feat(B07): 표를 객체로 만들어 도면의 표가 진짜 표가 되게 한다

표가 DXF의 표로 나가야 한다(사용자 확정). 지금까지 도면의 표는 선과 문자 뭉치라
내보낼 때 고를 수 있는 길이 하나뿐이었다.

- TableEntity: 열별 폭·행별 높이·칸 문자·병합을 한 객체가 들고 있다. 격자선은 담지
  않고 병합 자리에서 선을 끊는 규칙을 표가 스스로 안다(helpers/table-geometry.ts).
  회전·대칭은 지원하지 않는다 — 표는 축에 붙어 있다.
- 명령: TABLE을 표 객체 생성으로 다시 쓰고 TABLEEDIT(칸 문자)·TABLEROW·TABLECOL·
  TABLEMERGE·TABLEUNMERGE를 더했다. EXPLODE는 표를 선과 문자로 흩는다.
- 그립: 좌측 상단으로 표를 옮기고, 열·행 경계로 폭·높이를 바꾼다.
- 백엔드: 유역 정보표와 횡단 수량 산출표를 표 객체로 낸다. 횡단표는 머리행이 폭
  8등분, 본문이 11열 가중치로 격자가 서로 달라 두 경계를 합친 18열로 만들고 병합으로
  원래 칸을 되살렸다 — 손으로 하던 가로선 끊기가 사라졌다.
- 수량 역추출: 값 Text의 결정적 id로 읽던 것을 칸에 실은 key로 읽도록 옮겼다. 이미
  저장된 도면을 위해 옛 방식을 폴백으로 남겼다.

토적도·종단표는 값이 칸이 아니라 측점 위치에 놓이는 성격이라 이관하지 않았다.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-30 15:12:19 +09:00
co-authored by Claude Opus 5
parent e599884888
commit ea5ce92725
15 changed files with 1207 additions and 362 deletions
@@ -140,6 +140,45 @@ def _text_entity(
}
def table_entity(
seed: str,
origin: tuple[float, float],
column_widths: list[float],
row_heights: list[float],
cells: list[list[dict[str, Any] | None]],
layer_id: str,
color: str,
font_size: float,
text_color: str,
padding: float = 1.0,
) -> dict[str, Any]:
"""표 하나를 openwebcad Table 엔티티로 직렬화한다.
origin은 표의 좌측 상단이다. cells[r][c]는 칸 하나이고 None은 병합에 먹힌 자리다.
칸은 {"text", "colSpan", "rowSpan", "align", "color", "fontSize", "bold", "italic"}를 갖는다.
격자선은 담지 않는다 — 병합 자리에서 선을 끊는 규칙은 표가 스스로 안다.
"""
return {
"id": str(uuid5(_ENTITY_NS, seed)),
"type": "Table",
"lineColor": color,
"lineWidth": 1,
"layerId": layer_id,
"shapeData": {
"origin": {"x": origin[0], "y": origin[1]},
"columnWidths": list(column_widths),
"rowHeights": list(row_heights),
"cells": cells,
"style": {
"fontSize": font_size,
"fontFamily": "sans-serif",
"textColor": text_color,
"padding": padding,
},
},
}
def _layer(layer_id: str, name: str, locked: bool = False) -> dict[str, Any]:
return {"id": layer_id, "name": name, "isVisible": True, "isLocked": locked}
@@ -26,10 +26,10 @@ from B07_DesignDetail.B07_DesignDetail_Engine_Cad import (
TABLE_VALUE_COLOR,
_format,
_layer,
_line_entity,
_text_entity,
polyline_entity,
station_no_label,
table_entity,
)
from B07_DesignDetail.B07_DesignDetail_Engine_Template import (
compass_entities,
@@ -215,88 +215,42 @@ def _info_box_entities(
origin: tuple[float, float],
interval_m: float,
) -> list[dict[str, Any]]:
"""구역 하나의 정보표 박스(머리행 + 3행)."""
x0, y0 = origin # 박스 좌측 상단
entities: list[dict[str, Any]] = []
rows = len(_BOX_ROWS) + 1
bottom = y0 - rows * _BOX_ROW_H
for index in range(rows + 1):
y = y0 - index * _BOX_ROW_H
entities.append(
_line_entity(
f"{drawing_id}:box:{number}:h:{index}",
(x0, y),
(x0 + _BOX_WIDTH, y),
TABLE_LAYER_ID,
color,
)
)
for index, x in enumerate((x0, x0 + _BOX_LABEL_W, x0 + _BOX_WIDTH)):
entities.append(
_line_entity(
f"{drawing_id}:box:{number}:v:{index}",
(x, y0),
(x, bottom),
TABLE_LAYER_ID,
color,
)
)
"""구역 하나의 정보표(머리행 + 3행)를 표 객체 하나로 만든다.
head_y = y0 - _BOX_ROW_H / 2.0
선과 문자를 따로 두지 않는다 — 표로 두어야 나중에 DXF의 표로 나갈 수 있다.
"""
station = station_no_label(_number(props.get("chainage_m")), interval_m)
entities.append(
_text_entity(
f"{drawing_id}:box:{number}:head:left",
f"({number}) {station}",
x0 + _BOX_LABEL_W / 2.0,
head_y,
TABLE_LAYER_ID,
_FONT_SIZE,
TABLE_LABEL_COLOR,
)
)
entities.append(
_text_entity(
f"{drawing_id}:box:{number}:head:right",
f"배수규격 {_diameter_label(props)}",
x0 + _BOX_LABEL_W + (_BOX_WIDTH - _BOX_LABEL_W) / 2.0,
head_y,
TABLE_LAYER_ID,
_FONT_SIZE,
TABLE_VALUE_COLOR,
)
)
values = {
"area": f"{_number(props.get('area_m2')) / 10000.0:.2f} ha",
"relief": f"{_format(_number(props.get('relief_m')), 1)} m",
"flow": f"{_format(_number(props.get('flow_length_m')), 1)} m",
}
for index, (label, key) in enumerate(_BOX_ROWS):
center_y = y0 - (index + 1.5) * _BOX_ROW_H
entities.append(
_text_entity(
f"{drawing_id}:box:{number}:label:{key}",
label,
x0 + _BOX_LABEL_W / 2.0,
center_y,
TABLE_LAYER_ID,
_FONT_SIZE,
TABLE_LABEL_COLOR,
)
cells: list[list[dict[str, Any] | None]] = [
[
{"text": f"({number}) {station}", "color": TABLE_LABEL_COLOR},
{"text": f"배수규격 {_diameter_label(props)}", "color": TABLE_VALUE_COLOR},
]
]
for label, key in _BOX_ROWS:
cells.append(
[
{"text": label, "color": TABLE_LABEL_COLOR},
{"text": values[key], "color": TABLE_VALUE_COLOR},
]
)
entities.append(
_text_entity(
f"{drawing_id}:box:{number}:value:{key}",
values[key],
x0 + _BOX_LABEL_W + (_BOX_WIDTH - _BOX_LABEL_W) / 2.0,
center_y,
TABLE_LAYER_ID,
_FONT_SIZE,
TABLE_VALUE_COLOR,
)
return [
table_entity(
f"{drawing_id}:box:{number}",
origin,
[_BOX_LABEL_W, _BOX_WIDTH - _BOX_LABEL_W],
[_BOX_ROW_H] * (len(_BOX_ROWS) + 1),
cells,
TABLE_LAYER_ID,
color,
_FONT_SIZE,
TABLE_VALUE_COLOR,
)
return entities
]
def build_watershed_drawing(
@@ -14,8 +14,7 @@ from B07_DesignDetail.B07_DesignDetail_Engine_Cad import (
TABLE_LINE_COLOR,
TABLE_VALUE_COLOR,
_format,
_line_entity,
_text_entity,
table_entity,
)
# 횡단 수량 산출표 (납품 양식). 본문 6행 × 3그룹.
@@ -98,6 +97,24 @@ def _cross_column_edges(width: float, center_x: float = 0.0) -> list[float]:
return edges
def _union_edges(*edge_lists: list[float], tol: float = 1e-6) -> list[float]:
"""여러 격자의 열 경계를 하나로 합친다 (같은 자리는 한 번만)."""
merged: list[float] = []
for edges in edge_lists:
for x in edges:
if not any(abs(x - m) <= tol for m in merged):
merged.append(x)
merged.sort()
return merged
def _span(edges: list[float], x_from: float, x_to: float) -> tuple[int, int]:
"""합친 격자에서 [x_from, x_to] 구간이 차지하는 (시작 열, 열 수)."""
start = min(range(len(edges)), key=lambda k: abs(edges[k] - x_from))
stop = min(range(len(edges)), key=lambda k: abs(edges[k] - x_to))
return start, max(1, stop - start)
def _cross_table_entities(
drawing_id: str,
quantity_table: dict[str, float | None],
@@ -105,201 +122,169 @@ def _cross_table_entities(
title_label: str,
center_x: float = 0.0,
) -> list[dict[str, Any]]:
"""횡단 수량 산출표(납품 양식)를 병합 셀 그리드+텍스트로 만든다.
