Files
Aislo/B07_DesignDetail/openwebcad/src/main.tsx
T
eomsangdonandClaude Opus 5 e599884888 feat(B07): 그립으로 고치고, 음수·극좌표를 받고, 편집분을 잃지 않는다
조사표 8~13절 검토에서 "기본 기능"으로 고른 것을 반영한다.

- 좌표 입력: 절대·상대 좌표가 양수만 받아 `@-100,50`을 거부했다. 부호를 허용하고
  극좌표 `@거리<각도`·`거리<각도`를 더했다. `-`·`+`가 확대·축소 단축키로 먼저
  잡혀 음수의 첫 글자를 먹고 있어 그 두 단축키를 뺐다(줌은 휠·뷰 막대·명령).
- 그립 편집: 선택 객체에 그립을 그리고 집어서 옮긴다. 선 끝점·중점, 폴리선 정점,
  사각형 모서리, 원 중심·반지름, 문자·점 기준점. 폴리선은 세그먼트 중점을 끌면
  정점이 늘고 정점 위 Ctrl+클릭이면 준다. 형상 필드가 private이라 공개 생성자로
  다시 만들어 바꿔 끼우고 id·도면층·색·그룹을 물려받는다.
- 자동 백업·복구: 5초 디바운스로 복구 전용 키에 저장하고, 시작할 때 백업이 있으면
  눌러서 되살리는 안내를 띄운다. 저장(QSAVE)에 성공하면 백업을 지운다.
- 선택 순환: 같은 자리를 다시 클릭하면 겹친 후보를 차례로 돌린다.
- 상태막대: `극좌표 추적` 버튼이 `직교`와 같은 onClick이라 같은 일을 하고 있었다.
  각각 45°·90°를 켜고 끄도록 고치고, 스냅 추적 토글과 F3·F7·F8·F10을 붙였다.
- 문자 굵게·기울임을 캔버스·SVG·JSON·스타일 패널에 연결했다.
- 조사표: 이미 되어 있던 5건의 표기를 정정하고, 출력·내보내기(9절)는 결재창 이후
  PDF·DXF·DWG로 반영할 것이라 보류(P)로 구분해 사유를 남겼다.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 14:43:46 +09:00

