Files
Aislo/B07_DesignDetail/openwebcad/src/inputController/input-controller.ts
T
eomsangdonandClaude Opus 5 ee065091c1 fix(B07): 도각 같은 잠금 도면층을 설계 조작이 집지 않게 한다
잠금 필터가 공용 함수 없이 호출부마다 들어가 있어 넣은 곳은 막히고 안 넣은
곳은 샜다. Ctrl+A는 도각 103개·원지반 16개까지 전부 선택했고, 선택 삭제에는
잠금 검사가 없어 Ctrl+A → Delete 한 번에 도각이 사라졌다. 자르기와 트림·모따기
계열, 커서 강조도 도각을 집었다.

state.ts에 getPickableEntities()(잠금 도면층 제외)를 두고 집기 경로가 그걸
쓴다. 선택은 setSelectedEntityIds() 한 곳에서 막아, 앞으로 생길 선택 경로도
자동으로 잠금 객체를 담지 못한다.

화면맞춤(zoomToFitScreen)도 같은 목록에 맞춘다 — 도각까지 넣으면 A1 한 장
전체가 잡혀 화면의 40%가 여백으로 갔다.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-31 14:38:48 +09:00

677 lines
23 KiB
TypeScript

import { Point } from '@flatten-js/core';
import { compact, round } from 'es-toolkit';
import { Actor } from 'xstate';
import {
CANVAS_INPUT_FIELD_BACKGROUND_COLOR,
CANVAS_INPUT_FIELD_FONT_SIZE,
CANVAS_INPUT_FIELD_HEIGHT,
CANVAS_INPUT_FIELD_INSTRUCTION_TEXT_COLOR,
CANVAS_INPUT_FIELD_MOUSE_OFFSET,
CANVAS_INPUT_FIELD_TEXT_COLOR,
CANVAS_INPUT_FIELD_WIDTH,
PINCH_ZOOM_EXPONENT,
SNAP_POINT_DISTANCE,
WHEEL_LINE_PX,
WHEEL_PAGE_PX,
WHEEL_ZOOM_EXPONENT,
} from '../App.consts.ts';
import { MouseButton } from '../App.types.ts';
import {
describeCommand,
matchCommandPrefixes,
resolveCommandInput,
} from '../commands/registry.ts';
import { runCommand } from '../commands/run-command.ts';
import type { ScreenCanvasDrawController } from '../drawControllers/screenCanvas.drawController.ts';
import { calculateAngleGuidesAndSnapPoints } from '../helpers/calculate-angle-guides-and-snap-points.ts';
import { findClosestEntity } from '../helpers/find-closest-entity.ts';
import { getClosestSnapPointWithinRadius } from '../helpers/get-closest-snap-point.ts';
import { pickRadius } from '../helpers/pick-radius.ts';
import {
getActiveToolActor,
getAngleStep,
getCanvas,
getPickableEntities,
getGridEnabled,
getLastStateInstructions,
getPanStartLocation,
getScreenCanvasDrawController,
getSelectedEntities,
getSnapEnabled,
getSnapPoint,
getSnapPointOnAngleGuide,
redo,
setActiveToolActor,
setAngleStep,
setGhostHelperEntities,
setGridEnabled,
setHighlightedEntityIds,
setPanStartLocation,
setSelectedEntityIds,
setShouldDrawCursor,
setSnapEnabled,
undo,
} from '../state.ts';
import { Tool } from '../tools.ts';
import { SelectState, selectToolStateMachine } from '../tools/select-tool.ts';
import {
type AbsolutePointInputEvent,
ActorEvent,
type MouseClickEvent,
type NumberInputEvent,
type RelativePointInputEvent,
type TextInputEvent,