"""횡단 수량 산출표(납품 양식)를 표 객체 하나로 만든다.
표는 center_x를 가운데로 놓는다 — 한 장에 여러 단면을 배치할 때 각 단면
블록의 중심으로 옮기기 위한 것이다.
머리행은 폭을 8등분하고 본문은 11열 가중치를 쓴다 — 격자가 서로 다르므로 두 경계를
합친 열로 표를 만들고 병합으로 원래 칸을 되살린다. 병합 자리에서 선을 끊는 일은
표가 스스로 하므로, 예전처럼 가로선을 손으로 끊지 않는다.
"""
width = _CROSS_TABLE_WIDTH
row_h = _CROSS_TABLE_ROW_HEIGHT
font = _CROSS_TABLE_FONT
left = center_x - width / 2.0
right = center_x + width / 2.0
edges = _cross_column_edges(width, center_x)
entities: list[dict[str, Any]] = []
def value_text(seed_key: str, x: float, y: float) -> dict[str, Any]:
value = quantity_table.get(seed_key)
return _text_entity(
f"{drawing_id}:qtable:{seed_key}",
_format(value) if isinstance(value, (int, float)) else "-",
x,
y,
CROSS_TABLE_LAYER_ID,
font,
TABLE_VALUE_COLOR,
)
def label_text(seed: str, label: str, x: float, y: float) -> dict[str, Any]:
return _text_entity(seed, label, x, y, CROSS_TABLE_LAYER_ID, font, TABLE_LABEL_COLOR)
def h_line(seed: str, x_from: float, x_to: float, y: float) -> None:
entities.append(
_line_entity(seed, (x_from, y), (x_to, y), CROSS_TABLE_LAYER_ID, TABLE_LINE_COLOR)
)
def v_line(seed: str, x: float, y_from: float, y_to: float) -> None:
entities.append(
_line_entity(seed, (x, y_from), (x, y_to), CROSS_TABLE_LAYER_ID, TABLE_LINE_COLOR)
)
# ── 행 y 좌표 (제목행, 헤더행, 본문 6행)
y_title_top = table_top
y_header_top = y_title_top - row_h
y_body_top = y_header_top - row_h
body_rows = len(_CROSS_LEFT_ROWS)
y_bottom = y_body_top - row_h * body_rows
def body_y(row_index: int) -> float:
return y_body_top - row_h * row_index
# ── 외곽/가로선
h_line(f"{drawing_id}:qgrid:top", left, right, y_title_top)
h_line(f"{drawing_id}:qgrid:title", left, right, y_header_top)
h_line(f"{drawing_id}:qgrid:header", left, right, y_body_top)
h_line(f"{drawing_id}:qgrid:bottom", left, right, y_bottom)
v_line(f"{drawing_id}:qgrid:vl", left, y_title_top, y_bottom)
v_line(f"{drawing_id}:qgrid:vr", right, y_title_top, y_bottom)
# 본문 행 사이 가로선 — 그룹 병합 셀(좌 colA, 중 colE)은 병합 지속 구간에서 끊는다.
for boundary in range(1, body_rows):
y = body_y(boundary)
left_merged = _CROSS_LEFT_ROWS[boundary][0] is None
middle_merged = _CROSS_MIDDLE_ROWS[boundary][0] is None
seed = f"{drawing_id}:qgrid:b{boundary}"
if left_merged:
h_line(f"{seed}:l", edges[1], edges[4], y)
else:
h_line(f"{seed}:l", edges[0], edges[4], y)
if middle_merged:
h_line(f"{seed}:m", edges[5], edges[8], y)
else:
h_line(f"{seed}:m", edges[4], edges[8], y)
h_line(f"{seed}:r", edges[8], edges[11], y)
# ── 헤더행 (지반고/계획고/성토고/절토고): 4쌍 균등 분할
body_edges = _cross_column_edges(width, center_x)
header_cell = width / 8.0
header_edges = [left + header_cell * index for index in range(9)]
edges = _union_edges(body_edges, header_edges)
column_widths = [edges[i + 1] - edges[i] for i in range(len(edges) - 1)]
body_rows = len(_CROSS_LEFT_ROWS)
rows = body_rows + 2 # 제목행 + 머리행 + 본문
cells: list[list[dict[str, Any] | None]] = [[None] * len(column_widths) for _ in range(rows)]
def put(
row: int,
x_from: float,
x_to: float,
text: str,
color: str,
*,
align: str = "center",
font_size: float | None = None,
row_span: int = 1,
key: str | None = None,
) -> None:
column, col_span = _span(edges, x_from, x_to)
cell: dict[str, Any] = {"text": text, "color": color, "align": align}
if col_span > 1:
cell["colSpan"] = col_span
if row_span > 1:
cell["rowSpan"] = row_span
if font_size is not None:
cell["fontSize"] = font_size
if key is not None:
# 사용자가 CAD에서 고친 값을 되읽을 때 쓰는 이름 (extract_quantity_table)
cell["key"] = key
cells[row][column] = cell
def value_of(key: str) -> str:
value = quantity_table.get(key)
return _format(value) if isinstance(value, (int, float)) else "-"
# ── 제목행 (No.측점) — 전체 병합
put(0, left, right, title_label, TABLE_LABEL_COLOR, align="left", font_size=font * 1.15)
# ── 머리행 (지반고/계획고/성토고/절토고) — 폭 8등분
for pair_index, (label, key) in enumerate(_CROSS_HEADER_KEYS):
x_label = left + header_cell * (pair_index * 2 + 0.5)
x_value = left + header_cell * (pair_index * 2 + 1.5)
y_mid = y_header_top - row_h * 0.5
entities.append(label_text(f"{drawing_id}:qlabel:h:{key}", label, x_label, y_mid))
entities.append(value_text(key, x_value, y_mid))
if pair_index > 0:
v_line(
f"{drawing_id}:qgrid:hv{pair_index}",
left + header_cell * pair_index * 2,
y_header_top,
y_body_top,
)
v_line(
f"{drawing_id}:qgrid:hvl{pair_index}",
left + header_cell * (pair_index * 2 + 1),
y_header_top,
y_body_top,
)
# ── 제목행 (No.측점)
entities.append(
_text_entity(
f"{drawing_id}:qtitle",
title_label,
left + width * 0.03,
y_title_top - row_h * 0.5,
CROSS_TABLE_LAYER_ID,
font * 1.15,
TABLE_LABEL_COLOR,
align="left",
)
)
# ── 본문 세로선: colA|B 경계는 그룹 라벨이 하위 라벨과 분리된 행(깍기~측구 4행)만.
ab_rows = [i for i, row in enumerate(_CROSS_LEFT_ROWS) if row[1] is not None]
if ab_rows:
v_line(
f"{drawing_id}:qgrid:vab",
edges[1],
body_y(min(ab_rows)),
body_y(max(ab_rows) + 1),
)
for edge_index in (2, 3, 4, 5, 6, 7, 8, 9, 10):
v_line(f"{drawing_id}:qgrid:vc{edge_index}", edges[edge_index], y_body_top, y_bottom)
# ── 본문 셀 (좌/중/우 그룹)
def cell_mid(edge_from: int, edge_to: int) -> float:
return (edges[edge_from] + edges[edge_to]) / 2.0
x0 = left + header_cell * pair_index * 2
put(1, x0, x0 + header_cell, label, TABLE_LABEL_COLOR)
put(1, x0 + header_cell, x0 + header_cell * 2, value_of(key), TABLE_VALUE_COLOR, key=key)
# ── 본문 6행 (좌/중/우 그룹)
for row_index in range(body_rows):
y_mid = body_y(row_index) - row_h * 0.5
row = row_index + 2
group_l, sub_l, key_l = _CROSS_LEFT_ROWS[row_index]
if group_l is not None and sub_l is not None:
# 그룹 라벨은 2행 병합 중앙 배치
y_group = body_y(row_index) - row_h # 병합 2행의 중앙
entities.append(
label_text(f"{drawing_id}:qlabel:lg:{row_index}", group_l, cell_mid(0, 1), y_group)
)
# 그룹 라벨은 아래 행까지 두 행 병합
put(row, body_edges[0], body_edges[1], group_l, TABLE_LABEL_COLOR, row_span=2)
elif group_l is not None:
entities.append(
label_text(f"{drawing_id}:qlabel:lg:{row_index}", group_l, cell_mid(0, 2), y_mid)
)
# 하위 라벨이 없으면 그룹 열과 하위 열을 합친다
put(row, body_edges[0], body_edges[2], group_l, TABLE_LABEL_COLOR)
if sub_l is not None:
entities.append(
label_text(f"{drawing_id}:qlabel:ls:{row_index}", sub_l, cell_mid(1, 2), y_mid)
)
put(row, body_edges[1], body_edges[2], sub_l, TABLE_LABEL_COLOR)
if key_l is not None:
entities.append(value_text(key_l, cell_mid(2, 3), y_mid))
put(row, body_edges[2], body_edges[3], value_of(key_l), TABLE_VALUE_COLOR, key=key_l)
group_m, sub_m, key_m = _CROSS_MIDDLE_ROWS[row_index]
if group_m is not None:
y_group = body_y(row_index) - row_h
entities.append(
label_text(f"{drawing_id}:qlabel:mg:{row_index}", group_m, cell_mid(4, 5), y_group)
)
entities.append(
label_text(f"{drawing_id}:qlabel:ms:{row_index}", sub_m, cell_mid(5, 6), y_mid)
)
entities.append(value_text(key_m, cell_mid(6, 7), y_mid))
put(row, body_edges[4], body_edges[5], group_m, TABLE_LABEL_COLOR, row_span=2)
put(row, body_edges[5], body_edges[6], sub_m, TABLE_LABEL_COLOR)
put(row, body_edges[6], body_edges[7], value_of(key_m), TABLE_VALUE_COLOR, key=key_m)
label_r, key_r = _CROSS_RIGHT_ROWS[row_index]
if label_r is not None:
entities.append(
label_text(f"{drawing_id}:qlabel:r:{row_index}", label_r, cell_mid(8, 9), y_mid)
)
put(row, body_edges[8], body_edges[9], label_r, TABLE_LABEL_COLOR)
if key_r is not None:
entities.append(value_text(key_r, cell_mid(9, 10), y_mid))
return entities
put(row, body_edges[9], body_edges[10], value_of(key_r), TABLE_VALUE_COLOR, key=key_r)
return [
table_entity(
f"{drawing_id}:qtable",
(left, table_top),
column_widths,
[row_h] * rows,
cells,
CROSS_TABLE_LAYER_ID,
TABLE_LINE_COLOR,
font,
TABLE_VALUE_COLOR,
)
]
def extract_quantity_table(
drawing_id: str, drawing: dict[str, Any]
) -> dict[str, float | None] | None:
"""확정 도면 JSON에서 수량 산출표 Text 값을 결정적 id로 역추출한다.
