL );
|
|
lastPointR.copy( nextPointR );
|
|
|
|
}
|
|
|
|
if ( ! isClosed ) {
|
|
|
|
// Ending line endcap
|
|
addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
|
|
|
|
} else if ( innerSideModified && vertices ) {
|
|
|
|
// Modify path first segment vertices to adjust to the segments inner and outer intersections
|
|
|
|
let lastOuter = outerPoint;
|
|
let lastInner = innerPoint;
|
|
|
|
if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
|
|
|
|
lastOuter = innerPoint;
|
|
lastInner = outerPoint;
|
|
|
|
}
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
if ( isMiter || initialJoinIsOnLeftSide ) {
|
|
|
|
lastInner.toArray( vertices, 0 * 3 );
|
|
lastInner.toArray( vertices, 3 * 3 );
|
|
|
|
if ( isMiter ) {
|
|
|
|
lastOuter.toArray( vertices, 1 * 3 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( isMiter || ! initialJoinIsOnLeftSide ) {
|
|
|
|
lastInner.toArray( vertices, 1 * 3 );
|
|
lastInner.toArray( vertices, 3 * 3 );
|
|
|
|
if ( isMiter ) {
|
|
|
|
lastOuter.toArray( vertices, 0 * 3 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Second fix for #25326: Scan for reamining flipped (CW) triangles and collapse them to
|
|
// degenerated ones. This is safe and leaves no "holes" in the stroke because the flipped
|
|
// triangle's area is covered by neighbouring (CCW) triangles.
|
|
|
|
if ( vertices ) {
|
|
|
|
const tri = [ new Vector2(), new Vector2(), new Vector2() ];
|
|
const startFloat = vertexOffset * 3;
|
|
|
|
for ( let t = startFloat; t < currentCoordinate; t += 9 ) {
|
|
|
|
tri[ 0 ].set( vertices[ t ], vertices[ t + 1 ] );
|
|
tri[ 1 ].set( vertices[ t + 3 ], vertices[ t + 4 ] );
|
|
tri[ 2 ].set( vertices[ t + 6 ], vertices[ t + 7 ] );
|
|
|
|
if ( ShapeUtils.area( tri ) < 0 ) {
|
|
|
|
vertices[ t + 3 ] = tri[ 0 ].x;
|
|
vertices[ t + 4 ] = tri[ 0 ].y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return numVertices;
|
|
|
|
// -- End of algorithm
|
|
|
|
// -- Functions
|
|
|
|
function getNormal( p1, p2, result ) {
|
|
|
|
result.subVectors( p2, p1 );
|
|
return result.set( - result.y, result.x ).normalize();
|
|
|
|
}
|
|
|
|
function addVertex( position, u, v ) {
|
|
|
|
if ( vertices ) {
|
|
|
|
vertices[ currentCoordinate ] = position.x;
|
|
vertices[ currentCoordinate + 1 ] = position.y;
|
|
vertices[ currentCoordinate + 2 ] = 0;
|
|
|
|
if ( normals ) {
|
|
|
|
normals[ currentCoordinate ] = 0;
|
|
normals[ currentCoordinate + 1 ] = 0;
|
|
normals[ currentCoordinate + 2 ] = 1;
|
|
|
|
}
|
|
|
|
currentCoordinate += 3;
|
|
|
|
if ( uvs ) {
|
|
|
|
uvs[ currentCoordinateUV ] = u;
|
|
uvs[ currentCoordinateUV + 1 ] = v;
|
|
|
|
currentCoordinateUV += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
numVertices += 3;
|
|
|
|
}
|
|
|
|
function makeCircularSector( center, p1, p2, u, v ) {
|
|
|
|
// param p1, p2: Points in the circle arc.
|
|
// p1 and p2 are in clockwise direction.