} from '../tools/tool.types.ts';
const NUMBER_REGEXP = /^[0-9]+([.][0-9]+)?$/;
/** 부호 있는 실수 한 개 (좌표는 음수가 될 수 있다) */
const SIGNED = '(-?[0-9]+(?:[.][0-9]+)?)';
const ABSOLUTE_POINT_REGEXP = new RegExp(`^${SIGNED}[ ]*,[ ]*${SIGNED}$`);
const RELATIVE_POINT_REGEXP = new RegExp(`^@${SIGNED}[ ]*,[ ]*${SIGNED}$`);
/** 극좌표 — 거리<각도(도). `@`가 붙으면 직전 점 기준 */
const ABSOLUTE_POLAR_REGEXP = new RegExp(`^${SIGNED}[ ]*<[ ]*${SIGNED}$`);
const RELATIVE_POLAR_REGEXP = new RegExp(`^@${SIGNED}[ ]*<[ ]*${SIGNED}$`);
/** 거리·각도(도)를 x·y 변위로 바꾼다 */
function polarToPoint(distance: number, degrees: number): Point {
const radians = (degrees * Math.PI) / 180;
return new Point(distance * Math.cos(radians), distance * Math.sin(radians));
}
/** 이만큼 넘게 끌면 클릭이 아니라 드래그로 본다 (화면 픽셀) */
const DRAG_SELECT_MIN_PX = 4;
export class InputController {
private text = '';
/** 왼쪽 버튼을 누른 화면 좌표 — 놓을 때 끌었는지 판단한다 */
private leftPressLocation: Point | null = null;
constructor() {
if (typeof process === 'object' && process?.env?.NODE_ENV === 'test') {
return; // used during unit testing
}
// Listen for keystrokes
document.addEventListener('keydown', (evt) => {
this.handleKeyStroke(evt);
});
// Listen for right mouse button click => perform the same action as ENTER
const canvas = getCanvas();
canvas?.addEventListener('mousedown', (evt: MouseEvent) => this.handleMouseDown(evt));
canvas?.addEventListener('mousemove', (evt: MouseEvent) => this.handleMouseMove(evt));
canvas?.addEventListener('mouseup', (evt: MouseEvent) => this.handleMouseUp(evt));
// passive:false — 핀치·휠의 브라우저 기본 확대/스크롤을 막아야 한다.
canvas?.addEventListener('wheel', (evt: WheelEvent) => this.handleMouseWheel(evt), {
passive: false,
});
canvas?.addEventListener('mouseout', () => this.handleMouseOut());
canvas?.addEventListener('mouseenter', () => this.handleMouseEnter());
// Stop the context menu from appearing when right-clicking
canvas?.addEventListener('contextmenu', (evt) => {
evt.preventDefault();
});
// 캔버스 밖(리본·패널) 위에서의 트랙패드 핀치도 브라우저를 확대시키지 않는다.
// ctrl이 없는 휠은 그대로 둬서 패널 스크롤은 살린다.
document.addEventListener(
'wheel',
(evt: WheelEvent) => {
if (evt.ctrlKey) evt.preventDefault();
},
{ passive: false }
);
}
public draw(drawController: ScreenCanvasDrawController) {
const screenMouseLocation = drawController.getScreenMouseLocation();
// draw input field
drawController.fillRectScreen(
screenMouseLocation.x + CANVAS_INPUT_FIELD_MOUSE_OFFSET,
// fillRectScreen이 아래 변 기준으로 바로잡혔으므로, 칸이 있던 자리를 지키려고
// 높이만큼 내려 잡는다.