def _table_values_from_cells(entities: list[Any]) -> dict[str, float | None]:
"""표 객체의 칸에서 값을 읽는다. 칸의 key가 어느 수량인지 알려 준다."""
table: dict[str, float | None] = {}
for entity in entities:
if not isinstance(entity, dict) or entity.get("type") != "Table":
continue
shape = entity.get("shapeData")
rows = shape.get("cells") if isinstance(shape, dict) else None
if not isinstance(rows, list):
continue
for row in rows:
if not isinstance(row, list):
continue
for cell in row:
if not isinstance(cell, dict):
continue
key = cell.get("key")
if key not in QUANTITY_VALUE_KEYS:
continue
try:
table[str(key)] = float(str(cell.get("text")).replace(",", ""))
except (TypeError, ValueError):
table[str(key)] = None
return table
값 셀 id = uuid5(NS, "{drawing_id}:qtable:{key}"). 하나도 없으면 None을
반환해 호출부가 요청 본문 quantity_table 폴백을 쓰게 한다.
"""
def _table_values_from_texts(drawing_id: str, entities: list[Any]) -> dict[str, float | None]:
"""표를 객체로 바꾸기 전에 저장된 도면 — 값 Text의 결정적 id로 읽는다."""
id_to_key = {
str(uuid5(_ENTITY_NS, f"{drawing_id}:qtable:{key}")): key for key in QUANTITY_VALUE_KEYS
}
entities = drawing.get("entities")
if not isinstance(entities, list):
return None
table: dict[str, float | None] = {}
found = False
for entity in entities:
if not isinstance(entity, dict):
continue
key = id_to_key.get(str(entity.get("id")))
if key is None:
continue
found = True
shape = entity.get("shapeData")
label = shape.get("label") if isinstance(shape, dict) else None
try:
table[key] = float(str(label).replace(",", ""))
except (TypeError, ValueError):
table[key] = None
if not found:
return table
def extract_quantity_table(
drawing_id: str, drawing: dict[str, Any]
) -> dict[str, float | None] | None:
"""확정 도면 JSON에서 수량 산출표 값을 역추출한다.
표 객체의 칸에 실린 key를 먼저 읽고, 없으면 옛 방식(값 Text의 결정적 id)으로 읽는다.
둘 다 없으면 None을 반환해 호출부가 요청 본문 quantity_table 폴백을 쓰게 한다.
"""
entities = drawing.get("entities")
if not isinstance(entities, list):
return None
table = _table_values_from_cells(entities)
if not table:
table = _table_values_from_texts(drawing_id, entities)
if not table:
return None
for key in QUANTITY_VALUE_KEYS:
table.setdefault(key, None)
@@ -1,6 +1,5 @@
/** 주석 탭 명령 (조사표 5절 전 항목) */
import { toast } from 'react-toastify';
import type { CadCommand } from './command.types';
import { setActiveRibbonTab } from '../components/ui-state';
import { Tool } from '../tools';
import {
@@ -28,16 +27,24 @@ import {
mleaderStyleToolStateMachine,
mleaderToolStateMachine,
revCloudToolStateMachine,
tableStyleToolStateMachine,
tableToolStateMachine,
updateDimensions,
} from '../tools/annotate/leader-table-tools';
import {
tableColumnToolStateMachine,
tableEditToolStateMachine,
tableMergeToolStateMachine,
tableRowToolStateMachine,
tableStyleToolStateMachine,
tableToolStateMachine,
tableUnmergeToolStateMachine,
} from '../tools/annotate/table-tools';
import {
findToolStateMachine,
mtextToolStateMachine,
textEditToolStateMachine,
textToolStateMachine,
} from '../tools/annotate/text-tools';
import type { CadCommand } from './command.types';
export const TEXT_COMMANDS: CadCommand[] = [
{
@@ -273,10 +280,50 @@ export const TABLE_COMMANDS: CadCommand[] = [
label: '테이블 스타일',
aliases: ['TS'],
glyph: '⚙',
hint: '표의 열 너비와 행 높이를 정한다',
hint: '새 표의 기본 열 너비와 행 높이를 정한다',
tool: Tool.TABLESTYLE,
machine: tableStyleToolStateMachine,
},
{
id: 'TABLEEDIT',
label: '칸 편집',
glyph: '✎',
hint: '표의 칸에 문자를 넣는다',
tool: Tool.TABLEEDIT,
machine: tableEditToolStateMachine,
},
{
id: 'TABLEROW',
label: '행 넣기·지우기',
glyph: '⬒',
hint: '표의 행을 넣거나 지운다',
tool: Tool.TABLEROW,
machine: tableRowToolStateMachine,
},
{
id: 'TABLECOL',
label: '열 넣기·지우기',
glyph: '◫',
hint: '표의 열을 넣거나 지운다',
tool: Tool.TABLECOL,
machine: tableColumnToolStateMachine,
},
{
id: 'TABLEMERGE',
label: '칸 병합',
glyph: '⧉',
hint: '표의 여러 칸을 하나로 합친다',
tool: Tool.TABLEMERGE,
machine: tableMergeToolStateMachine,
},
{
id: 'TABLEUNMERGE',
label: '병합 해제',
glyph: '⧅',
hint: '합친 칸을 원래대로 되돌린다',
tool: Tool.TABLEUNMERGE,
machine: tableUnmergeToolStateMachine,
},
];
export const MARKUP_COMMANDS: CadCommand[] = [
@@ -2,62 +2,64 @@ import { type Point, Vector } from '@flatten-js/core';
import { CANVAS_INPUT_FIELD_FONT_SIZE } from '../App.consts.ts';
export interface DrawController {
getCanvasSize(): Point;
getScreenScale(): number;
getScreenOffset(): Point;
getCanvasSize(): Point;
getScreenScale(): number;
getScreenOffset(): Point;
worldToTarget(worldCoordinate: Point): Point;
worldsToTargets(worldCoordinates: Point[]): Point[];
targetToWorld(screenCoordinate: Point): Point;
targetsToWorlds(screenCoordinates: Point[]): Point[];
worldToTarget(worldCoordinate: Point): Point;
worldsToTargets(worldCoordinates: Point[]): Point[];
targetToWorld(screenCoordinate: Point): Point;
targetsToWorlds(screenCoordinates: Point[]): Point[];
setLineStyles(
isHighlighted: boolean,
isSelected: boolean,
color: string,
lineWidth: number,
dash?: number[],
): void;
setFillStyles(fillColor: string): void;
/** 0~1. 도면층·객체 투명도를 그릴 때 반영한다 */
setOpacity(opacity: number): void;
clear(): void;
drawLine(startPoint: Point, endPoint: Point): void;
drawArc(
centerPoint: Point,
radius: number,
startAngle: number,
endAngle: number,
counterClockwise: boolean,
): void;
drawText(
label: string,
basePoint: Point,
options: Partial<{
textDirection?: Vector;
textAlign: 'left' | 'center' | 'right';
textColor: string;
fontSize: number;
fontFamily: string;
}>,
): void;
drawImage(
imageElement: HTMLImageElement,
xMin: number,
yMin: number,
width: number,
height: number,
angle: number,
): void;
fillPolygon(...points: Point[]): void;
setLineStyles(
isHighlighted: boolean,
isSelected: boolean,
color: string,
lineWidth: number,
dash?: number[]
): void;
setFillStyles(fillColor: string): void;
/** 0~1. 도면층·객체 투명도를 그릴 때 반영한다 */
setOpacity(opacity: number): void;
clear(): void;
drawLine(startPoint: Point, endPoint: Point): void;
drawArc(
centerPoint: Point,
radius: number,
startAngle: number,
endAngle: number,
counterClockwise: boolean
): void;
drawText(
label: string,
basePoint: Point,
options: Partial<{
textDirection?: Vector;
textAlign: 'left' | 'center' | 'right';
textColor: string;
fontSize: number;
fontFamily: string;
bold: boolean;
italic: boolean;
}>
): void;
drawImage(
imageElement: HTMLImageElement,
xMin: number,
yMin: number,
width: number,
height: number,
angle: number
): void;
fillPolygon(...points: Point[]): void;
}
export const DEFAULT_TEXT_OPTIONS = {
textDirection: new Vector(1, 0),
textAlign: 'center' as const,
textColor: '#FFF',
fontSize: CANVAS_INPUT_FIELD_FONT_SIZE,
fontFamily: 'sans-serif',
bold: false,
italic: false,
textDirection: new Vector(1, 0),