181 lines
5.8 KiB
TypeScript

import { Point } from '@flatten-js/core';
import React from 'react';
import ReactDOM from 'react-dom/client';
import { Actor, type MachineSnapshot } from 'xstate';
import { HIGHLIGHT_ENTITY_DISTANCE, SNAP_POINT_DISTANCE } from './App.consts';
import App from './App.tsx';
import { TOOL_STATE_MACHINES } from './commands/registry';
import { ScreenCanvasDrawController } from './drawControllers/screenCanvas.drawController';
import { registerAutoSave } from './helpers/autosave.ts';
import { registerCadDebugHook } from './helpers/debug-hook.ts';
import { draw } from './helpers/draw';
import { findClosestEntity } from './helpers/find-closest-entity';
import { getNewLayer } from './helpers/get-new-layer.ts';
import { scenePerf } from './helpers/scene-cache';
import { queryEntitiesNearPoint } from './helpers/spatial-index';
import { trackHoveredSnapPoint } from './helpers/track-hovered-snap-points';
import { InputController } from './inputController/input-controller.ts';
import { registerAisloDrawingBridge } from './integration/aislo-drawing-bridge.ts';
import {
getActiveToolActor,
getCanvas,
getHoveredSnapPoints,
getLastDrawTimestamp,
getScreenCanvasDrawController,
getSnapPoint,
setActiveLayerId,
setActiveToolActor,
setCanvas,
setEntities,
setHighlightedEntityIds,
setHoveredSnapPoints,
setInputController,
setLastDrawTimestamp,
setLayers,
setScreenCanvasDrawController,
} from './state';
import { syncThemeFromHost } from './theme.ts';
import { Tool } from './tools';
import { ActorEvent, type DrawEvent } from './tools/tool.types';
// 호스트 앱의 화이트/블랙 모드를 먼저 붙인 뒤 렌더한다.
syncThemeFromHost();
ReactDOM.createRoot(document.getElementById('root') as HTMLDivElement).render(
<React.StrictMode>
<App />
</React.StrictMode>
);
// Hover highlight throttle: the closest-entity scan is O(entities) so it runs
// at most every HOVER_THROTTLE_MS and only when the mouse actually moved.
const HOVER_THROTTLE_MS = 30;
let lastHoverCheckAt = 0;
let lastHoverMouseX = Number.NaN;
let lastHoverMouseY = Number.NaN;
function startDrawLoop(
screenCanvasDrawController: ScreenCanvasDrawController,
timestamp: DOMHighResTimeStamp
) {
const lastDrawTimestamp = getLastDrawTimestamp();
const elapsedTime = timestamp - lastDrawTimestamp;
setLastDrawTimestamp(timestamp);
scenePerf.avgFrameMs = scenePerf.avgFrameMs * 0.9 + elapsedTime * 0.1;
// biome-ignore lint/suspicious/noExplicitAny: <explanation>
const activeToolSnapshot: MachineSnapshot<any, any, any, any, any, any, any, any> | undefined =
getActiveToolActor()?.getSnapshot();
if (
activeToolSnapshot?.status === 'active' &&
activeToolSnapshot?.can({ type: ActorEvent.DRAW })
) {
getActiveToolActor()?.send({
type: ActorEvent.DRAW,
drawController: screenCanvasDrawController,
} as DrawEvent);
}
/**
* Highlight the entity closest to the mouse when the select tool is active
*/
if (getActiveToolActor()?.getSnapshot()?.context?.type === Tool.SELECT) {
const screenCanvasDrawController = getScreenCanvasDrawController();
if (!screenCanvasDrawController) {
throw new Error('getScreenCanvasDrawController() returned null');
}
const mouseLocation = screenCanvasDrawController.getScreenMouseLocation();
const mouseMoved = mouseLocation.x !== lastHoverMouseX || mouseLocation.y !== lastHoverMouseY;
if (mouseMoved && timestamp - lastHoverCheckAt >= HOVER_THROTTLE_MS) {
lastHoverCheckAt = timestamp;
lastHoverMouseX = mouseLocation.x;
lastHoverMouseY = mouseLocation.y;
const worldMouseLocation = screenCanvasDrawController.getWorldMouseLocation();
const { distance, entity: closestEntity } = findClosestEntity(
worldMouseLocation,
// 공간 인덱스로 후보를 좁혀 O(전체) 스캔 제거
queryEntitiesNearPoint(
worldMouseLocation.x,
worldMouseLocation.y,
HIGHLIGHT_ENTITY_DISTANCE
)
);
if (distance < HIGHLIGHT_ENTITY_DISTANCE) {
setHighlightedEntityIds([closestEntity.id]);
}
}
}
/**
* Track hovered snap points
*/
trackHoveredSnapPoint(
getSnapPoint(),
getHoveredSnapPoints(),
setHoveredSnapPoints,
SNAP_POINT_DISTANCE / screenCanvasDrawController.getScreenScale(),
elapsedTime
);
/**
* Draw everything on the canvas
*/
draw(screenCanvasDrawController);
requestAnimationFrame((newTimestamp: DOMHighResTimeStamp) => {
startDrawLoop(screenCanvasDrawController, newTimestamp);
});
}
function handleWindowResize() {
const canvas = getCanvas();
if (canvas) {
const bounds = canvas.getBoundingClientRect();
const width = Math.max(1, Math.round(bounds.width));
const height = Math.max(1, Math.round(bounds.height));
canvas.width = width;
canvas.height = height;
getScreenCanvasDrawController().setCanvasSize(new Point(width, height));
}
}
function initApplication() {
const canvas = document.getElementsByTagName('canvas')[0] as HTMLCanvasElement | null;
if (canvas) {
setCanvas(canvas);
const context = canvas.getContext('2d');
if (!context) return;
setEntities([], true); // Creates the first undo entry
const layers = [getNewLayer()];
setLayers(layers);
setActiveLayerId(layers[0].id);
registerAisloDrawingBridge();
registerCadDebugHook();
registerAutoSave();
const screenCanvasDrawController = new ScreenCanvasDrawController(context);
setScreenCanvasDrawController(screenCanvasDrawController);
window.addEventListener('resize', handleWindowResize);
new ResizeObserver(handleWindowResize).observe(canvas);
const inputController = new InputController();
setInputController(inputController);
handleWindowResize();
startDrawLoop(screenCanvasDrawController, 0);
const lineToolActor = new Actor(TOOL_STATE_MACHINES[Tool.LINE]);
lineToolActor.start();
setActiveToolActor(lineToolActor);
}
}
document.addEventListener('DOMContentLoaded', () => {
initApplication();
});