screenMouseLocation.y - CANVAS_INPUT_FIELD_MOUSE_OFFSET - CANVAS_INPUT_FIELD_HEIGHT,
CANVAS_INPUT_FIELD_WIDTH,
CANVAS_INPUT_FIELD_HEIGHT,
CANVAS_INPUT_FIELD_BACKGROUND_COLOR
);
// Draw text in input field
if (this.text) {
drawController.drawTextScreen(
this.text,
new Point(
screenMouseLocation.x + CANVAS_INPUT_FIELD_MOUSE_OFFSET + 2,
screenMouseLocation.y - CANVAS_INPUT_FIELD_MOUSE_OFFSET - CANVAS_INPUT_FIELD_HEIGHT - 2
),
{
textAlign: 'left',
textColor: CANVAS_INPUT_FIELD_TEXT_COLOR,
fontSize: CANVAS_INPUT_FIELD_FONT_SIZE,
}
);
}
const matchingCommands = this.getCommandSuggestions();
const toolInstruction = getLastStateInstructions();
const texts: string[] = [];
if (toolInstruction) {
// Draw tool instruction
texts.push(toolInstruction);
const roundedX = round(drawController.getWorldMouseLocation().x, 2);
const roundedY = round(drawController.getWorldMouseLocation().y, 2);
texts.push(`${roundedX},${roundedY}`);
}
if (matchingCommands.length) {
// 입력 중인 문자로 시작하는 명령 후보. 예: C => CIRCLE (C), COPY (CO)
texts.push(...matchingCommands);
}
this.drawListBelowInputField(drawController, texts);
}
public submitText(value: string) {
// 명령 해석은 대소문자를 가리지 않으므로 원문을 그대로 둔다 (문자 주석의 대소문자 보존)
this.text = value.trim();
this.handleEnterKey();
}
public handleMouseUp(evt: MouseEvent) {
if (evt.button === MouseButton.Right) {
// Right click => confirm action (ENTER)
evt.preventDefault();
evt.stopPropagation();
this.handleEnterKey();
}
// If ancestor parent exist with class .controls => ignore clicks, since a button was clicked instead of the canvas
const controlsParent = (evt?.target as HTMLElement)?.closest('.controls');
if (controlsParent) {
return;
}
if (evt.button === MouseButton.Middle) {
setPanStartLocation(null);
}
if (evt.button === MouseButton.Left) {
if (this.isSelectToolActive()) {
// 선택 도구는 누를 때 첫 점을 이미 보냈다. 끌었으면 놓는 자리로 사각형을 닫는다.
const pressLocation = this.leftPressLocation;
this.leftPressLocation = null;
const releaseLocation = this.getCanvasPoint(evt);
const dragged =
!!pressLocation &&
Math.hypot(releaseLocation.x - pressLocation.x, releaseLocation.y - pressLocation.y) >
DRAG_SELECT_MIN_PX;
if (dragged && this.isWaitingForSecondSelectPoint()) {
this.sendMouseClick(evt);
}
return;
}
this.sendMouseClick(evt);
}
}
/** 활성 도구가 선택 도구인가 */
private isSelectToolActive(): boolean {
return getActiveToolActor()?.getSnapshot()?.context?.type === Tool.SELECT;
}
/** 선택 도구가 선택 사각형의 두 번째 점을 기다리는 중인가 */
private isWaitingForSecondSelectPoint(): boolean {
return (
getActiveToolActor()?.getSnapshot()?.value === SelectState.WAITING_FOR_SECOND_SELECT_POINT
);
}
/** 스냅을 반영한 클릭 한 번을 활성 도구에 보낸다 */
private sendMouseClick(evt: MouseEvent) {
const screenCanvasDrawController = getScreenCanvasDrawController();
const closestSnapPoint = getClosestSnapPointWithinRadius(
compact([getSnapPoint(), getSnapPointOnAngleGuide()]),
screenCanvasDrawController.getWorldMouseLocation(),
SNAP_POINT_DISTANCE / screenCanvasDrawController.getScreenScale()
);