textAlign: 'center' as const,
textColor: '#FFF',
fontSize: CANVAS_INPUT_FIELD_FONT_SIZE,
fontFamily: 'sans-serif',
bold: false,
italic: false,
};
@@ -4,11 +4,12 @@ import type { DrawController } from '../drawControllers/DrawController.ts';
import type { ArcJsonData } from './ArcEntity';
import type { ArrowHeadJsonData } from './ArrowHeadEntity.ts';
import type { CircleJsonData } from './CircleEntity';
import type { HatchJsonData } from './HatchEntity';
import type { ImageJsonData } from './ImageEntity';
import type { LineEntity, LineJsonData } from './LineEntity';
import type { PointJsonData } from './PointEntity';
import type { RectangleJsonData } from './RectangleEntity';
import type { HatchJsonData } from './HatchEntity';
import type { TableJsonData } from './TableEntity.ts';
import type { TextJsonData } from './TextEntity.ts';
export interface Entity {
@@ -63,6 +64,7 @@ export enum EntityName {
Text = 'Text',
PolyLine = 'PolyLine',
Hatch = 'Hatch',
Table = 'Table',
}
export type ShapeJsonData =
@@ -74,6 +76,7 @@ export type ShapeJsonData =
| ImageJsonData
| ArrowHeadJsonData
| HatchJsonData
| TableJsonData
| TextJsonData;
export interface JsonEntity<TShapeJsonData = ShapeJsonData> {
@@ -0,0 +1,361 @@
/**
* 표 객체 — 열별 폭·행별 높이·칸 문자·병합을 한 객체가 들고 있다.
* 선과 문자를 따로 두던 방식과 달리, 내보낼 때 진짜 표(DXF TABLE)로 낼지 선으로 낼지를
* 그 시점에 고를 수 있다.
*
* ponytail: 회전·대칭은 지원하지 않는다 — 표는 축에 붙어 있고, 기울어진 표는 도면에서
* 쓰지 않는다. 필요해지면 origin과 축 벡터를 들고 다니는 쪽으로 올린다.
*/
import type * as Flatten from '@flatten-js/core';
import { Box, Point, Polygon, Segment } from '@flatten-js/core';
import type { Shape, SnapPoint } from '../App.types';
import { SnapPointType } from '../App.types';
import type { DrawController } from '../drawControllers/DrawController';
import {
type TableCell,
type TableCells,
cellRect,
cellTextAnchor,
columnEdges,
gridPoints,
normalizeCells,
rowEdges,
tableBorders,
} from '../helpers/table-geometry';
import { getActiveLayerId, isEntityHighlighted, isEntitySelected } from '../state.ts';
import { type Entity, EntityName, type JsonEntity } from './Entity';
import type { LineEntity } from './LineEntity.ts';
export interface TableStyleOptions {
/** 칸 문자 기본 크기 */
fontSize: number;
fontFamily: string;
/** 칸 문자 기본색. 셀이 color를 따로 가지면 그쪽이 이긴다 */
textColor: string;
/** 문자를 칸 좌우 끝에서 띄우는 거리 */
padding: number;
}
export const DEFAULT_TABLE_STYLE: TableStyleOptions = {
fontSize: 2.2,
fontFamily: 'Noto Sans KR',
textColor: '#ffffff',
padding: 1,
};
export class TableEntity implements Entity {
public id: string = crypto.randomUUID();
public lineColor = '#fff';
public lineWidth = 1;
public lineDash: number[] | undefined = undefined;
public layerId: string;
/** 0~1 객체 투명도 (Entity 인터페이스의 선택 항목) */
public opacity?: number;
/** GROUP으로 묶인 객체가 공유하는 식별자 */
public groupId?: string;
private origin: Point;
private columnWidths: number[];
private rowHeights: number[];
private cells: TableCells;
private style: TableStyleOptions;
constructor(
layerId: string,
origin: Point,
columnWidths: number[],
rowHeights: number[],
cells?: TableCells,
style?: Partial<TableStyleOptions>
) {
this.layerId = layerId;
this.origin = origin;
this.columnWidths = [...columnWidths];
this.rowHeights = [...rowHeights];
this.cells = normalizeCells(cells ?? [], rowHeights.length, columnWidths.length);
this.style = { ...DEFAULT_TABLE_STYLE, ...style };
}
// ── 읽기 (명령·그립이 쓴다)
public getOrigin(): Point {
return this.origin;
}
public getColumnWidths(): number[] {
return [...this.columnWidths];
}
public getRowHeights(): number[] {
return [...this.rowHeights];
}
public getCells(): TableCells {
return this.cells;
}
public getStyle(): TableStyleOptions {
return { ...this.style };
}
public getCell(row: number, column: number): TableCell | null {
return this.cells[row]?.[column] ?? null;
}
// ── 쓰기 (표 편집 명령이 쓴다)
public setCell(row: number, column: number, patch: Partial<TableCell>): void {
const current = this.cells[row]?.[column];
if (!current) return; // 병합에 먹힌 자리는 직접 고치지 않는다
this.cells[row][column] = { ...current, ...patch };
}
public setColumnWidth(column: number, width: number): void {
if (column < 0 || column >= this.columnWidths.length) return;
this.columnWidths[column] = Math.max(1, width);
}
public setRowHeight(row: number, height: number): void {
if (row < 0 || row >= this.rowHeights.length) return;
this.rowHeights[row] = Math.max(1, height);
}
public insertRow(at: number, height?: number): void {
const index = Math.min(Math.max(0, at), this.rowHeights.length);
this.rowHeights.splice(index, 0, height ?? this.rowHeights[Math.max(0, index - 1)] ?? 5);
this.cells.splice(
index,
0,
this.columnWidths.map(() => ({ text: '' }) as TableCell | null)
);
}
public deleteRow(at: number): void {
if (this.rowHeights.length <= 1) return;
this.rowHeights.splice(at, 1);
this.cells.splice(at, 1);
this.cells = normalizeCells(this.cells, this.rowHeights.length, this.columnWidths.length);
}
public insertColumn(at: number, width?: number): void {
const index = Math.min(Math.max(0, at), this.columnWidths.length);
this.columnWidths.splice(index, 0, width ?? this.columnWidths[Math.max(0, index - 1)] ?? 20);
for (const row of this.cells) row.splice(index, 0, { text: '' });
}
public deleteColumn(at: number): void {
if (this.columnWidths.length <= 1) return;
this.columnWidths.splice(at, 1);
for (const row of this.cells) row.splice(at, 1);
this.cells = normalizeCells(this.cells, this.rowHeights.length, this.columnWidths.length);
}
/** 앵커 칸에서 오른쪽·아래로 병합한다 */
public mergeCells(row: number, column: number, colSpan: number, rowSpan: number): void {
const anchor = this.cells[row]?.[column];
if (!anchor) return;
this.cells[row][column] = {
...anchor,
colSpan: Math.max(1, colSpan),
rowSpan: Math.max(1, rowSpan),
};
this.cells = normalizeCells(this.cells, this.rowHeights.length, this.columnWidths.length);
}
public unmergeCells(row: number, column: number): void {
const anchor = this.cells[row]?.[column];
if (!anchor) return;
this.cells[row][column] = { ...anchor, colSpan: 1, rowSpan: 1 };
this.cells = normalizeCells(this.cells, this.rowHeights.length, this.columnWidths.length);
}
// ── Entity
public draw(
drawController: DrawController,
parentHighlighted?: boolean,
parentSelected?: boolean
): void {
drawController.setLineStyles(
parentHighlighted ?? isEntityHighlighted(this),
parentSelected ?? isEntitySelected(this),
this.lineColor,
this.lineWidth,
this.lineDash
);
for (const border of tableBorders(
this.origin,
this.columnWidths,
this.rowHeights,
this.cells
)) {
drawController.drawLine(new Point(border.x1, border.y1), new Point(border.x2, border.y2));
}