|
|
|
|
tempV2_1.copy( p1 ).sub( center ).normalize();
|
|
tempV2_2.copy( p2 ).sub( center ).normalize();
|
|
|
|
let angle = Math.PI;
|
|
const dot = tempV2_1.dot( tempV2_2 );
|
|
if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
|
|
|
|
angle /= arcDivisions;
|
|
|
|
tempV2_3.copy( p1 );
|
|
|
|
for ( let i = 0, il = arcDivisions - 1; i < il; i ++ ) {
|
|
|
|
tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
|
|
|
|
addVertex( tempV2_3, u, v );
|
|
addVertex( tempV2_4, u, v );
|
|
addVertex( center, u, 0.5 );
|
|
|
|
tempV2_3.copy( tempV2_4 );
|
|
|
|
}
|
|
|
|
addVertex( tempV2_3, u, v );
|
|
addVertex( p2, u, v );
|
|
addVertex( center, u, 0.5 );
|
|
|
|
}
|
|
|
|
function makeSegmentTriangles() {
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( currentPointL, u1, 0 );
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( currentPointL, u1, 0 );
|
|
addVertex( currentPointR, u1, 1 );
|
|
|
|
}
|
|
|
|
function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
|
|
|
|
if ( innerSideModified ) {
|
|
|
|
// Optimized segment + bevel triangles
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
// Path segments triangles
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( currentPointL, u1, 0 );
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( currentPointL, u1, 0 );
|
|
addVertex( innerPoint, u1, 1 );
|
|
|
|
// Bevel join triangle
|
|
|
|
addVertex( currentPointL, u, 0 );
|
|
addVertex( nextPointL, u, 0 );
|
|
addVertex( innerPoint, u, 0.5 );
|
|
|
|
} else {
|
|
|
|
// Path segments triangles
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( currentPointR, u1, 1 );
|
|
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( innerPoint, u1, 0 );
|
|
addVertex( currentPointR, u1, 1 );
|
|
|
|
// Bevel join triangle
|
|
|
|
addVertex( currentPointR, u, 1 );
|
|
addVertex( innerPoint, u, 0 );
|
|
addVertex( nextPointR, u, 1 );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Bevel join triangle. The segment triangles are done in the main loop
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
addVertex( currentPointL, u, 0 );
|
|
addVertex( nextPointL, u, 0 );
|
|
addVertex( currentPoint, u, 0.5 );
|
|
|
|
} else {
|
|
|
|
addVertex( currentPointR, u, 1 );
|
|
addVertex( nextPointR, u, 0 );
|
|
addVertex( currentPoint, u, 0.5 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
|
|
|
|
if ( innerSideModified ) {
|
|
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( currentPointL, u1, 0 );
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( currentPointL, u1, 0 );
|
|
addVertex( innerPoint, u1, 1 );
|
|
|
|
addVertex( currentPointL, u0, 0 );
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( innerPoint, u1, 1 );
|
|
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( nextPointL, u0, 0 );
|
|
addVertex( innerPoint, u1, 1 );
|
|
|
|
} else {
|
|
|
|
addVertex( lastPointR, u0, 1 );
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( currentPointR, u1, 1 );
|
|
|
|
addVertex( lastPointL, u0, 0 );
|
|
addVertex( innerPoint, u1, 0 );
|
|
addVertex( currentPointR, u1, 1 );
|
|
|
|
addVertex( currentPointR, u0, 1 );
|
|
addVertex( innerPoint, u1, 0 );
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
|
|
addVertex( currentPoint, u1, 0.5 );
|
|
addVertex( innerPoint, u1, 0 );
|
|
addVertex( nextPointR, u0, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
|
|
|
|
// param center: End point of the path
|
|
// param p1, p2: Left and right cap points
|
|
|
|
switch ( style.strokeLineCap ) {
|
|
|
|
case 'round':
|
|
|
|
if ( start ) {
|
|
|
|
makeCircularSector( center, p2, p1, u, 0.5 );
|
|
|
|
} else {
|
|
|
|
makeCircularSector( center, p1, p2, u, 0.5 );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'square':
|
|
|
|
if ( start ) {
|
|
|
|
tempV2_1.subVectors( p1, center );
|
|
tempV2_2.set( tempV2_1.y, - tempV2_1.x );
|
|
|
|
tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
|
|
tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
|
|
|
|
// Modify already existing vertices
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
tempV2_3.toArray( vertices, 1 * 3 );
|
|
tempV2_4.toArray( vertices, 0 * 3 );
|
|
tempV2_4.toArray( vertices, 3 * 3 );
|
|
|
|
} else {
|
|
|
|
tempV2_3.toArray( vertices, 1 * 3 );
|
|
// using tempV2_4 to update 3rd vertex if the uv.y of 3rd vertex is 1
|
|
uvs[ 3 * 2 + 1 ] === 1 ? tempV2_4.toArray( vertices, 3 * 3 ) : tempV2_3.toArray( vertices, 3 * 3 );
|
|
tempV2_4.toArray( vertices, 0 * 3 );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
tempV2_1.subVectors( p2, center );
|
|
tempV2_2.set( tempV2_1.y, - tempV2_1.x );
|
|
|
|
tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
|
|
tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
|
|
|
|
const vl = vertices.length;
|
|
|
|
// Modify already existing vertices
|
|
if ( joinIsOnLeftSide ) {
|
|
|
|
tempV2_3.toArray( vertices, vl - 1 * 3 );
|
|
tempV2_4.toArray( vertices, vl - 2 * 3 );
|
|
tempV2_4.toArray( vertices, vl - 4 * 3 );
|
|
|
|
} else {
|
|
|
|
tempV2_4.toArray( vertices, vl - 2 * 3 );
|
|
tempV2_3.toArray( vertices, vl - 1 * 3 );
|
|
tempV2_4.toArray( vertices, vl - 4 * 3 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'butt':
|
|
default:
|
|
|
|
// Nothing to do here
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function removeDuplicatedPoints( points ) {
|
|
|
|
// Creates a new array if necessary with duplicated points removed.