const worldMouseLocationTemp = screenCanvasDrawController.targetToWorld(
this.getCanvasPoint(evt)
);
const worldMouseLocation = closestSnapPoint ? closestSnapPoint.point : worldMouseLocationTemp;
getActiveToolActor()?.send({
type: ActorEvent.MOUSE_CLICK,
worldMouseLocation,
screenMouseLocation: screenCanvasDrawController.worldToTarget(worldMouseLocation),
holdingCtrl: evt.ctrlKey,
holdingShift: evt.shiftKey,
} as MouseClickEvent);
}
public handleMouseEnter() {
setShouldDrawCursor(true);
}
public handleMouseMove(evt: MouseEvent) {
setShouldDrawCursor(true);
const screenCanvasDrawController = getScreenCanvasDrawController();
const newScreenMouseLocation = this.getCanvasPoint(evt);
screenCanvasDrawController.setScreenMouseLocation(newScreenMouseLocation);
// If the middle mouse button is pressed, pan the screen
const panStartLocation = getPanStartLocation();
if (panStartLocation) {
screenCanvasDrawController.panScreen(
newScreenMouseLocation.x - panStartLocation.x,
newScreenMouseLocation.y - panStartLocation.y
);
setPanStartLocation(newScreenMouseLocation);
}
// Calculate angle guides and snap points
if (getSnapEnabled()) {
calculateAngleGuidesAndSnapPoints();
}
// Highlight the entity closest to the mouse when the select tool is active
if (getActiveToolActor()?.getSnapshot()?.context.type === Tool.SELECT) {
const closestEntityInfo = findClosestEntity(
screenCanvasDrawController.targetToWorld(newScreenMouseLocation),
getPickableEntities()
);
if (closestEntityInfo.distance < pickRadius()) {
setHighlightedEntityIds([closestEntityInfo.entity.id]);
} else {
setHighlightedEntityIds([]);
}
}
}
public handleMouseOut() {
setShouldDrawCursor(false);
}
/**
* Change the zoom level of screen space
* @param evt
*/
public handleMouseWheel(evt: WheelEvent) {
// 확대는 도면만 — 트랙패드 핀치(ctrl+휠)가 브라우저 전체를 키우던 것을 막는다.
evt.preventDefault();
const drawController = getScreenCanvasDrawController();
// deltaY 단위를 픽셀로 맞춘다 — 브라우저에 따라 줄(1)·쪽(2) 단위로 오기도 한다.
const unitPx = evt.deltaMode === 1 ? WHEEL_LINE_PX : evt.deltaMode === 2 ? WHEEL_PAGE_PX : 1;
const deltaX = evt.deltaX * unitPx;
const deltaY = evt.deltaY * unitPx;
// 핀치(ctrl+휠)는 기기와 무관하게 확대.
if (evt.ctrlKey) {
if (deltaY !== 0) drawController.zoomScreen(-deltaY, PINCH_ZOOM_EXPONENT);
return;
}
// 트랙패드 두 손가락 이동은 팬 — 문서를 스크롤하듯 화면이 손가락 반대로 간다.
if (!isMouseWheel(evt)) {
drawController.panScreen(-deltaX, deltaY);
return;
}
if (deltaY === 0) {
return; // We can't zoom by zero delta
}
// Aislo: wheel direction is inverted on purpose - pulling the wheel zooms in, pushing
// zooms out, matching the B04/B05 maps and the B06 cross sections (2026-08-02).
drawController.zoomScreen(-deltaY, WHEEL_ZOOM_EXPONENT);
}
public handleMouseDown(evt: MouseEvent) {
if (evt.button === MouseButton.Middle) {
setPanStartLocation(this.getCanvasPoint(evt));
return;
}
if (evt.button !== MouseButton.Left) return;
if ((evt.target as HTMLElement | null)?.closest('.controls')) return;
// AutoCAD처럼 누른 자리에서 사각형이 시작되도록 선택 도구에만 첫 점을 미리 보낸다.
// 다른 도구는 예전처럼 놓을 때 한 점을 받는다 (끌다가 점이 두 개 찍히지 않게).