for (let row = 0; row < this.rowHeights.length; row += 1) {
for (let column = 0; column < this.columnWidths.length; column += 1) {
const cell = this.cells[row]?.[column];
if (!cell?.text) continue;
const rect = cellRect(this.origin, this.columnWidths, this.rowHeights, row, column, cell);
const anchor = cellTextAnchor(rect, cell.align, this.style.padding);
drawController.drawText(cell.text, new Point(anchor.x, anchor.y), {
textAlign: cell.align ?? 'center',
textColor: cell.color ?? this.style.textColor,
fontSize: cell.fontSize ?? this.style.fontSize,
fontFamily: this.style.fontFamily,
bold: cell.bold,
italic: cell.italic,
});
}
}
}
public move(x: number, y: number): void {
this.origin = new Point(this.origin.x + x, this.origin.y + y);
}
public scale(scaleOrigin: Point, scaleFactor: number): void {
this.origin = new Point(
scaleOrigin.x + (this.origin.x - scaleOrigin.x) * scaleFactor,
scaleOrigin.y + (this.origin.y - scaleOrigin.y) * scaleFactor
);
this.columnWidths = this.columnWidths.map((width) => width * scaleFactor);
this.rowHeights = this.rowHeights.map((height) => height * scaleFactor);
this.style = { ...this.style, fontSize: this.style.fontSize * scaleFactor };
}
public rotate(_rotateOrigin: Point, _angle: number): void {
// 표는 축에 붙어 있다 — 회전하지 않는다 (파일 머리 주석 참고)
}
public mirror(_mirrorAxis: LineEntity): void {
// 표는 대칭하지 않는다 — 문자가 뒤집히면 읽을 수 없다
}
public clone(): TableEntity {
return new TableEntity(
getActiveLayerId(),
this.origin.clone(),
this.columnWidths,
this.rowHeights,
this.cells.map((row) => row.map((cell) => (cell ? { ...cell } : null))),
this.style
);
}
private borderSegments(): Segment[] {
return tableBorders(this.origin, this.columnWidths, this.rowHeights, this.cells).map(
(border) => new Segment(new Point(border.x1, border.y1), new Point(border.x2, border.y2))
);
}
private outerPolygon(): Polygon {
const xs = columnEdges(this.origin.x, this.columnWidths);
const ys = rowEdges(this.origin.y, this.rowHeights);
const left = xs[0];
const right = xs[xs.length - 1];
const top = ys[0];
const bottom = ys[ys.length - 1];
return new Polygon([
new Point(left, top),
new Point(right, top),
new Point(right, bottom),
new Point(left, bottom),
]);
}
public intersectsWithBox(selectionBox: Box): boolean {
return this.borderSegments().some((segment) => segment.intersect(selectionBox).length > 0);
}
public isContainedInBox(selectionBox: Box): boolean {
return selectionBox.contains(this.getBoundingBox());
}
public distanceTo(shape: Shape): [number, Segment] | null {
let shortest: [number, Segment] | null = null;
for (const segment of this.borderSegments()) {
const info = segment.distanceTo(shape);
if (!shortest || info[0] < shortest[0]) shortest = info as [number, Segment];
}
return shortest;
}
public getBoundingBox(): Box {
const xs = columnEdges(this.origin.x, this.columnWidths);
const ys = rowEdges(this.origin.y, this.rowHeights);
return new Box(xs[0], ys[ys.length - 1], xs[xs.length - 1], ys[0]);
}
public getShape(): Shape | null {
return this.outerPolygon();
}
public getSnapPoints(): SnapPoint[] {
return gridPoints(this.origin, this.columnWidths, this.rowHeights).map((point) => ({
point: new Point(point.x, point.y),
type: SnapPointType.LineEndPoint,
}));
}
public getIntersections(entity: Entity): Point[] {
const otherShape = entity.getShape();
if (!otherShape) return [];
return this.borderSegments().flatMap((segment) => segment.intersect(otherShape));
}
public getFirstPoint(): Point | null {
return this.origin;
}
public getSvgString(): string | null {
// SVG 내보내기는 draw()를 SvgDrawController로 다시 태우므로 여기서 만들 필요가 없다
return null;
}
public getType(): EntityName {
return EntityName.Table;
}
public containsPointOnShape(point: Flatten.Point): boolean {
return this.borderSegments().some((segment) => segment.contains(point));
}
public async toJson(): Promise<JsonEntity<TableJsonData> | null> {
return {
id: this.id,
type: EntityName.Table,
lineColor: this.lineColor,
lineWidth: this.lineWidth,
lineDash: this.lineDash,
layerId: this.layerId,
shapeData: {
origin: { x: this.origin.x, y: this.origin.y },
columnWidths: [...this.columnWidths],
rowHeights: [...this.rowHeights],
cells: this.cells.map((row) => row.map((cell) => (cell ? { ...cell } : null))),
style: { ...this.style },
},
};
}
public static async fromJson(jsonEntity: JsonEntity<TableJsonData>): Promise<TableEntity> {
if (!jsonEntity.shapeData) {
throw new Error('Invalid JSON entity of type Table: missing shapeData');
}
const data = jsonEntity.shapeData;
const table = new TableEntity(
jsonEntity.layerId || getActiveLayerId(),
new Point(data.origin.x, data.origin.y),
data.columnWidths,
data.rowHeights,
data.cells,
data.style
);
table.id = jsonEntity.id;
table.lineColor = jsonEntity.lineColor;
table.lineWidth = jsonEntity.lineWidth;
table.lineDash = jsonEntity.lineDash;
return table;
}
}
export interface TableJsonData {
origin: { x: number; y: number };
columnWidths: number[];
rowHeights: number[];
cells: TableCells;
style?: Partial<TableStyleOptions>;
}
@@ -12,14 +12,16 @@ import { LineEntity } from '../entities/LineEntity';
import { PointEntity } from '../entities/PointEntity';
import { PolyLineEntity } from '../entities/PolyLineEntity';
import { RectangleEntity } from '../entities/RectangleEntity';
import { TableEntity } from '../entities/TableEntity';
import { TextEntity } from '../entities/TextEntity';
import { columnEdges, rowEdges } from './table-geometry';
/** 두 점의 가운데 */
function midpoint(a: Point, b: Point): Point {
return new Point((a.x + b.x) / 2, (a.y + b.y) / 2);
}
export type GripKind = 'vertex' | 'midpoint' | 'center' | 'radius' | 'base';
export type GripKind = 'vertex' | 'midpoint' | 'center' | 'radius' | 'base' | 'column' | 'row';
export interface Grip {
point: Point;
@@ -108,6 +110,20 @@ export function getGrips(entity: Entity): Grip[] {
}
return grips;
}
if (entity instanceof TableEntity) {
// 좌측 상단은 표 전체를 옮기고, 열·행 경계는 폭·높이를 바꾼다
const origin = entity.getOrigin();
const xs = columnEdges(origin.x, entity.getColumnWidths());
const ys = rowEdges(origin.y, entity.getRowHeights());
const grips: Grip[] = [{ point: new Point(xs[0], ys[0]), kind: 'base', index: 0 }];
for (let index = 1; index < xs.length; index += 1) {
grips.push({ point: new Point(xs[index], ys[0]), kind: 'column', index: index - 1 });
}
for (let index = 1; index < ys.length; index += 1) {
grips.push({ point: new Point(xs[0], ys[index]), kind: 'row', index: index - 1 });
}
return grips;
}
if (entity instanceof TextEntity || entity instanceof PointEntity) {
const point = entity.getFirstPoint();
return point ? [{ point, kind: 'base', index: 0 }] : [];