|
|
// This does not remove duplicated initial and ending points of a closed path.
|
|
|
|
let dupPoints = false;
|
|
for ( let i = 1, n = points.length - 1; i < n; i ++ ) {
|
|
|
|
if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
|
|
|
|
dupPoints = true;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( ! dupPoints ) return points;
|
|
|
|
const newPoints = [];
|
|
newPoints.push( points[ 0 ] );
|
|
|
|
for ( let i = 1, n = points.length - 1; i < n; i ++ ) {
|
|
|
|
if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
|
|
|
|
newPoints.push( points[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
newPoints.push( points[ points.length - 1 ] );
|
|
|
|
return newPoints;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const GRADIENT_URL_RE = /^\s*url\(\s*(?:["']\s*)?#([^)'"\s]+)(?:\s*["'])?\s*\)\s*$/;
|
|
|
|
// Bakes a gradient into a CanvasTexture in its own local frame and configures
|
|
// `texture.matrix` (with `matrixAutoUpdate = false`) so that shape-space UVs —
|
|
// which, because transformPath bakes the world matrix into geometry vertex
|
|
// positions, equal world xy — sample the correct gradient color. The caller
|
|
// just sets `material.map = texture`; no bounding box, no geometry, no
|
|
// per-vertex UV work required.
|
|
function buildGradientTexture( gradient, shapePath, resolution = 256 ) {
|
|
|
|
if ( ! gradient || ! Array.isArray( gradient.stops ) || gradient.stops.length === 0 ) return null;
|
|
|
|
const worldTransform = shapePath.userData.transform;
|
|
const isBBoxUnits = gradient.gradientUnits === 'objectBoundingBox';
|
|
|
|
// For objectBoundingBox gradients we need the element's local bounding
|
|
// box. Path points are in world space (transformPath already applied the
|
|
// world transform), so invert that first.
|
|
let localBBox = null;
|
|
|
|
if ( isBBoxUnits ) {
|
|
|
|
localBBox = computeLocalBBox( shapePath, worldTransform );
|
|
if ( localBBox === null ) return null;
|
|
|
|
}
|
|
|
|
// Resolves a gradient-space point to the geometry's (world) coordinate
|
|
// space: gradient coord → gradientTransform → target coord → (for
|
|
// objectBoundingBox: bbox → local) → worldTransform → world.
|
|
function resolvePoint( x, y, out ) {
|
|
|
|
out.set( x, y, 1 );
|
|
if ( gradient.gradientTransform ) out.applyMatrix3( gradient.gradientTransform );
|
|
if ( isBBoxUnits ) out.set(
|
|
localBBox.minX + out.x * localBBox.width,
|
|
localBBox.minY + out.y * localBBox.height,
|
|
1,
|
|
);
|
|
if ( worldTransform ) out.applyMatrix3( worldTransform );
|
|
|
|
}
|
|
|
|
const canvas = document.createElement( 'canvas' );
|
|
let textureMatrix;
|
|
|
|
if ( gradient.type === 'linearGradient' ) {
|
|
|
|
// 1D bake along the gradient vector.
|
|
canvas.width = resolution;
|
|
canvas.height = 1;
|
|
const ctx = canvas.getContext( '2d' );
|
|
|
|
const grad = ctx.createLinearGradient( 0, 0, resolution, 0 );
|
|
addStops( grad, gradient.stops );
|
|
ctx.fillStyle = grad;
|
|
ctx.fillRect( 0, 0, resolution, 1 );
|
|
|
|
const p1 = new Vector3();
|
|
const p2 = new Vector3();
|
|
resolvePoint( gradient.x1, gradient.y1, p1 );
|
|
resolvePoint( gradient.x2, gradient.y2, p2 );
|
|
|
|
const dx = p2.x - p1.x;
|
|
const dy = p2.y - p1.y;
|
|
const len2 = dx * dx + dy * dy || 1e-20;
|
|
const a = dx / len2;
|
|
const b = dy / len2;
|
|
const c = - ( a * p1.x + b * p1.y );
|
|
|
|
// M * (vx, vy, 1) = (t, 0.5, 1)
|
|
textureMatrix = new Matrix3().set(
|
|
a, b, c,
|
|
0, 0, 0.5,
|
|
0, 0, 1,
|
|
);
|
|
|
|
} else {
|
|
|
|
// Resolve cx/cy/fx/fy into local space and scale r per the SVG spec
|
|
// (objectBoundingBox scales lengths by sqrt((w² + h²) / 2)). The canvas
|
|
// only draws circular radial gradients, so any ellipticity induced by
|
|
// a non-uniform world transform is picked up later via the UV matrix.