if (!this.isSelectToolActive()) return;
this.leftPressLocation = this.getCanvasPoint(evt);
this.sendMouseClick(evt);
}
private getCanvasPoint(evt: MouseEvent): Point {
const bounds = getCanvas()?.getBoundingClientRect();
return new Point(
evt.clientX - (bounds?.left ?? 0),
(bounds?.bottom ?? getScreenCanvasDrawController().getCanvasSize().y) - evt.clientY
);
}
/**
* Returns a distance to pan the screen when a directional arrow is pressed
* Offset is based on shift key being pressed (larger offset)
* and zoom level
* @private
*/
private getScreenPanStep(
direction: 'up' | 'right' | 'down' | 'left',
shiftPressed: boolean
): Point {
const screenOffset = getScreenCanvasDrawController().getScreenOffset();
const screenZoom = getScreenCanvasDrawController().getScreenScale();
let step = 20;
if (shiftPressed) {
step = 100;
}
step *= screenZoom;
switch (direction) {
case 'up':
return new Point(screenOffset.x, screenOffset.y - step);
case 'right':
return new Point(screenOffset.x - step, screenOffset.y);
case 'down':
return new Point(screenOffset.x, screenOffset.y + step);
case 'left':
return new Point(screenOffset.x + step, screenOffset.y);
}
}
public handleKeyStroke(evt: KeyboardEvent) {
if ((evt.target as HTMLElement | null)?.closest('input, textarea, select')) {
return;
}
console.log(`key pressed: ${evt.key}`);
if (evt.key === 'F12') {
// F12 => open developer tools
return;
}
if (evt.key === 'F5') {
// F5 => reload the page
return;
}
if (evt.key === 'F11') {
// F11 => toggle fullscreen
// ponytail: AutoCAD는 F11이 객체 스냅 추적이지만 브라우저 전체화면이 우선이다.
// 스냅 추적은 상태막대 버튼으로 켜고 끈다.
return;
}
// 제도 보조 토글 (AutoCAD 상태막대 기능키)
if (evt.key === 'F3') {
evt.preventDefault();
setSnapEnabled(!getSnapEnabled());
return;
}
if (evt.key === 'F7') {
evt.preventDefault();
setGridEnabled(!getGridEnabled());
return;
}
if (evt.key === 'F8') {
evt.preventDefault();
setAngleStep(getAngleStep() === 90 ? 0 : 90);
return;
}
if (evt.key === 'F10') {
evt.preventDefault();
setAngleStep(getAngleStep() === 45 ? 0 : 45);
return;
}
if (evt.key === 'Tab') {
// Tab => move keyboard focus
return;
}
evt.preventDefault();
evt.stopPropagation();
if (evt.ctrlKey && evt.key === 'v') {
// User wants to paste the clipboard
} else if (evt.ctrlKey && !evt.shiftKey && evt.key === 'z') {
// User wants to undo the last action
this.handleUndo(evt);
} else if (evt.ctrlKey && evt.shiftKey && evt.key === 'z') {
// User wants to redo the last action
this.handleRedo(evt);
} else if (evt.ctrlKey && evt.key === 'y') {
// User wants to redo the last action
this.handleRedo(evt);
} else if (evt.ctrlKey && evt.key === 'a') {
// User wants to select everything
setSelectedEntityIds(getPickableEntities().map((entity) => entity.id));
} else if (evt.key === 'Backspace') {
// Remove the last character from the input field
evt.preventDefault();
this.text = this.text.slice(0, this.text.length - 1);
} else if (evt.key === 'Delete') {
// User wants to delete the current selection
evt.preventDefault();
getActiveToolActor()?.send({
type: ActorEvent.DELETE,
});
} else if (evt.key === 'Escape') {
// User wants to cancel the current action
this.handleEscapeKey();
} else if (evt.key === 'Enter') {
// User wants to submit the input or submit the action
this.handleEnterKey();
} else if (evt.key === 'ArrowDown') {
// Move the screen down
getScreenCanvasDrawController().setScreenOffset(this.getScreenPanStep('down', evt.shiftKey));
} else if (evt.key === 'ArrowUp') {
// Move the screen up
getScreenCanvasDrawController().setScreenOffset(this.getScreenPanStep('up', evt.shiftKey));
} else if (evt.key === 'ArrowLeft') {
// Move the screen left
getScreenCanvasDrawController().setScreenOffset(this.getScreenPanStep('left', evt.shiftKey));
} else if (evt.key === 'ArrowRight') {
// Move the screen right
getScreenCanvasDrawController().setScreenOffset(this.getScreenPanStep('right', evt.shiftKey));
} else if (evt.key?.length === 1) {
// +·-는 확대·축소 단축키로 쓰지 않는다 — 음수 좌표(-100,-50)의 첫 글자를
// 먹어 버렸다. 줌은 휠·뷰 막대·ZOOMIN/ZOOMOUT 명령으로 한다.