@@ -155,6 +171,23 @@ export function applyGrip(entity: Entity, grip: Grip, target: Point): Entity | n
const moved = vertices.map((vertex, index) => (index === grip.index ? target : vertex));
return polylineFromVertices(entity, moved);
}
if (entity instanceof TableEntity) {
const copy = inherit(entity, entity.clone());
const origin = entity.getOrigin();
if (grip.kind === 'base') {
copy.move(target.x - origin.x, target.y - origin.y);
return copy;
}
if (grip.kind === 'column') {
// 끈 경계 왼쪽 열의 폭만 바꾼다 — 오른쪽 열들은 따라 밀린다
const left = columnEdges(origin.x, entity.getColumnWidths())[grip.index];
copy.setColumnWidth(grip.index, target.x - left);
return copy;
}
const top = rowEdges(origin.y, entity.getRowHeights())[grip.index];
copy.setRowHeight(grip.index, top - target.y);
return copy;
}
if (entity instanceof TextEntity || entity instanceof PointEntity) {
const base = entity.getFirstPoint();
if (!base) return null;
@@ -1,18 +1,22 @@
import {compact} from 'es-toolkit';
import {ArcEntity, type ArcJsonData} from '../../entities/ArcEntity';
import {CircleEntity, type CircleJsonData} from '../../entities/CircleEntity';
import {type Entity, EntityName, type JsonEntity} from '../../entities/Entity';
import {HatchEntity, type HatchJsonData} from '../../entities/HatchEntity';
import {ImageEntity, type ImageJsonData} from '../../entities/ImageEntity.ts';
import {LineEntity, type LineJsonData} from '../../entities/LineEntity';
import {MeasurementEntity, type MeasurementJsonData} from '../../entities/MeasurementEntity.ts';
import {PointEntity, type PointJsonData} from '../../entities/PointEntity';
import {PolyLineEntity, type PolyLineJsonData} from '../../entities/PolyLineEntity.ts';
import {RectangleEntity, type RectangleJsonData} from '../../entities/RectangleEntity';
import {TextEntity, type TextJsonData} from '../../entities/TextEntity.ts';
import {setActiveLayerId, setEntities, setLayers} from '../../state';
import {getNewLayer} from '../get-new-layer.ts';
import type {JsonDrawingFileDeserialized, JsonDrawingFileSerialized,} from './export-entities-to-json';
import { compact } from 'es-toolkit';
import { ArcEntity, type ArcJsonData } from '../../entities/ArcEntity';
import { CircleEntity, type CircleJsonData } from '../../entities/CircleEntity';
import { type Entity, EntityName, type JsonEntity } from '../../entities/Entity';
import { HatchEntity, type HatchJsonData } from '../../entities/HatchEntity';
import { ImageEntity, type ImageJsonData } from '../../entities/ImageEntity.ts';
import { LineEntity, type LineJsonData } from '../../entities/LineEntity';
import { MeasurementEntity, type MeasurementJsonData } from '../../entities/MeasurementEntity.ts';
import { PointEntity, type PointJsonData } from '../../entities/PointEntity';
import { PolyLineEntity, type PolyLineJsonData } from '../../entities/PolyLineEntity.ts';
import { RectangleEntity, type RectangleJsonData } from '../../entities/RectangleEntity';
import { TableEntity, type TableJsonData } from '../../entities/TableEntity.ts';
import { TextEntity, type TextJsonData } from '../../entities/TextEntity.ts';
import { setActiveLayerId, setEntities, setLayers } from '../../state';
import { getNewLayer } from '../get-new-layer.ts';
import type {
JsonDrawingFileDeserialized,
JsonDrawingFileSerialized,
} from './export-entities-to-json';
/**
* Open a file selection dialog to select *.json files
@@ -63,6 +67,8 @@ export async function getEntitiesAndLayersFromJsonObject(
return PolyLineEntity.fromJson(entity as JsonEntity<PolyLineJsonData>);
case EntityName.Hatch:
return HatchEntity.fromJson(entity as JsonEntity<HatchJsonData>);
case EntityName.Table:
return TableEntity.fromJson(entity as JsonEntity<TableJsonData>);
default:
throw new Error(`Invalid entity type: ${entity.type}`);
@@ -0,0 +1,225 @@
/**
* 표 기하 — 셀 사각형과 그려야 할 경계선을 계산한다. 상태가 없는 순수 함수라
* 화면·SVG·내보내기가 같은 규칙을 쓴다.
*
* 표는 셀 격자와 셀 문자만 책임진다. 표 위에 얹는 그림(종단표의 종단곡선 표시선 같은 것)은
* 별도 엔티티로 겹쳐 그린다 — 그래야 나중에 종단표도 이 표 객체로 옮길 수 있다.
*/
export interface TableCell {
text: string;
/** 오른쪽으로 합칠 칸 수 (기본 1) */
colSpan?: number;
/** 아래로 합칠 칸 수 (기본 1) */
rowSpan?: number;
align?: 'left' | 'center' | 'right';
/** 문자 색. 없으면 표 기본색 (라벨·값 색을 칸마다 달리 쓰려고 둔다) */
color?: string;
fontSize?: number;
bold?: boolean;
italic?: boolean;
/** 백엔드가 값을 되읽을 때 쓰는 이름 (수량 산출표의 항목 키). 화면 동작에는 쓰지 않는다 */
key?: string;
}
/** null은 앞 칸의 병합에 먹힌 자리다 */
export type TableCells = (TableCell | null)[][];
export interface CellRect {
left: number;
right: number;
top: number;
bottom: number;
}
/** 열 경계 x 좌표 (길이 = 열 수 + 1) */
export function columnEdges(originX: number, columnWidths: number[]): number[] {
const edges = [originX];
for (const width of columnWidths) edges.push(edges[edges.length - 1] + width);
return edges;
}
/** 행 경계 y 좌표. 표는 좌측 상단이 원점이라 아래로 내려간다 (길이 = 행 수 + 1) */
export function rowEdges(originY: number, rowHeights: number[]): number[] {
const edges = [originY];
for (const height of rowHeights) edges.push(edges[edges.length - 1] - height);
return edges;
}
const span = (value: number | undefined) => Math.max(1, Math.round(value ?? 1));
/**
* 칸마다 그 칸을 소유한 앵커 셀의 위치를 적어 둔 표.
* 병합된 칸은 앵커와 같은 값을 갖는다 — 경계선을 그릴지 판단하는 데 쓴다.
*/
export function cellOwners(cells: TableCells, rows: number, columns: number): (string | null)[][] {
const owners: (string | null)[][] = Array.from({ length: rows }, () =>
Array.from({ length: columns }, () => null as string | null)
);
for (let row = 0; row < rows; row += 1) {
for (let column = 0; column < columns; column += 1) {
const cell = cells[row]?.[column];
if (!cell) continue;
const key = `${row}:${column}`;
const rowEnd = Math.min(rows, row + span(cell.rowSpan));
const columnEnd = Math.min(columns, column + span(cell.colSpan));
for (let r = row; r < rowEnd; r += 1) {
for (let c = column; c < columnEnd; c += 1) {
owners[r][c] = key;
}
}
}
}
return owners;
}
/** 앵커 셀이 차지하는 사각형 (병합 반영) */
export function cellRect(
origin: { x: number; y: number },
columnWidths: number[],
rowHeights: number[],
row: number,
column: number,
cell: TableCell | null
): CellRect {
const xs = columnEdges(origin.x, columnWidths);
const ys = rowEdges(origin.y, rowHeights);
const columnEnd = Math.min(columnWidths.length, column + span(cell?.colSpan));
const rowEnd = Math.min(rowHeights.length, row + span(cell?.rowSpan));
return {
left: xs[column],
right: xs[columnEnd],
top: ys[row],
bottom: ys[rowEnd],
};
}
export interface BorderSegment {
x1: number;
y1: number;
x2: number;
y2: number;
}
/**
* 그려야 할 경계선. 바깥 테두리는 항상 긋고, 안쪽 선은 양옆(위아래) 칸이 같은 병합 셀에
* 속하면 긋지 않는다 — 병합 자리에서 선을 끊는 규칙을 표가 스스로 안다.