|
|
let cx = gradient.cx, cy = gradient.cy;
|
|
let fx = gradient.fx, fy = gradient.fy;
|
|
let r = gradient.r;
|
|
|
|
if ( gradient.gradientTransform ) {
|
|
|
|
const tmp = new Vector3();
|
|
tmp.set( cx, cy, 1 ).applyMatrix3( gradient.gradientTransform );
|
|
cx = tmp.x; cy = tmp.y;
|
|
tmp.set( fx, fy, 1 ).applyMatrix3( gradient.gradientTransform );
|
|
fx = tmp.x; fy = tmp.y;
|
|
|
|
}
|
|
|
|
if ( isBBoxUnits ) {
|
|
|
|
cx = localBBox.minX + cx * localBBox.width;
|
|
cy = localBBox.minY + cy * localBBox.height;
|
|
fx = localBBox.minX + fx * localBBox.width;
|
|
fy = localBBox.minY + fy * localBBox.height;
|
|
r = r * Math.sqrt( ( localBBox.width * localBBox.width + localBBox.height * localBBox.height ) / 2 );
|
|
|
|
}
|
|
|
|
if ( r <= 0 ) return null;
|
|
|
|
// 2D bake in the gradient's local frame, covering [cx-r, cx+r]².
|
|
canvas.width = resolution;
|
|
canvas.height = resolution;
|
|
const ctx = canvas.getContext( '2d' );
|
|
|
|
const localMinX = cx - r;
|
|
const localMinY = cy - r;
|
|
const localSpan = 2 * r;
|
|
const scale = resolution / localSpan;
|
|
|
|
// Canvas pixel = (local - localMin) * scale.
|
|
ctx.setTransform( scale, 0, 0, scale, - localMinX * scale, - localMinY * scale );
|
|
|
|
const grad = ctx.createRadialGradient( fx, fy, 0, cx, cy, r );
|
|
addStops( grad, gradient.stops );
|
|
ctx.fillStyle = grad;
|
|
ctx.fillRect( localMinX, localMinY, localSpan, localSpan );
|
|
|
|
// UV matrix: world → local (via worldTransform⁻¹) → normalized canvas UV.
|
|
const inv = worldTransform ? worldTransform.clone().invert() : new Matrix3();
|
|
const norm = new Matrix3().set(
|
|
1 / localSpan, 0, - localMinX / localSpan,
|
|
0, 1 / localSpan, - localMinY / localSpan,
|
|
0, 0, 1,
|
|
);
|
|
textureMatrix = norm.multiply( inv );
|
|
|
|
}
|
|
|
|
const texture = new CanvasTexture( canvas );
|
|
texture.colorSpace = COLOR_SPACE_SVG;
|
|
texture.flipY = false;
|
|
texture.matrixAutoUpdate = false;
|
|
texture.matrix = textureMatrix;
|
|
|
|
const wrap = gradient.spreadMethod === 'reflect' ? MirroredRepeatWrapping
|
|
: gradient.spreadMethod === 'repeat' ? RepeatWrapping
|
|
: ClampToEdgeWrapping;
|
|
texture.wrapS = wrap;
|
|
texture.wrapT = wrap;
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
function computeLocalBBox( shapePath, worldTransform ) {
|
|
|
|
const inv = worldTransform ? worldTransform.clone().invert() : null;
|
|
const tmp = new Vector2();
|
|
const box = new Box2();
|
|
|
|
for ( const subPath of shapePath.subPaths ) {
|
|
|
|
for ( const p of subPath.getPoints() ) {
|
|
|
|
tmp.copy( p );
|
|
if ( inv ) tmp.applyMatrix3( inv );
|
|
box.expandByPoint( tmp );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( box.isEmpty() ) return null;
|
|
|
|
return { minX: box.min.x, minY: box.min.y, width: box.max.x - box.min.x, height: box.max.y - box.min.y };
|
|
|
|
}
|
|
|
|
function addStops( canvasGradient, stops ) {
|
|
|
|
const tmpColor = new Color();
|
|
for ( const stop of stops ) {
|
|
|
|
let css = stop.color;
|
|
if ( stop.opacity < 1 ) {
|
|
|
|
tmpColor.setStyle( stop.color, COLOR_SPACE_SVG );
|
|
const m = /rgb\(([^)]+)\)/.exec( tmpColor.getStyle( COLOR_SPACE_SVG ) );
|
|
if ( m ) css = `rgba(${m[ 1 ]},${stop.opacity})`;
|
|
|
|
}
|
|
|
|
canvasGradient.addColorStop( Math.max( 0, Math.min( 1, stop.offset ) ), css );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
export { SVGLoader };
|