// User entered a single character => add to input field text
this.text += evt.key.toUpperCase();
}
}
public handleEscapeKey() {
if (getSelectedEntities().length > 0) {
// Deselect entities
setSelectedEntityIds([]);
} else if (this.text === '') {
// Cancel tool action
getActiveToolActor()?.send({
type: ActorEvent.ESC,
});
} else {
// clear the input field
this.text = '';
}
}
/** 커서 옆에 띄울 명령 후보 (이름·별칭 접두사 일치) */
private getCommandSuggestions(): string[] {
if (this.text === '') {
return [];
}
return matchCommandPrefixes(this.text).slice(0, 6).map(describeCommand);
}
public handleEnterKey() {
// submit the text as input to the active tool and clear the input field
const activeTool = getActiveToolActor();
const activeToolSnapshot = activeTool?.getSnapshot();
const activeToolState = activeToolSnapshot?.value;
const activeToolCanHandleTextInput =
!!activeToolSnapshot?.machine?.states?.[activeToolState]?.config?.on?.TEXT_INPUT;
if (this.text === '') {
console.log('ENTER: ', {
text: this.text,
activeTool: getActiveToolActor(),
});
const wasSelectTool = this.isSelectToolActive();
// Send the ENTER event to the active tool
getActiveToolActor()?.send({
type: ActorEvent.ENTER,
});
// 선택 도구는 ENTER(우클릭)로 최종 상태에 들어가 **멈춘다**. 다른 도구가 선택을
// 자식으로 불러 쓸 때는 그 끝남이 필요하지만(move·copy·rotate의 onDone),
// 선택이 그 자체로 활성 도구일 때 멈추면 커서 옆 안내가 사라지고 이후 클릭도
// 안 먹는다(2026-08-30 사용자 지적). 그 경우에만 새로 세워 준다.
if (wasSelectTool && getActiveToolActor()?.getSnapshot()?.status === 'done') {
setActiveToolActor(new Actor(selectToolStateMachine));
}
} else if (activeToolCanHandleTextInput) {
console.log('TEXT_INPUT: ', {
text: this.text,
activeTool: getActiveToolActor(),
});
// Send the text to the active tool
getActiveToolActor()?.send({
type: ActorEvent.TEXT_INPUT,
value: this.text,
} as TextInputEvent);
this.text = '';
} else if (resolveCommandInput(this.text)) {
// 명령 이름 또는 AutoCAD 별칭을 입력했다. 예: L, LINE, REC
const command = resolveCommandInput(this.text);
if (command) {
runCommand(command);
}
this.text = '';
} else if (NUMBER_REGEXP.test(this.text)) {
console.log(' NUMBER_INPUT: ', {
text: this.text,
activeTool: getActiveToolActor(),
});
// User entered a number. eg: 100
getActiveToolActor()?.send({
type: ActorEvent.NUMBER_INPUT,
value: Number.parseFloat(this.text),
worldMouseLocation:
getSnapPointOnAngleGuide()?.point ||
getSnapPoint()?.point ||
getScreenCanvasDrawController().getWorldMouseLocation(),
} as NumberInputEvent);
this.text = '';
} else if (ABSOLUTE_POINT_REGEXP.test(this.text)) {
console.log('ABSOLUTE_POINT_INPUT: ', {
text: this.text,
activeTool: getActiveToolActor(),
});
// User entered coordinates to an absolute point on the canvas. eg: 100, 200
const match = ABSOLUTE_POINT_REGEXP.exec(this.text);
if (!match) {
return;
}
const x = Number.parseFloat(match[1]);
const y = Number.parseFloat(match[2]);
getActiveToolActor()?.send({
type: ActorEvent.ABSOLUTE_POINT_INPUT,
value: new Point(x, y),