*/
export function tableBorders(
origin: { x: number; y: number },
columnWidths: number[],
rowHeights: number[],
cells: TableCells
): BorderSegment[] {
const rows = rowHeights.length;
const columns = columnWidths.length;
if (!rows || !columns) return [];
const xs = columnEdges(origin.x, columnWidths);
const ys = rowEdges(origin.y, rowHeights);
const owners = cellOwners(cells, rows, columns);
const borders: BorderSegment[] = [];
// 바깥 테두리
borders.push({ x1: xs[0], y1: ys[0], x2: xs[columns], y2: ys[0] });
borders.push({ x1: xs[0], y1: ys[rows], x2: xs[columns], y2: ys[rows] });
borders.push({ x1: xs[0], y1: ys[0], x2: xs[0], y2: ys[rows] });
borders.push({ x1: xs[columns], y1: ys[0], x2: xs[columns], y2: ys[rows] });
// 안쪽 세로선
for (let column = 1; column < columns; column += 1) {
for (let row = 0; row < rows; row += 1) {
const left = owners[row][column - 1];
const right = owners[row][column];
if (left !== null && left === right) continue; // 병합 구간 — 선을 끊는다
borders.push({ x1: xs[column], y1: ys[row], x2: xs[column], y2: ys[row + 1] });
}
}
// 안쪽 가로선
for (let row = 1; row < rows; row += 1) {
for (let column = 0; column < columns; column += 1) {
const above = owners[row - 1][column];
const below = owners[row][column];
if (above !== null && above === below) continue;
borders.push({ x1: xs[column], y1: ys[row], x2: xs[column + 1], y2: ys[row] });
}
}
return borders;
}
/** 격자 교차점 — 스냅점으로 쓴다 */
export function gridPoints(
origin: { x: number; y: number },
columnWidths: number[],
rowHeights: number[]
): { x: number; y: number }[] {
const points: { x: number; y: number }[] = [];
for (const x of columnEdges(origin.x, columnWidths)) {
for (const y of rowEdges(origin.y, rowHeights)) points.push({ x, y });
}
return points;
}
/** 셀 문자를 놓을 자리. align에 따라 좌우 여백을 준다 */
export function cellTextAnchor(
rect: CellRect,
align: TableCell['align'] = 'center',
padding = 1
): { x: number; y: number } {
const y = (rect.top + rect.bottom) / 2;
if (align === 'left') return { x: rect.left + padding, y };
if (align === 'right') return { x: rect.right - padding, y };
return { x: (rect.left + rect.right) / 2, y };
}
/** 클릭 지점이 들어 있는 칸 (앵커 위치로 돌려준다). 표 밖이면 null */
export function cellAt(
origin: { x: number; y: number },
columnWidths: number[],
rowHeights: number[],
cells: TableCells,
point: { x: number; y: number }
): { row: number; column: number } | null {
const xs = columnEdges(origin.x, columnWidths);
const ys = rowEdges(origin.y, rowHeights);
if (point.x < xs[0] || point.x > xs[xs.length - 1]) return null;
if (point.y > ys[0] || point.y < ys[ys.length - 1]) return null;
let column = columnWidths.length - 1;
for (let index = 0; index < columnWidths.length; index += 1) {
if (point.x <= xs[index + 1]) {
column = index;
break;
}
}
let row = rowHeights.length - 1;
for (let index = 0; index < rowHeights.length; index += 1) {
if (point.y >= ys[index + 1]) {
row = index;
break;
}
}
const owner = cellOwners(cells, rowHeights.length, columnWidths.length)[row][column];
if (!owner) return { row, column };
const [ownerRow, ownerColumn] = owner.split(':').map(Number);
return { row: ownerRow, column: ownerColumn };
}
/** 모든 칸이 자기 자리를 갖도록 채운 셀 표 (행·열을 늘렸을 때 쓴다) */
export function normalizeCells(cells: TableCells, rows: number, columns: number): TableCells {
// 병합 관계는 원본에서 먼저 읽는다 — 빈 칸을 채운 뒤에 읽으면 병합이 풀린다
const owners = cellOwners(cells, rows, columns);
const normalized: TableCells = [];
for (let row = 0; row < rows; row += 1) {
const line: (TableCell | null)[] = [];
for (let column = 0; column < columns; column += 1) {
const owner = owners[row][column];
const coveredByMerge = owner !== null && owner !== `${row}:${column}`;
line.push(coveredByMerge ? null : (cells[row]?.[column] ?? { text: '' }));
}
normalized.push(line);
}
return normalized;
}
@@ -178,7 +178,11 @@ export const RIBBON_TABS: RibbonTab[] = [
big: ['MLEADER'],
commands: ['MLEADERSTYLE', 'MLEADERALIGN'],
},
{ label: '표', commands: ['TABLE', 'TABLESTYLE'] },
{
label: '표',
commands: ['TABLE', 'TABLEEDIT'],
overflow: ['TABLESTYLE', 'TABLEROW', 'TABLECOL', 'TABLEMERGE', 'TABLEUNMERGE'],
},
{ label: '표식', commands: ['REVCLOUD', 'ANNOSCALE'] },
],
},
+6 -1
View File
@@ -114,9 +114,14 @@ export enum Tool {
MLEADERALIGN = 'MLEADERALIGN',
TABLE = 'TABLE',
TABLESTYLE = 'TABLESTYLE',
TABLEEDIT = 'TABLEEDIT',
TABLEROW = 'TABLEROW',
TABLECOL = 'TABLECOL',
TABLEMERGE = 'TABLEMERGE',
TABLEUNMERGE = 'TABLEUNMERGE',
REVCLOUD = 'REVCLOUD',
ANNOSCALE = 'ANNOSCALE',
COLOR = 'COLOR',
LINETYPE = 'LINETYPE',
LWEIGHT = 'LWEIGHT'
LWEIGHT = 'LWEIGHT',
}
@@ -4,11 +4,8 @@ import { toast } from 'react-toastify';
import {
getAnnotationScale,
getDimTextHeight,
getTableColumnWidth,
getTableRowHeight,
setAnnotationScale,
setDimStyle,
setTableStyle,
} from '../../commands/dim-settings';
import type { Entity } from '../../entities/Entity';
import { EntityName } from '../../entities/Entity';
@@ -39,7 +36,10 @@ export const mleaderToolStateMachine = createSequenceTool({
const landingLength = textHeight * 2;
const toRight = knee.x >= tip.x;
const landingEnd = new Point(knee.x + (toRight ? landingLength : -landingLength), knee.y);
const label = annotationText(input.text(2), new Point(landingEnd.x, landingEnd.y + textHeight * 0.4));
const label = annotationText(
input.text(2),
new Point(landingEnd.x, landingEnd.y + textHeight * 0.4)
);
const groupId = crypto.randomUUID();
const parts: Entity[] = [
lineEntity(tip, knee),
@@ -121,57 +121,6 @@ export const annotationScaleToolStateMachine = createSequenceTool({
},
});
export const tableStyleToolStateMachine = createSequenceTool({
tool: Tool.TABLESTYLE,
helpers: false,
steps: [
{ kind: 'number', instructions: '열 너비를 입력하십시오 <40>.', defaultValue: 40 },
{ kind: 'number', instructions: '행 높이를 입력하십시오 <10>.', defaultValue: 10 },
],
commit: (input) => {
setTableStyle(input.number(0), input.number(1));
toast.success(`표 스타일: 열 ${input.number(0)} · 행 ${input.number(1)}`);
},
});
export const tableToolStateMachine = createSequenceTool({
tool: Tool.TABLE,
steps: [
{ kind: 'number', instructions: '열 수를 입력하십시오 <3>.', defaultValue: 3 },
{ kind: 'number', instructions: '행 수를 입력하십시오 <3>.', defaultValue: 3 },
{ kind: 'point', instructions: '표의 좌측 상단 삽입점을 지정하십시오.' },
],
commit: (input) => {
const columns = Math.max(1, Math.round(input.number(0)));
const rows = Math.max(1, Math.round(input.number(1)));
const origin = input.point(2);
const width = getTableColumnWidth();
const height = getTableRowHeight();
const groupId = crypto.randomUUID();
const parts: Entity[] = [];
for (let column = 0; column <= columns; column++) {
parts.push(
lineEntity(
new Point(origin.x + column * width, origin.y),
new Point(origin.x + column * width, origin.y - rows * height)
)
);
}
for (let row = 0; row <= rows; row++) {
parts.push(
lineEntity(
new Point(origin.x, origin.y - row * height),
new Point(origin.x + columns * width, origin.y - row * height)
)
);
}
for (const part of parts) part.groupId = groupId;
addEntities(parts, true);
toast.info('표를 만들었습니다. 칸 내용은 문자(TEXT) 명령으로 채우십시오.');
},
});
export const revCloudToolStateMachine = createSequenceTool({
tool: Tool.REVCLOUD,
steps: [
@@ -0,0 +1,192 @@
/**
* 표 명령 — 표 객체 하나를 만들고 칸을 고친다 (조사표 5절 표 · 12절 테이블 셀).
* 셀을 고르는 방법은 이 CAD의 다른 명령과 같다: 점을 찍으면 그 자리의 칸을 집는다.
*/
import type { Point } from '@flatten-js/core';
import { toast } from 'react-toastify';
import { getTableColumnWidth, getTableRowHeight, setTableStyle } from '../../commands/dim-settings';
import type { Entity } from '../../entities/Entity';
import { TableEntity } from '../../entities/TableEntity';
import { cellAt } from '../../helpers/table-geometry';
import {
addEntities,
getActiveLayerId,
getActiveTextStyle,
getEntities,
setEntities,
} from '../../state';
import { Tool } from '../../tools';
import { createSequenceTool } from '../factories/sequence-tool';
/** 점이 놓인 표와 그 칸. 표를 못 찾으면 null */
function findTableCell(point: Point): { table: TableEntity; row: number; column: number } | null {
for (const entity of getEntities()) {
if (!(entity instanceof TableEntity)) continue;
const hit = cellAt(
entity.getOrigin(),
entity.getColumnWidths(),
entity.getRowHeights(),
entity.getCells(),
point
);
if (hit) return { table: entity, row: hit.row, column: hit.column };
}
return null;
}
/** 표를 고친 뒤 화면·실행취소에 반영한다 */
function commitTableChange(table: TableEntity): void {
setEntities(
getEntities().map((entity: Entity) => (entity.id === table.id ? table : entity)),
true
);
}
function withTableAt(
point: Point,
apply: (hit: NonNullable<ReturnType<typeof findTableCell>>) => string | null
): void {
const hit = findTableCell(point);
if (!hit) {
toast.info('표 안의 칸을 지정하십시오.');
return;
}
const message = apply(hit);
commitTableChange(hit.table);
if (message) toast.success(message);
}
export const tableToolStateMachine = createSequenceTool({
tool: Tool.TABLE,
steps: [
{ kind: 'number', instructions: '열 수를 입력하십시오 <3>.', defaultValue: 3 },
{ kind: 'number', instructions: '행 수를 입력하십시오 <3>.', defaultValue: 3 },
{ kind: 'point', instructions: '표의 좌측 상단 삽입점을 지정하십시오.' },
],
commit: (input) => {
const columns = Math.max(1, Math.round(input.number(0)));
const rows = Math.max(1, Math.round(input.number(1)));
const origin = input.point(2);
const table = new TableEntity(
getActiveLayerId(),
origin,
Array.from({ length: columns }, () => getTableColumnWidth()),
Array.from({ length: rows }, () => getTableRowHeight()),
undefined,
{ fontSize: getActiveTextStyle().fontSize, textColor: getActiveTextStyle().textColor }
);
addEntities([table], true);
toast.info('표를 만들었습니다. 칸 내용은 TABLEEDIT 명령으로 채우십시오.');
},
});
export const tableStyleToolStateMachine = createSequenceTool({
tool: Tool.TABLESTYLE,
helpers: false,
steps: [
{ kind: 'number', instructions: '열 너비를 입력하십시오 <40>.', defaultValue: 40 },
{ kind: 'number', instructions: '행 높이를 입력하십시오 <10>.', defaultValue: 10 },
],
commit: (input) => {
setTableStyle(input.number(0), input.number(1));
toast.success(`표 스타일: 열 ${input.number(0)} · 행 ${input.number(1)}`);
},
});
export const tableEditToolStateMachine = createSequenceTool({
tool: Tool.TABLEEDIT,
steps: [
{ kind: 'point', instructions: '내용을 채울 칸을 지정하십시오.' },
{ kind: 'text', instructions: '칸에 넣을 문자를 입력하십시오.' },
],
commit: (input) => {
const text = input.text(1);
withTableAt(input.point(0), (hit) => {
hit.table.setCell(hit.row, hit.column, { text });
return `칸에 '${text}'를 넣었습니다.`;
});
},
});
export const tableRowToolStateMachine = createSequenceTool({
tool: Tool.TABLEROW,
steps: [
{ kind: 'point', instructions: '기준이 될 칸을 지정하십시오.' },
{
kind: 'number',
instructions: '위에 넣으려면 1, 아래에 넣으려면 2, 지우려면 0 <1>.',
defaultValue: 1,
},
],
commit: (input) => {
const mode = Math.round(input.number(1));
withTableAt(input.point(0), (hit) => {
if (mode === 0) {
hit.table.deleteRow(hit.row);
return '행을 지웠습니다.';
}
hit.table.insertRow(mode === 2 ? hit.row + 1 : hit.row);
return '행을 넣었습니다.';
});
},
});
export const tableColumnToolStateMachine = createSequenceTool({
tool: Tool.TABLECOL,
steps: [
{ kind: 'point', instructions: '기준이 될 칸을 지정하십시오.' },
{
kind: 'number',
instructions: '왼쪽에 넣으려면 1, 오른쪽에 넣으려면 2, 지우려면 0 <1>.',
defaultValue: 1,
},
],
commit: (input) => {
const mode = Math.round(input.number(1));
withTableAt(input.point(0), (hit) => {
if (mode === 0) {
hit.table.deleteColumn(hit.column);
return '열을 지웠습니다.';
}
hit.table.insertColumn(mode === 2 ? hit.column + 1 : hit.column);
return '열을 넣었습니다.';
});
},
});
export const tableMergeToolStateMachine = createSequenceTool({
tool: Tool.TABLEMERGE,
steps: [
{ kind: 'point', instructions: '병합할 범위의 왼쪽 위 칸을 지정하십시오.' },
{ kind: 'point', instructions: '병합할 범위의 오른쪽 아래 칸을 지정하십시오.' },
],
commit: (input) => {
const end = findTableCell(input.point(1));
withTableAt(input.point(0), (hit) => {
if (!end || end.table.id !== hit.table.id) {
toast.info('같은 표 안에서 두 칸을 지정하십시오.');
return null;
}
const rowSpan = Math.abs(end.row - hit.row) + 1;
const colSpan = Math.abs(end.column - hit.column) + 1;
hit.table.mergeCells(
Math.min(hit.row, end.row),
Math.min(hit.column, end.column),
colSpan,
rowSpan
);
return `${rowSpan}×${colSpan}을 합쳤습니다.`;
});
},
});
export const tableUnmergeToolStateMachine = createSequenceTool({
tool: Tool.TABLEUNMERGE,
steps: [{ kind: 'point', instructions: '병합을 풀 칸을 지정하십시오.' }],
commit: (input) => {
withTableAt(input.point(0), (hit) => {
hit.table.unmergeCells(hit.row, hit.column);
return '병합을 풀었습니다.';
});
},
});
@@ -2,7 +2,7 @@
* 수정 명령의 객체 조작 — 간격띄우기·연장·길이조정·분해·결합·중복정리.
* 기하 계산은 helpers/geometry의 순수 함수를 쓰고, 여기서는 엔티티로 바꾼다.
*/
import { Circle, Point, Segment } from '@flatten-js/core';
import { Circle, Point, Segment, Vector } from '@flatten-js/core';
import { ArcEntity } from '../../entities/ArcEntity';
import { CircleEntity } from '../../entities/CircleEntity';
import { type Entity, EntityName } from '../../entities/Entity';
@@ -10,9 +10,12 @@ import type { HatchEntity } from '../../entities/HatchEntity';
import { LineEntity } from '../../entities/LineEntity';
import { PolyLineEntity } from '../../entities/PolyLineEntity';
import type { RectangleEntity } from '../../entities/RectangleEntity';
import type { TableEntity } from '../../entities/TableEntity';
import { TextEntity } from '../../entities/TextEntity';
import { dedupeConsecutive, sampleEntityPoints } from '../../helpers/geometry/sample-entity';
import { intersectLines, offsetPolylinePoints } from '../../helpers/geometry/shape-points';
import { polygonToSegments } from '../../helpers/polygon-to-segments';
import { cellRect, cellTextAnchor, tableBorders } from '../../helpers/table-geometry';
import { getActiveLayerId } from '../../state';
/** 원본 객체의 표시 특성을 새 객체에 옮긴다 */
@@ -148,7 +151,11 @@ export function lengthenLine(entity: Entity, delta: number, nearPoint: Point): E
shape.end
);
}
return makeLine(entity, shape.start, new Point(shape.end.x + dx * delta, shape.end.y + dy * delta));
return makeLine(
entity,
shape.start,
new Point(shape.end.x + dx * delta, shape.end.y + dy * delta)
);
}
/** EXPLODE — 복합 객체를 구성요소로 나눈다. 나눌 게 없으면 빈 배열 */
@@ -163,6 +170,9 @@ export function explodeEntity(entity: Entity): Entity[] {
makeLine(entity, segment.start, segment.end)
);
}
if (entity.getType() === EntityName.Table) {
return explodeTable(entity as TableEntity);
}
if (entity.getType() === EntityName.Hatch) {
const boundary = makePolyLine(entity, (entity as HatchEntity).getPoints());
return boundary ? [boundary] : [];
@@ -170,6 +180,36 @@ export function explodeEntity(entity: Entity): Entity[] {
return [];
}
/** 표를 경계선과 칸 문자로 흩는다 (EXPLODE) */
function explodeTable(table: TableEntity): Entity[] {
const origin = table.getOrigin();
const columnWidths = table.getColumnWidths();
const rowHeights = table.getRowHeights();
const style = table.getStyle();
const parts: Entity[] = tableBorders(origin, columnWidths, rowHeights, table.getCells()).map(
(border) => makeLine(table, new Point(border.x1, border.y1), new Point(border.x2, border.y2))
);
for (let row = 0; row < rowHeights.length; row += 1) {
for (let column = 0; column < columnWidths.length; column += 1) {
const cell = table.getCell(row, column);
if (!cell?.text) continue;
const rect = cellRect(origin, columnWidths, rowHeights, row, column, cell);
const anchor = cellTextAnchor(rect, cell.align, style.padding);
const text = new TextEntity(table.layerId, cell.text, new Point(anchor.x, anchor.y), {
textDirection: new Vector(1, 0),
textAlign: cell.align ?? 'center',
textColor: cell.color ?? style.textColor,
fontSize: cell.fontSize ?? style.fontSize,
fontFamily: style.fontFamily,
bold: cell.bold,
italic: cell.italic,
});
parts.push(copyStyle(table, text));
}
}
return parts;
}
/** JOIN — 끝점이 맞닿는 객체들을 하나의 폴리선으로 잇는다 */
export function joinEntities(entities: Entity[], tolerance = 1e-3): PolyLineEntity | null {
const chains = entities