} as AbsolutePointInputEvent);
this.text = '';
} else if (RELATIVE_POINT_REGEXP.test(this.text)) {
console.log('RELATIVE_POINT_INPUT: ', {
text: this.text,
activeTool: getActiveToolActor(),
});
// User entered coordinates to a relative point on the canvas. eg: @100, 200
const match = RELATIVE_POINT_REGEXP.exec(this.text);
if (!match) {
return;
}
const x = Number.parseFloat(match[1]);
const y = Number.parseFloat(match[2]);
getActiveToolActor()?.send({
type: ActorEvent.RELATIVE_POINT_INPUT,
value: new Point(x, y),
} as RelativePointInputEvent);
this.text = '';
} else if (RELATIVE_POLAR_REGEXP.test(this.text)) {
// 직전 점에서 거리·각도로 이동. 예: @100<45
const match = RELATIVE_POLAR_REGEXP.exec(this.text);
if (!match) {
return;
}
getActiveToolActor()?.send({
type: ActorEvent.RELATIVE_POINT_INPUT,
value: polarToPoint(Number.parseFloat(match[1]), Number.parseFloat(match[2])),
} as RelativePointInputEvent);
this.text = '';
} else if (ABSOLUTE_POLAR_REGEXP.test(this.text)) {
// 원점에서 거리·각도로 지정한 점. 예: 100<45
const match = ABSOLUTE_POLAR_REGEXP.exec(this.text);
if (!match) {
return;
}
getActiveToolActor()?.send({
type: ActorEvent.ABSOLUTE_POINT_INPUT,
value: polarToPoint(Number.parseFloat(match[1]), Number.parseFloat(match[2])),
} as AbsolutePointInputEvent);
this.text = '';
} else {
console.log('TEXT_INPUT: ', {
text: this.text,
activeTool: getActiveToolActor(),
});
// Send the text to the active tool
getActiveToolActor()?.send({
type: ActorEvent.TEXT_INPUT,
value: this.text,
} as TextInputEvent);
this.text = '';
}
}
public handleUndo(evt: KeyboardEvent) {
evt.preventDefault();
undo();
setGhostHelperEntities([]);
setSelectedEntityIds([]);
getActiveToolActor()?.send({
type: ActorEvent.ESC,
});
}
public handleRedo(evt: KeyboardEvent) {
evt.preventDefault();
redo();
setGhostHelperEntities([]);
setSelectedEntityIds([]);
getActiveToolActor()?.send({
type: ActorEvent.ESC,
});
}
private drawListBelowInputField(
drawController: ScreenCanvasDrawController,
texts: string[]
): void {
const screenMouseLocation = drawController.worldToTarget(
drawController.getWorldMouseLocation()
);
const startY =
screenMouseLocation.y - CANVAS_INPUT_FIELD_MOUSE_OFFSET - CANVAS_INPUT_FIELD_HEIGHT * 2 - 2;
const offsetY = CANVAS_INPUT_FIELD_HEIGHT;
texts.forEach((text, index) => {
drawController.drawTextScreen(
text,
new Point(
screenMouseLocation.x + CANVAS_INPUT_FIELD_MOUSE_OFFSET + 2,
startY - index * offsetY
),
{
textAlign: 'left',
textColor: CANVAS_INPUT_FIELD_INSTRUCTION_TEXT_COLOR,
fontSize: CANVAS_INPUT_FIELD_FONT_SIZE,
}
);
});
}
}
/**
* 마우스 휠인지 트랙패드인지 가른다. 마우스 휠은 한 칸이 정해진 크기(Chrome 100px,
* 일부 브라우저 120px)로 딱 떨어지고 가로 델타가 없다. 트랙패드는 손가락이 움직인
* 만큼 잔 델타를 보내고 가로 델타도 함께 온다. 줄·쪽 단위(deltaMode≠0)는 휠뿐이다.
*/
function isMouseWheel(evt: WheelEvent): boolean {
if (evt.deltaMode !== 0) return true;
if (evt.deltaX !== 0) return false;
const step = Math.abs(evt.deltaY);
return step !== 0 && (step % 100 === 0 || step % 120 === 0);
}